我遇到了这个奇怪的代码片段,它编译得很好:

class Car
{
    public:
    int speed;
};

int main()
{
    int Car::*pSpeed = &Car::speed;
    return 0;
}

为什么c++有这个指针指向类的非静态数据成员?在实际代码中,这个奇怪的指针有什么用呢?


当前回答

我喜欢*和&运算符:

struct X 
{ 
    int a {0}; 
    int *ptr {NULL};

    int &fa() { return a; }
    int *&fptr() { return ptr; }
};

int main(void) 
{
    X x;
    int X::*p1 = &X::a;     // pointer-to-member 'int X::a'. Type of p1 = 'int X::*'
    x.*p1 = 10;

    int *X::*p2 = &X::ptr;  // pointer-to-member-pointer 'int *X::ptr'. Type of p2 = 'int *X::*' 
    x.*p2 = nullptr;
    X *xx;
    xx->*p2 = nullptr;

    int& (X::*p3)() = X::fa; // pointer-to-member-function 'X::fa'. Type of p3 = 'int &(X::*)()'
    (x.*p3)() = 20; 
    (xx->*p3)() = 30;

    int *&(X::*p4)() = X::fptr;  // pointer-to-member-function 'X::fptr'. Type of p4 = 'int *&(X::*)()'
    (x.*p4)() = nullptr; 
    (xx->*p4)() = nullptr;
}

事实上,只要成员是公共的或静态的,所有都是真的

其他回答

这是我能想到的最简单的例子,它传达了这个特性很少相关的情况:

#include <iostream>

class bowl {
public:
    int apples;
    int oranges;
};

int count_fruit(bowl * begin, bowl * end, int bowl::*fruit)
{
    int count = 0;
    for (bowl * iterator = begin; iterator != end; ++ iterator)
        count += iterator->*fruit;
    return count;
}

int main()
{
    bowl bowls[2] = {
        { 1, 2 },
        { 3, 5 }
    };
    std::cout << "I have " << count_fruit(bowls, bowls + 2, & bowl::apples) << " apples\n";
    std::cout << "I have " << count_fruit(bowls, bowls + 2, & bowl::oranges) << " oranges\n";
    return 0;
}

这里需要注意的是传递给count_fruit的指针。这样就不必单独编写count_apples和count_oranges函数。

为了给@anon和@Oktalist的回答添加一些用例,这里有一份关于指向成员函数的指针和指向成员数据的阅读材料。

https://www.dre.vanderbilt.edu/~schmidt/PDF/C++-ptmf4.pdf

您可以使用指向(同构)成员数据的指针数组来启用双重命名成员(即x.data)和数组下标(即x[idx])接口。

#include <cassert>
#include <cstddef>

struct vector3 {
    float x;
    float y;
    float z;

    float& operator[](std::size_t idx) {
        static float vector3::*component[3] = {
            &vector3::x, &vector3::y, &vector3::z
        };
        return this->*component[idx];
    }
};

int main()
{
    vector3 v = { 0.0f, 1.0f, 2.0f };

    assert(&v[0] == &v.x);
    assert(&v[1] == &v.y);
    assert(&v[2] == &v.z);

    for (std::size_t i = 0; i < 3; ++i) {
        v[i] += 1.0f;
    }

    assert(v.x == 1.0f);
    assert(v.y == 2.0f);
    assert(v.z == 3.0f);

    return 0;
}

我认为,只有当成员数据相当大(例如,另一个相当庞大的类的对象),并且您有一些外部例程,只对该类的对象引用起作用时,才会想要这样做。你不想复制成员对象,所以这让你可以传递它。

它使得以统一的方式绑定成员变量和函数成为可能。下面是Car类的示例。更常见的用法是绑定std::pair::first和::second,当在STL算法和Boost上使用时。

#include <list>
#include <algorithm>
#include <iostream>
#include <iterator>
#include <boost/lambda/lambda.hpp>
#include <boost/lambda/bind.hpp>


class Car {
public:
    Car(int s): speed(s) {}
    void drive() {
        std::cout << "Driving at " << speed << " km/h" << std::endl;
    }
    int speed;
};

int main() {

    using namespace std;
    using namespace boost::lambda;

    list<Car> l;
    l.push_back(Car(10));
    l.push_back(Car(140));
    l.push_back(Car(130));
    l.push_back(Car(60));

    // Speeding cars
    list<Car> s;

    // Binding a value to a member variable.
    // Find all cars with speed over 60 km/h.
    remove_copy_if(l.begin(), l.end(),
                   back_inserter(s),
                   bind(&Car::speed, _1) <= 60);

    // Binding a value to a member function.
    // Call a function on each car.
    for_each(s.begin(), s.end(), bind(&Car::drive, _1));

    return 0;
}