比较两个双精度浮点数或两个浮点数最有效的方法是什么?

简单地这样做是不正确的:

bool CompareDoubles1 (double A, double B)
{
   return A == B;
}

比如:

bool CompareDoubles2 (double A, double B) 
{
   diff = A - B;
   return (diff < EPSILON) && (-diff < EPSILON);
}

似乎是浪费加工。

有人知道更聪明的浮点比较器吗?


当前回答

Why not perform bitwise XOR? Two floating point numbers are equal if their corresponding bits are equal. I think, the decision to place the exponent bits before mantissa was made to speed up comparison of two floats. I think, many answers here are missing the point of epsilon comparison. Epsilon value only depends on to what precision floating point numbers are compared. For example, after doing some arithmetic with floats you get two numbers: 2.5642943554342 and 2.5642943554345. They are not equal, but for the solution only 3 decimal digits matter so then they are equal: 2.564 and 2.564. In this case you choose epsilon equal to 0.001. Epsilon comparison is also possible with bitwise XOR. Correct me if I am wrong.

其他回答

你必须为浮点数比较做这个处理,因为浮点数不能像整数类型那样完美地比较。下面是各种比较运算符的函数。

浮点数等于(==)

我也更喜欢减法技术,而不是依赖于fabs()或abs(),但我必须在从64位PC到ATMega328微控制器(Arduino)的各种架构上快速配置它,才能真正看到它是否会产生很大的性能差异。

所以,让我们忘记这些绝对值的东西,只做一些减法和比较!

从微软的例子修改如下:

/// @brief      See if two floating point numbers are approximately equal.
/// @param[in]  a        number 1
/// @param[in]  b        number 2
/// @param[in]  epsilon  A small value such that if the difference between the two numbers is
///                      smaller than this they can safely be considered to be equal.
/// @return     true if the two numbers are approximately equal, and false otherwise
bool is_float_eq(float a, float b, float epsilon) {
    return ((a - b) < epsilon) && ((b - a) < epsilon);
}
bool is_double_eq(double a, double b, double epsilon) {
    return ((a - b) < epsilon) && ((b - a) < epsilon);
}

使用示例:

constexpr float EPSILON = 0.0001; // 1e-4
is_float_eq(1.0001, 0.99998, EPSILON);

我不完全确定,但在我看来,对基于epsilon的方法的一些批评,正如这个高度好评的答案下面的评论所描述的那样,可以通过使用变量epsilon来解决,根据比较的浮点值缩放,像这样:

float a = 1.0001;
float b = 0.99998;
float epsilon = std::max(std::fabs(a), std::fabs(b)) * 1e-4;

is_float_eq(a, b, epsilon);

通过这种方式,epsilon值随浮点值伸缩,因此它的值不会小到不重要。

为了完整起见,让我们添加剩下的:

大于(>)小于(<):

/// @brief      See if floating point number `a` is > `b`
/// @param[in]  a        number 1
/// @param[in]  b        number 2
/// @param[in]  epsilon  a small value such that if `a` is > `b` by this amount, `a` is considered
///             to be definitively > `b`
/// @return     true if `a` is definitively > `b`, and false otherwise
bool is_float_gt(float a, float b, float epsilon) {
    return a > b + epsilon;
}
bool is_double_gt(double a, double b, double epsilon) {
    return a > b + epsilon;
}

/// @brief      See if floating point number `a` is < `b`
/// @param[in]  a        number 1
/// @param[in]  b        number 2
/// @param[in]  epsilon  a small value such that if `a` is < `b` by this amount, `a` is considered
///             to be definitively < `b`
/// @return     true if `a` is definitively < `b`, and false otherwise
bool is_float_lt(float a, float b, float epsilon) {
    return a < b - epsilon;
}
bool is_double_lt(double a, double b, double epsilon) {
    return a < b - epsilon;
}

大于或等于(>=),小于或等于(<=)

/// @brief      Returns true if `a` is definitively >= `b`, and false otherwise
bool is_float_ge(float a, float b, float epsilon) {
    return a > b - epsilon;
}
bool is_double_ge(double a, double b, double epsilon) {
    return a > b - epsilon;
}

/// @brief      Returns true if `a` is definitively <= `b`, and false otherwise
bool is_float_le(float a, float b, float epsilon) {
    return a < b + epsilon;
}
bool is_double_le(double a, double b, double epsilon) {
    return a < b + epsilon;
}

额外的改进:

A good default value for epsilon in C++ is std::numeric_limits<T>::epsilon(), which evaluates to either 0 or FLT_EPSILON, DBL_EPSILON, or LDBL_EPSILON. See here: https://en.cppreference.com/w/cpp/types/numeric_limits/epsilon. You can also see the float.h header for FLT_EPSILON, DBL_EPSILON, and LDBL_EPSILON. See https://en.cppreference.com/w/cpp/header/cfloat and https://www.cplusplus.com/reference/cfloat/ You could template the functions instead, to handle all floating point types: float, double, and long double, with type checks for these types via a static_assert() inside the template. Scaling the epsilon value is a good idea to ensure it works for really large and really small a and b values. This article recommends and explains it: http://realtimecollisiondetection.net/blog/?p=89. So, you should scale epsilon by a scaling value equal to max(1.0, abs(a), abs(b)), as that article explains. Otherwise, as a and/or b increase in magnitude, the epsilon would eventually become so small relative to those values that it becomes lost in the floating point error. So, we scale it to become larger in magnitude like they are. However, using 1.0 as the smallest allowed scaling factor for epsilon also ensures that for really small-magnitude a and b values, epsilon itself doesn't get scaled so small that it also becomes lost in the floating point error. So, we limit the minimum scaling factor to 1.0. If you want to "encapsulate" the above functions into a class, don't. Instead, wrap them up in a namespace if you like in order to namespace them. Ex: if you put all of the stand-alone functions into a namespace called float_comparison, then you could access the is_eq() function like this, for instance: float_comparison::is_eq(1.0, 1.5);. It might also be nice to add comparisons against zero, not just comparisons between two values. So, here is a better type of solution with the above improvements in place: namespace float_comparison { /// Scale the epsilon value to become large for large-magnitude a or b, /// but no smaller than 1.0, per the explanation above, to ensure that /// epsilon doesn't ever fall out in floating point error as a and/or b /// increase in magnitude. template<typename T> static constexpr T scale_epsilon(T a, T b, T epsilon = std::numeric_limits<T>::epsilon()) noexcept { static_assert(std::is_floating_point_v<T>, "Floating point comparisons " "require type float, double, or long double."); T scaling_factor; // Special case for when a or b is infinity if (std::isinf(a) || std::isinf(b)) { scaling_factor = 0; } else { scaling_factor = std::max({(T)1.0, std::abs(a), std::abs(b)}); } T epsilon_scaled = scaling_factor * std::abs(epsilon); return epsilon_scaled; } // Compare two values /// Equal: returns true if a is approximately == b, and false otherwise template<typename T> static constexpr bool is_eq(T a, T b, T epsilon = std::numeric_limits<T>::epsilon()) noexcept { static_assert(std::is_floating_point_v<T>, "Floating point comparisons " "require type float, double, or long double."); // test `a == b` first to see if both a and b are either infinity // or -infinity return a == b || std::abs(a - b) <= scale_epsilon(a, b, epsilon); } /* etc. etc.: is_eq() is_ne() is_lt() is_le() is_gt() is_ge() */ // Compare against zero /// Equal: returns true if a is approximately == 0, and false otherwise template<typename T> static constexpr bool is_eq_zero(T a, T epsilon = std::numeric_limits<T>::epsilon()) noexcept { static_assert(std::is_floating_point_v<T>, "Floating point comparisons " "require type float, double, or long double."); return is_eq(a, (T)0.0, epsilon); } /* etc. etc.: is_eq_zero() is_ne_zero() is_lt_zero() is_le_zero() is_gt_zero() is_ge_zero() */ } // namespace float_comparison

参见:

The macro forms of some of the functions above in my repo here: utilities.h. UPDATE 29 NOV 2020: it's a work-in-progress, and I'm going to make it a separate answer when ready, but I've produced a better, scaled-epsilon version of all of the functions in C in this file here: utilities.c. Take a look. ADDITIONAL READING I need to do now have done: Floating-point tolerances revisited, by Christer Ericson. VERY USEFUL ARTICLE! It talks about scaling epsilon in order to ensure it never falls out in floating point error, even for really large-magnitude a and/or b values!

使用任何其他建议都要非常小心。这完全取决于上下文。

我花了很长时间在一个系统中追踪错误,该系统假设|a-b|<epsilon,则a==b。潜在的问题是:

The implicit presumption in an algorithm that if a==b and b==c then a==c. Using the same epsilon for lines measured in inches and lines measured in mils (.001 inch). That is a==b but 1000a!=1000b. (This is why AlmostEqual2sComplement asks for the epsilon or max ULPS). The use of the same epsilon for both the cosine of angles and the length of lines! Using such a compare function to sort items in a collection. (In this case using the builtin C++ operator == for doubles produced correct results.)

就像我说的,这完全取决于上下文和a和b的预期大小。

顺便说一下,std::numeric_limits<double>::epsilon()是“机器epsilon”。它是1.0和下一个用double表示的值之间的差值。我猜它可以用在比较函数中,但只有当期望值小于1时。(这是对@cdv的回答的回应…)

同样,如果你的int算术是双精度的(这里我们在某些情况下使用双精度来保存int值),你的算术是正确的。例如,4.0/2.0将等同于1.0+1.0。只要你不做导致分数(4.0/3.0)的事情,或者不超出int的大小。

在这个版本中,你可以检查,这些数字之间的差异并不比某些分数(比如,0.0001%)更大:

bool floatApproximatelyEquals(const float a, const float b) {
    if (b == 0.) return a == 0.; // preventing division by zero
    return abs(1. - a / b) < 1e-6;
}

请注意Sneftel关于浮动可能的分数限制的评论。

还要注意的是,它不同于使用绝对的epsilon的方法——这里你不需要担心“数量级”——数字可能是,比如说1e100,或者1e-100,它们总是会被一致地比较,而且你不必为每一种情况更新epsilon。

这个怎么样?

template<typename T>
bool FloatingPointEqual( T a, T b ) { return !(a < b) && !(b < a); }

我见过各种方法,但从来没有见过这个,所以我也很好奇听到任何评论!

我的课程是基于之前发布的答案。非常类似于谷歌的代码,但我使用了一个偏差,将所有NaN值推到0xFF000000以上。这样可以更快地检查NaN。

这段代码是为了演示概念,而不是通用的解决方案。谷歌的代码已经展示了如何计算所有平台特定的值,我不想复制所有这些。我对这段代码做了有限的测试。

typedef unsigned int   U32;
//  Float           Memory          Bias (unsigned)
//  -----           ------          ---------------
//   NaN            0xFFFFFFFF      0xFF800001
//   NaN            0xFF800001      0xFFFFFFFF
//  -Infinity       0xFF800000      0x00000000 ---
//  -3.40282e+038   0xFF7FFFFF      0x00000001    |
//  -1.40130e-045   0x80000001      0x7F7FFFFF    |
//  -0.0            0x80000000      0x7F800000    |--- Valid <= 0xFF000000.
//   0.0            0x00000000      0x7F800000    |    NaN > 0xFF000000
//   1.40130e-045   0x00000001      0x7F800001    |
//   3.40282e+038   0x7F7FFFFF      0xFEFFFFFF    |
//   Infinity       0x7F800000      0xFF000000 ---
//   NaN            0x7F800001      0xFF000001
//   NaN            0x7FFFFFFF      0xFF7FFFFF
//
//   Either value of NaN returns false.
//   -Infinity and +Infinity are not "close".
//   -0 and +0 are equal.
//
class CompareFloat{
public:
    union{
        float     m_f32;
        U32       m_u32;
    };
    static bool   CompareFloat::IsClose( float A, float B, U32 unitsDelta = 4 )
                  {
                      U32    a = CompareFloat::GetBiased( A );
                      U32    b = CompareFloat::GetBiased( B );

                      if ( (a > 0xFF000000) || (b > 0xFF000000) )
                      {
                          return( false );
                      }
                      return( (static_cast<U32>(abs( a - b ))) < unitsDelta );
                  }
    protected:
    static U32    CompareFloat::GetBiased( float f )
                  {
                      U32    r = ((CompareFloat*)&f)->m_u32;

                      if ( r & 0x80000000 )
                      {
                          return( ~r - 0x007FFFFF );
                      }
                      return( r + 0x7F800000 );
                  }
};