为什么编译器不让我向前声明类型定义?

假设这是不可能的,那么保持我的包含树小的最佳实践是什么?


当前回答

像@BillKotsias一样,我使用了继承,而且它对我很有效。

我改变了这个混乱(这需要所有的boost头在我的声明*.h)

#include <boost/accumulators/accumulators.hpp>
#include <boost/accumulators/statistics.hpp>
#include <boost/accumulators/statistics/stats.hpp>
#include <boost/accumulators/statistics/mean.hpp>
#include <boost/accumulators/statistics/moment.hpp>
#include <boost/accumulators/statistics/min.hpp>
#include <boost/accumulators/statistics/max.hpp>

typedef boost::accumulators::accumulator_set<float,
 boost::accumulators::features<
  boost::accumulators::tag::median,
  boost::accumulators::tag::mean,
  boost::accumulators::tag::min,
  boost::accumulators::tag::max
 >> VanillaAccumulator_t ;
std::unique_ptr<VanillaAccumulator_t> acc;

在这个声明中(*.h)

class VanillaAccumulator;
std::unique_ptr<VanillaAccumulator> acc;

实现(*.cpp)是

#include <boost/accumulators/accumulators.hpp>
#include <boost/accumulators/statistics.hpp>
#include <boost/accumulators/statistics/stats.hpp>
#include <boost/accumulators/statistics/mean.hpp>
#include <boost/accumulators/statistics/moment.hpp>
#include <boost/accumulators/statistics/min.hpp>
#include <boost/accumulators/statistics/max.hpp>

class VanillaAccumulator : public
  boost::accumulators::accumulator_set<float,
    boost::accumulators::features<
      boost::accumulators::tag::median,
      boost::accumulators::tag::mean,
      boost::accumulators::tag::min,
      boost::accumulators::tag::max
>>
{
};

其他回答

在c++(而不是普通C)中,对一个类型定义两次是完全合法的,只要两个定义完全相同:

// foo.h
struct A{};
typedef A *PA;

// bar.h
struct A;  // forward declare A
typedef A *PA;
void func(PA x);

// baz.cc
#include "bar.h"
#include "foo.h"
// We've now included the definition for PA twice, but it's ok since they're the same
...
A x;
func(&x);

你可以使用正向类型定义。但是要做

typedef A B;

你必须先向前申报A:

class A;

typedef A B;

我也有同样的问题,不想在不同的文件中混淆多个typedef,所以我用继承解决了它:

was:

class BurstBoss {

public:

    typedef std::pair<Ogre::ParticleSystem*, bool> ParticleSystem; // removed this with...

did:

class ParticleSystem : public std::pair<Ogre::ParticleSystem*, bool>
{

public:

    ParticleSystem(Ogre::ParticleSystem* system, bool enabled) : std::pair<Ogre::ParticleSystem*, bool>(system, enabled) {
    };
};

效果很好。当然,我必须改变所有的参考资料

BurstBoss::ParticleSystem

简单地

ParticleSystem

要“fwd声明一个类型定义”,你需要fwd声明一个类或结构,然后你可以typedef声明类型。编译器可以接受多个相同的类型。

长形式:

class MyClass;
typedef MyClass myclass_t;

简式:

typedef class MyClass myclass_t;

我用继承和构造函数继承(?)替换了typedef(用来指定)。

原始

using CallStack = std::array<StackFrame, MAX_CALLSTACK_DEPTH>;

取代

struct CallStack // Not a typedef to allow forward declaration.
  : public std::array<StackFrame, MAX_CALLSTACK_DEPTH>
{
  typedef std::array<StackFrame, MAX_CALLSTACK_DEPTH> Base;
  using Base::Base;
};

通过这种方式,我可以向前声明CallStack:

class CallStack;