我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

WPF版本:

public class LineSegment
{
    private readonly Vector _offset;
    private readonly Vector _vector;

    public LineSegment(Point start, Point end)
    {
        _offset = (Vector)start;
        _vector = (Vector)(end - _offset);
    }

    public double DistanceTo(Point pt)
    {
        var v = (Vector)pt - _offset;

        // first, find a projection point on the segment in parametric form (0..1)
        var p = (v * _vector) / _vector.LengthSquared;

        // and limit it so it lays inside the segment
        p = Math.Min(Math.Max(p, 0), 1);

        // now, find the distance from that point to our point
        return (_vector * p - v).Length;
    }
}

其他回答

特征c++版本的3D线段和点

// Return minimum distance between line segment: head--->tail and point
double MinimumDistance(Eigen::Vector3d head, Eigen::Vector3d tail,Eigen::Vector3d point)
{
    double l2 = std::pow((head - tail).norm(),2);
    if(l2 ==0.0) return (head - point).norm();// head == tail case

    // Consider the line extending the segment, parameterized as head + t (tail - point).
    // We find projection of point onto the line.
    // It falls where t = [(point-head) . (tail-head)] / |tail-head|^2
    // We clamp t from [0,1] to handle points outside the segment head--->tail.

    double t = max(0,min(1,(point-head).dot(tail-head)/l2));
    Eigen::Vector3d projection = head + t*(tail-head);

    return (point - projection).norm();
}

这是Javascript中最简单的完整代码。

(X, y)是目标点(x1, y)到(x2, y)是线段。

更新:修复了评论中0长度的行问题。

function pDistance(x, y, x1, y1, x2, y2) {

  var A = x - x1;
  var B = y - y1;
  var C = x2 - x1;
  var D = y2 - y1;

  var dot = A * C + B * D;
  var len_sq = C * C + D * D;
  var param = -1;
  if (len_sq != 0) //in case of 0 length line
      param = dot / len_sq;

  var xx, yy;

  if (param < 0) {
    xx = x1;
    yy = y1;
  }
  else if (param > 1) {
    xx = x2;
    yy = y2;
  }
  else {
    xx = x1 + param * C;
    yy = y1 + param * D;
  }

  var dx = x - xx;
  var dy = y - yy;
  return Math.sqrt(dx * dx + dy * dy);
}

更新:Kotlin版本

fun getDistance(x: Double, y: Double, x1: Double, y1: Double, x2: Double, y2: Double): Double {
    val a = x - x1
    val b = y - y1
    val c = x2 - x1
    val d = y2 - y1

    val lenSq = c * c + d * d
    val param = if (lenSq != .0) { //in case of 0 length line
        val dot = a * c + b * d
        dot / lenSq
    } else {
        -1.0
    }

    val (xx, yy) = when {
        param < 0 -> x1 to y1
        param > 1 -> x2 to y2
        else -> x1 + param * c to y1 + param * d
    }

    val dx = x - xx
    val dy = y - yy
    return hypot(dx, dy)
}

我制作了一个交互式Desmos图来演示如何实现这一点:

https://www.desmos.com/calculator/kswrm8ddum

红点是A点,绿点是B点,C点是蓝色点。 您可以拖动图形中的点来查看值的变化。 左边的值“s”是线段的参数(即s = 0表示点A, s = 1表示点B)。 值“d”是第三点到经过A和B的直线的距离。

编辑:

有趣的小见解:坐标(s, d)是坐标系中第三点C的坐标,AB是单位x轴,单位y轴垂直于AB。

伊莱,你选定的代码是错误的。在线段所在直线附近但远离线段一端的点将被错误地判断为接近线段。更新:上面提到的错误答案已不再被接受。

下面是一些正确的c++代码。它假设一个2d向量类vec2 {float x,y;},本质上,带有加法、subract、缩放等运算符,以及一个距离和点积函数(即x1 x2 + y1 y2)。

float minimum_distance(vec2 v, vec2 w, vec2 p) {
  // Return minimum distance between line segment vw and point p
  const float l2 = length_squared(v, w);  // i.e. |w-v|^2 -  avoid a sqrt
  if (l2 == 0.0) return distance(p, v);   // v == w case
  // Consider the line extending the segment, parameterized as v + t (w - v).
  // We find projection of point p onto the line. 
  // It falls where t = [(p-v) . (w-v)] / |w-v|^2
  // We clamp t from [0,1] to handle points outside the segment vw.
  const float t = max(0, min(1, dot(p - v, w - v) / l2));
  const vec2 projection = v + t * (w - v);  // Projection falls on the segment
  return distance(p, projection);
}

编辑:我需要一个Javascript实现,所以在这里,没有依赖关系(或注释,但它是一个直接的端口以上)。点被表示为具有x和y属性的对象。

function sqr(x) { return x * x }
function dist2(v, w) { return sqr(v.x - w.x) + sqr(v.y - w.y) }
function distToSegmentSquared(p, v, w) {
  var l2 = dist2(v, w);
  if (l2 == 0) return dist2(p, v);
  var t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
  t = Math.max(0, Math.min(1, t));
  return dist2(p, { x: v.x + t * (w.x - v.x),
                    y: v.y + t * (w.y - v.y) });
}
function distToSegment(p, v, w) { return Math.sqrt(distToSegmentSquared(p, v, w)); }

编辑2:我需要一个Java版本,但更重要的是,我需要3d版本而不是2d版本。

float dist_to_segment_squared(float px, float py, float pz, float lx1, float ly1, float lz1, float lx2, float ly2, float lz2) {
  float line_dist = dist_sq(lx1, ly1, lz1, lx2, ly2, lz2);
  if (line_dist == 0) return dist_sq(px, py, pz, lx1, ly1, lz1);
  float t = ((px - lx1) * (lx2 - lx1) + (py - ly1) * (ly2 - ly1) + (pz - lz1) * (lz2 - lz1)) / line_dist;
  t = constrain(t, 0, 1);
  return dist_sq(px, py, pz, lx1 + t * (lx2 - lx1), ly1 + t * (ly2 - ly1), lz1 + t * (lz2 - lz1));
}

这里,在函数参数中,<px,py,pz>是问题点,线段有端点<lx1,ly1,lz1>和<lx2,ly2,lz2>。函数dist_sq(假定存在)求两点之间距离的平方。

JavaScript中一个基于这个公式的更简洁的解决方案:

distToSegment: function (point, linePointA, linePointB){

    var x0 = point.X;
    var y0 = point.Y;

    var x1 = linePointA.X;
    var y1 = linePointA.Y;

    var x2 = linePointB.X;
    var y2 = linePointB.Y;

    var Dx = (x2 - x1);
    var Dy = (y2 - y1);

    var numerator = Math.abs(Dy*x0 - Dx*y0 - x1*y2 + x2*y1);
    var denominator = Math.sqrt(Dx*Dx + Dy*Dy);
    if (denominator == 0) {
        return this.dist2(point, linePointA);
    }

    return numerator/denominator;

}