我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
当前回答
%Matlab solution by Tim from Cody
function ans=distP2S(x0,y0,x1,y1,x2,y2)
% Point is x0,y0
z=complex(x0-x1,y0-y1);
complex(x2-x1,y2-y1);
abs(z-ans*min(1,max(0,real(z/ans))));
其他回答
在f#中,点c到a和b之间的线段的距离为:
let pointToLineSegmentDistance (a: Vector, b: Vector) (c: Vector) =
let d = b - a
let s = d.Length
let lambda = (c - a) * d / s
let p = (lambda |> max 0.0 |> min s) * d / s
(a + p - c).Length
向量d沿着线段从a指向b。d/s与c-a的点积给出了无限直线与点c之间最接近点的参数。使用min和max函数将该参数钳制到范围0..s,使该点位于a和b之间。最后,a+p-c的长度是c到线段上最近点的距离。
使用示例:
pointToLineSegmentDistance (Vector(0.0, 0.0), Vector(1.0, 0.0)) (Vector(-1.0, 1.0))
%Matlab solution by Tim from Cody
function ans=distP2S(x0,y0,x1,y1,x2,y2)
% Point is x0,y0
z=complex(x0-x1,y0-y1);
complex(x2-x1,y2-y1);
abs(z-ans*min(1,max(0,real(z/ans))));
这是一个基于向量数学的;这个解决方案也适用于更高的维度,并报告交点(在线段上)。
def dist(x1,y1,x2,y2,px,py):
a = np.array([[x1,y1]]).T
b = np.array([[x2,y2]]).T
x = np.array([[px,py]]).T
tp = (np.dot(x.T, b) - np.dot(a.T, b)) / np.dot(b.T, b)
tp = tp[0][0]
tmp = x - (a + tp*b)
d = np.sqrt(np.dot(tmp.T,tmp)[0][0])
return d, a+tp*b
x1,y1=2.,2.
x2,y2=5.,5.
px,py=4.,1.
d, inters = dist(x1,y1, x2,y2, px,py)
print (d)
print (inters)
结果是
2.1213203435596424
[[2.5]
[2.5]]
这里解释了数学
https://brilliant.org/wiki/distance-between-point-and-line/
以下是Grumdrig解决方案的一个更完整的说明。这个版本还返回最近的点本身。
#include "stdio.h"
#include "math.h"
class Vec2
{
public:
float _x;
float _y;
Vec2()
{
_x = 0;
_y = 0;
}
Vec2( const float x, const float y )
{
_x = x;
_y = y;
}
Vec2 operator+( const Vec2 &v ) const
{
return Vec2( this->_x + v._x, this->_y + v._y );
}
Vec2 operator-( const Vec2 &v ) const
{
return Vec2( this->_x - v._x, this->_y - v._y );
}
Vec2 operator*( const float f ) const
{
return Vec2( this->_x * f, this->_y * f );
}
float DistanceToSquared( const Vec2 p ) const
{
const float dX = p._x - this->_x;
const float dY = p._y - this->_y;
return dX * dX + dY * dY;
}
float DistanceTo( const Vec2 p ) const
{
return sqrt( this->DistanceToSquared( p ) );
}
float DotProduct( const Vec2 p ) const
{
return this->_x * p._x + this->_y * p._y;
}
};
// return minimum distance between line segment vw and point p, and the closest point on the line segment, q
float DistanceFromLineSegmentToPoint( const Vec2 v, const Vec2 w, const Vec2 p, Vec2 * const q )
{
const float distSq = v.DistanceToSquared( w ); // i.e. |w-v|^2 ... avoid a sqrt
if ( distSq == 0.0 )
{
// v == w case
(*q) = v;
return v.DistanceTo( p );
}
// consider the line extending the segment, parameterized as v + t (w - v)
// we find projection of point p onto the line
// it falls where t = [(p-v) . (w-v)] / |w-v|^2
const float t = ( p - v ).DotProduct( w - v ) / distSq;
if ( t < 0.0 )
{
// beyond the v end of the segment
(*q) = v;
return v.DistanceTo( p );
}
else if ( t > 1.0 )
{
// beyond the w end of the segment
(*q) = w;
return w.DistanceTo( p );
}
// projection falls on the segment
const Vec2 projection = v + ( ( w - v ) * t );
(*q) = projection;
return p.DistanceTo( projection );
}
float DistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY, float *qX, float *qY )
{
Vec2 q;
float distance = DistanceFromLineSegmentToPoint( Vec2( segmentX1, segmentY1 ), Vec2( segmentX2, segmentY2 ), Vec2( pX, pY ), &q );
(*qX) = q._x;
(*qY) = q._y;
return distance;
}
void TestDistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY )
{
float qX;
float qY;
float d = DistanceFromLineSegmentToPoint( segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, &qX, &qY );
printf( "line segment = ( ( %f, %f ), ( %f, %f ) ), p = ( %f, %f ), distance = %f, q = ( %f, %f )\n",
segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, d, qX, qY );
}
void TestDistanceFromLineSegmentToPoint()
{
TestDistanceFromLineSegmentToPoint( 0, 0, 1, 1, 1, 0 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 5, 4 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 30, 15 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, -30, 15 );
TestDistanceFromLineSegmentToPoint( 0, 0, 10, 0, 5, 1 );
TestDistanceFromLineSegmentToPoint( 0, 0, 0, 10, 1, 5 );
}
2D坐标数组的Python Numpy实现:
import numpy as np
def dist2d(p1, p2, coords):
''' Distance from points to a finite line btwn p1 -> p2 '''
assert coords.ndim == 2 and coords.shape[1] == 2, 'coords is not 2 dim'
dp = p2 - p1
st = dp[0]**2 + dp[1]**2
u = ((coords[:, 0] - p1[0]) * dp[0] + (coords[:, 1] - p1[1]) * dp[1]) / st
u[u > 1.] = 1.
u[u < 0.] = 0.
dx = (p1[0] + u * dp[0]) - coords[:, 0]
dy = (p1[1] + u * dp[1]) - coords[:, 1]
return np.sqrt(dx**2 + dy**2)
# Usage:
p1 = np.array([0., 0.])
p2 = np.array([0., 10.])
# List of coordinates
coords = np.array(
[[0., 0.],
[5., 5.],
[10., 10.],
[20., 20.]
])
d = dist2d(p1, p2, coords)
# Single coordinate
coord = np.array([25., 25.])
d = dist2d(p1, p2, coord[np.newaxis, :])