我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

%Matlab solution by Tim from Cody
function ans=distP2S(x0,y0,x1,y1,x2,y2)
% Point is x0,y0
z=complex(x0-x1,y0-y1);
complex(x2-x1,y2-y1);
abs(z-ans*min(1,max(0,real(z/ans))));

其他回答

Lua: 查找线段(不是整条线)与点之间的最小距离

function solveLinearEquation(A1,B1,C1,A2,B2,C2)
--it is the implitaion of a method of solving linear equations in x and y
  local f1 = B1*C2 -B2*C1
  local f2 = A2*C1-A1*C2
  local f3 = A1*B2 -A2*B1
  return {x= f1/f3, y= f2/f3}
end


function pointLiesOnLine(x,y,x1,y1,x2,y2)
  local dx1 = x-x1
  local  dy1 = y-y1
  local dx2 = x-x2
  local  dy2 = y-y2
  local crossProduct = dy1*dx2 -dx1*dy2

if crossProduct ~= 0  then  return  false
else
  if ((x1>=x) and (x>=x2)) or ((x2>=x) and (x>=x1)) then
    if ((y1>=y) and (y>=y2)) or ((y2>=y) and (y>=y1)) then
      return true
    else return false end
  else  return false end
end
end


function dist(x1,y1,x2,y2)
  local dx = x1-x2
  local dy = y1-y2
  return math.sqrt(dx*dx + dy* dy)
 end


function findMinDistBetnPointAndLine(x1,y1,x2,y2,x3,y3)
-- finds the min  distance between (x3,y3) and line (x1,y2)--(x2,y2)
   local A2,B2,C2,A1,B1,C1
   local dx = y2-y1
   local dy = x2-x1
   if dx == 0 then A2=1 B2=0 C2=-x3 A1=0 B1=1 C1=-y1 
   elseif dy == 0 then A2=0 B2=1 C2=-y3 A1=1 B1=0 C1=-x1
   else
      local m1 = dy/dx
      local m2 = -1/m1
      A2=m2 B2=-1 C2=y3-m2*x3 A1=m1 B1=-1 C1=y1-m1*x1
   end
 local intsecPoint= solveLinearEquation(A1,B1,C1,A2,B2,C2)
if pointLiesOnLine(intsecPoint.x, intsecPoint.y,x1,y1,x2,y2) then
   return dist(intsecPoint.x, intsecPoint.y, x3,y3)
 else
   return math.min(dist(x3,y3,x1,y1),dist(x3,y3,x2,y2))
end
end

上面的函数在垂直线上不起作用。这是一个工作正常的函数! 与点p1 p2相交。CheckPoint为p;

public float DistanceOfPointToLine2(PointF p1, PointF p2, PointF p)
{
  //          (y1-y2)x + (x2-x1)y + (x1y2-x2y1)
  //d(P,L) = --------------------------------
  //         sqrt( (x2-x1)pow2 + (y2-y1)pow2 )

  double ch = (p1.Y - p2.Y) * p.X + (p2.X - p1.X) * p.Y + (p1.X * p2.Y - p2.X * p1.Y);
  double del = Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
  double d = ch / del;
  return (float)d;
}

以下是Grumdrig解决方案的一个更完整的说明。这个版本还返回最近的点本身。

#include "stdio.h"
#include "math.h"

class Vec2
{
public:
    float _x;
    float _y;

    Vec2()
    {
        _x = 0;
        _y = 0;
    }

    Vec2( const float x, const float y )
    {
        _x = x;
        _y = y;
    }

    Vec2 operator+( const Vec2 &v ) const
    {
        return Vec2( this->_x + v._x, this->_y + v._y );
    }

    Vec2 operator-( const Vec2 &v ) const
    {
        return Vec2( this->_x - v._x, this->_y - v._y );
    }

    Vec2 operator*( const float f ) const
    {
        return Vec2( this->_x * f, this->_y * f );
    }

    float DistanceToSquared( const Vec2 p ) const
    {
        const float dX = p._x - this->_x;
        const float dY = p._y - this->_y;

        return dX * dX + dY * dY;
    }

    float DistanceTo( const Vec2 p ) const
    {
        return sqrt( this->DistanceToSquared( p ) );
    }

    float DotProduct( const Vec2 p ) const
    {
        return this->_x * p._x + this->_y * p._y;
    }
};

// return minimum distance between line segment vw and point p, and the closest point on the line segment, q
float DistanceFromLineSegmentToPoint( const Vec2 v, const Vec2 w, const Vec2 p, Vec2 * const q )
{
    const float distSq = v.DistanceToSquared( w ); // i.e. |w-v|^2 ... avoid a sqrt
    if ( distSq == 0.0 )
    {
        // v == w case
        (*q) = v;

        return v.DistanceTo( p );
    }

    // consider the line extending the segment, parameterized as v + t (w - v)
    // we find projection of point p onto the line
    // it falls where t = [(p-v) . (w-v)] / |w-v|^2

    const float t = ( p - v ).DotProduct( w - v ) / distSq;
    if ( t < 0.0 )
    {
        // beyond the v end of the segment
        (*q) = v;

        return v.DistanceTo( p );
    }
    else if ( t > 1.0 )
    {
        // beyond the w end of the segment
        (*q) = w;

        return w.DistanceTo( p );
    }

    // projection falls on the segment
    const Vec2 projection = v + ( ( w - v ) * t );

    (*q) = projection;

    return p.DistanceTo( projection );
}

float DistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY, float *qX, float *qY )
{
    Vec2 q;

    float distance = DistanceFromLineSegmentToPoint( Vec2( segmentX1, segmentY1 ), Vec2( segmentX2, segmentY2 ), Vec2( pX, pY ), &q );

    (*qX) = q._x;
    (*qY) = q._y;

    return distance;
}

void TestDistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY )
{
    float qX;
    float qY;
    float d = DistanceFromLineSegmentToPoint( segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, &qX, &qY );
    printf( "line segment = ( ( %f, %f ), ( %f, %f ) ), p = ( %f, %f ), distance = %f, q = ( %f, %f )\n",
            segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, d, qX, qY );
}

void TestDistanceFromLineSegmentToPoint()
{
    TestDistanceFromLineSegmentToPoint( 0, 0, 1, 1, 1, 0 );
    TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 5, 4 );
    TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 30, 15 );
    TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, -30, 15 );
    TestDistanceFromLineSegmentToPoint( 0, 0, 10, 0, 5, 1 );
    TestDistanceFromLineSegmentToPoint( 0, 0, 0, 10, 1, 5 );
}

公认的答案行不通 (例如,0,0和(-10,2,10,2)之间的距离应为2)。

下面是工作代码:

   def dist2line2(x,y,line):
     x1,y1,x2,y2=line
     vx = x1 - x
     vy = y1 - y
     ux = x2-x1
     uy = y2-y1
     length = ux * ux + uy * uy
     det = (-vx * ux) + (-vy * uy) #//if this is < 0 or > length then its outside the line segment
     if det < 0:
       return (x1 - x)**2 + (y1 - y)**2
     if det > length:
       return (x2 - x)**2 + (y2 - y)**2
     det = ux * vy - uy * vx
     return det**2 / length
   def dist2line(x,y,line): return math.sqrt(dist2line2(x,y,line))

请参见以下网站中的Matlab几何工具箱: http://people.sc.fsu.edu/~jburkardt/m_src/geometry/geometry.html

按Ctrl +f,输入“segment”,查找线段相关函数。函数“segment_point_dist_2d.”和segment_point_dist_3d。M "是你需要的。

几何代码有C版本、c++版本、FORTRAN77版本、FORTRAN90版本和MATLAB版本。