我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
当前回答
以下是Grumdrig解决方案的一个更完整的说明。这个版本还返回最近的点本身。
#include "stdio.h"
#include "math.h"
class Vec2
{
public:
float _x;
float _y;
Vec2()
{
_x = 0;
_y = 0;
}
Vec2( const float x, const float y )
{
_x = x;
_y = y;
}
Vec2 operator+( const Vec2 &v ) const
{
return Vec2( this->_x + v._x, this->_y + v._y );
}
Vec2 operator-( const Vec2 &v ) const
{
return Vec2( this->_x - v._x, this->_y - v._y );
}
Vec2 operator*( const float f ) const
{
return Vec2( this->_x * f, this->_y * f );
}
float DistanceToSquared( const Vec2 p ) const
{
const float dX = p._x - this->_x;
const float dY = p._y - this->_y;
return dX * dX + dY * dY;
}
float DistanceTo( const Vec2 p ) const
{
return sqrt( this->DistanceToSquared( p ) );
}
float DotProduct( const Vec2 p ) const
{
return this->_x * p._x + this->_y * p._y;
}
};
// return minimum distance between line segment vw and point p, and the closest point on the line segment, q
float DistanceFromLineSegmentToPoint( const Vec2 v, const Vec2 w, const Vec2 p, Vec2 * const q )
{
const float distSq = v.DistanceToSquared( w ); // i.e. |w-v|^2 ... avoid a sqrt
if ( distSq == 0.0 )
{
// v == w case
(*q) = v;
return v.DistanceTo( p );
}
// consider the line extending the segment, parameterized as v + t (w - v)
// we find projection of point p onto the line
// it falls where t = [(p-v) . (w-v)] / |w-v|^2
const float t = ( p - v ).DotProduct( w - v ) / distSq;
if ( t < 0.0 )
{
// beyond the v end of the segment
(*q) = v;
return v.DistanceTo( p );
}
else if ( t > 1.0 )
{
// beyond the w end of the segment
(*q) = w;
return w.DistanceTo( p );
}
// projection falls on the segment
const Vec2 projection = v + ( ( w - v ) * t );
(*q) = projection;
return p.DistanceTo( projection );
}
float DistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY, float *qX, float *qY )
{
Vec2 q;
float distance = DistanceFromLineSegmentToPoint( Vec2( segmentX1, segmentY1 ), Vec2( segmentX2, segmentY2 ), Vec2( pX, pY ), &q );
(*qX) = q._x;
(*qY) = q._y;
return distance;
}
void TestDistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY )
{
float qX;
float qY;
float d = DistanceFromLineSegmentToPoint( segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, &qX, &qY );
printf( "line segment = ( ( %f, %f ), ( %f, %f ) ), p = ( %f, %f ), distance = %f, q = ( %f, %f )\n",
segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, d, qX, qY );
}
void TestDistanceFromLineSegmentToPoint()
{
TestDistanceFromLineSegmentToPoint( 0, 0, 1, 1, 1, 0 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 5, 4 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 30, 15 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, -30, 15 );
TestDistanceFromLineSegmentToPoint( 0, 0, 10, 0, 5, 1 );
TestDistanceFromLineSegmentToPoint( 0, 0, 0, 10, 1, 5 );
}
其他回答
在我自己的问题线程如何计算在C, c# / .NET 2.0或Java的所有情况下一个点和线段之间的最短2D距离?当我找到一个c#的答案时,我被要求把它放在这里:所以它是从http://www.topcoder.com/tc?d1=tutorials&d2=geometry1&module=Static修改的:
//Compute the dot product AB . BC
private double DotProduct(double[] pointA, double[] pointB, double[] pointC)
{
double[] AB = new double[2];
double[] BC = new double[2];
AB[0] = pointB[0] - pointA[0];
AB[1] = pointB[1] - pointA[1];
BC[0] = pointC[0] - pointB[0];
BC[1] = pointC[1] - pointB[1];
double dot = AB[0] * BC[0] + AB[1] * BC[1];
return dot;
}
//Compute the cross product AB x AC
private double CrossProduct(double[] pointA, double[] pointB, double[] pointC)
{
double[] AB = new double[2];
double[] AC = new double[2];
AB[0] = pointB[0] - pointA[0];
AB[1] = pointB[1] - pointA[1];
AC[0] = pointC[0] - pointA[0];
AC[1] = pointC[1] - pointA[1];
double cross = AB[0] * AC[1] - AB[1] * AC[0];
return cross;
}
//Compute the distance from A to B
double Distance(double[] pointA, double[] pointB)
{
double d1 = pointA[0] - pointB[0];
double d2 = pointA[1] - pointB[1];
return Math.Sqrt(d1 * d1 + d2 * d2);
}
//Compute the distance from AB to C
//if isSegment is true, AB is a segment, not a line.
double LineToPointDistance2D(double[] pointA, double[] pointB, double[] pointC,
bool isSegment)
{
double dist = CrossProduct(pointA, pointB, pointC) / Distance(pointA, pointB);
if (isSegment)
{
double dot1 = DotProduct(pointA, pointB, pointC);
if (dot1 > 0)
return Distance(pointB, pointC);
double dot2 = DotProduct(pointB, pointA, pointC);
if (dot2 > 0)
return Distance(pointA, pointC);
}
return Math.Abs(dist);
}
我不是要回答问题,而是要问问题,所以我希望我不会因为某些原因而得到数百万张反对票,而是批评。我只是想(并被鼓励)分享其他人的想法,因为这个帖子中的解决方案要么是用一些奇异的语言(Fortran, Mathematica),要么被某人标记为错误。对我来说唯一有用的(由Grumdrig编写)是用c++编写的,没有人标记它有错误。但是它缺少被调用的方法(dot等)。
Matlab代码,内置“自检”,如果他们调用函数没有参数:
function r = distPointToLineSegment( xy0, xy1, xyP )
% r = distPointToLineSegment( xy0, xy1, xyP )
if( nargin < 3 )
selfTest();
r=0;
else
vx = xy0(1)-xyP(1);
vy = xy0(2)-xyP(2);
ux = xy1(1)-xy0(1);
uy = xy1(2)-xy0(2);
lenSqr= (ux*ux+uy*uy);
detP= -vx*ux + -vy*uy;
if( detP < 0 )
r = norm(xy0-xyP,2);
elseif( detP > lenSqr )
r = norm(xy1-xyP,2);
else
r = abs(ux*vy-uy*vx)/sqrt(lenSqr);
end
end
function selfTest()
%#ok<*NASGU>
disp(['invalid args, distPointToLineSegment running (recursive) self-test...']);
ptA = [1;1]; ptB = [-1;-1];
ptC = [1/2;1/2]; % on the line
ptD = [-2;-1.5]; % too far from line segment
ptE = [1/2;0]; % should be same as perpendicular distance to line
ptF = [1.5;1.5]; % along the A-B but outside of the segment
distCtoAB = distPointToLineSegment(ptA,ptB,ptC)
distDtoAB = distPointToLineSegment(ptA,ptB,ptD)
distEtoAB = distPointToLineSegment(ptA,ptB,ptE)
distFtoAB = distPointToLineSegment(ptA,ptB,ptF)
figure(1); clf;
circle = @(x, y, r, c) rectangle('Position', [x-r, y-r, 2*r, 2*r], ...
'Curvature', [1 1], 'EdgeColor', c);
plot([ptA(1) ptB(1)],[ptA(2) ptB(2)],'r-x'); hold on;
plot(ptC(1),ptC(2),'b+'); circle(ptC(1),ptC(2), 0.5e-1, 'b');
plot(ptD(1),ptD(2),'g+'); circle(ptD(1),ptD(2), distDtoAB, 'g');
plot(ptE(1),ptE(2),'k+'); circle(ptE(1),ptE(2), distEtoAB, 'k');
plot(ptF(1),ptF(2),'m+'); circle(ptF(1),ptF(2), distFtoAB, 'm');
hold off;
axis([-3 3 -3 3]); axis equal;
end
end
如果它是一条无限大的直线,而不是一条线段,最简单的方法是这样(在ruby中),其中mx + b是直线,(x1, y1)是已知的点
(y1 - mx1 - b).abs / Math.sqrt(m**2 + 1)
2D坐标数组的Python Numpy实现:
import numpy as np
def dist2d(p1, p2, coords):
''' Distance from points to a finite line btwn p1 -> p2 '''
assert coords.ndim == 2 and coords.shape[1] == 2, 'coords is not 2 dim'
dp = p2 - p1
st = dp[0]**2 + dp[1]**2
u = ((coords[:, 0] - p1[0]) * dp[0] + (coords[:, 1] - p1[1]) * dp[1]) / st
u[u > 1.] = 1.
u[u < 0.] = 0.
dx = (p1[0] + u * dp[0]) - coords[:, 0]
dy = (p1[1] + u * dp[1]) - coords[:, 1]
return np.sqrt(dx**2 + dy**2)
# Usage:
p1 = np.array([0., 0.])
p2 = np.array([0., 10.])
# List of coordinates
coords = np.array(
[[0., 0.],
[5., 5.],
[10., 10.],
[20., 20.]
])
d = dist2d(p1, p2, coords)
# Single coordinate
coord = np.array([25., 25.])
d = dist2d(p1, p2, coord[np.newaxis, :])
Lua: 查找线段(不是整条线)与点之间的最小距离
function solveLinearEquation(A1,B1,C1,A2,B2,C2)
--it is the implitaion of a method of solving linear equations in x and y
local f1 = B1*C2 -B2*C1
local f2 = A2*C1-A1*C2
local f3 = A1*B2 -A2*B1
return {x= f1/f3, y= f2/f3}
end
function pointLiesOnLine(x,y,x1,y1,x2,y2)
local dx1 = x-x1
local dy1 = y-y1
local dx2 = x-x2
local dy2 = y-y2
local crossProduct = dy1*dx2 -dx1*dy2
if crossProduct ~= 0 then return false
else
if ((x1>=x) and (x>=x2)) or ((x2>=x) and (x>=x1)) then
if ((y1>=y) and (y>=y2)) or ((y2>=y) and (y>=y1)) then
return true
else return false end
else return false end
end
end
function dist(x1,y1,x2,y2)
local dx = x1-x2
local dy = y1-y2
return math.sqrt(dx*dx + dy* dy)
end
function findMinDistBetnPointAndLine(x1,y1,x2,y2,x3,y3)
-- finds the min distance between (x3,y3) and line (x1,y2)--(x2,y2)
local A2,B2,C2,A1,B1,C1
local dx = y2-y1
local dy = x2-x1
if dx == 0 then A2=1 B2=0 C2=-x3 A1=0 B1=1 C1=-y1
elseif dy == 0 then A2=0 B2=1 C2=-y3 A1=1 B1=0 C1=-x1
else
local m1 = dy/dx
local m2 = -1/m1
A2=m2 B2=-1 C2=y3-m2*x3 A1=m1 B1=-1 C1=y1-m1*x1
end
local intsecPoint= solveLinearEquation(A1,B1,C1,A2,B2,C2)
if pointLiesOnLine(intsecPoint.x, intsecPoint.y,x1,y1,x2,y2) then
return dist(intsecPoint.x, intsecPoint.y, x3,y3)
else
return math.min(dist(x3,y3,x1,y1),dist(x3,y3,x2,y2))
end
end