我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
当前回答
以下是Grumdrig解决方案的一个更完整的说明。这个版本还返回最近的点本身。
#include "stdio.h"
#include "math.h"
class Vec2
{
public:
float _x;
float _y;
Vec2()
{
_x = 0;
_y = 0;
}
Vec2( const float x, const float y )
{
_x = x;
_y = y;
}
Vec2 operator+( const Vec2 &v ) const
{
return Vec2( this->_x + v._x, this->_y + v._y );
}
Vec2 operator-( const Vec2 &v ) const
{
return Vec2( this->_x - v._x, this->_y - v._y );
}
Vec2 operator*( const float f ) const
{
return Vec2( this->_x * f, this->_y * f );
}
float DistanceToSquared( const Vec2 p ) const
{
const float dX = p._x - this->_x;
const float dY = p._y - this->_y;
return dX * dX + dY * dY;
}
float DistanceTo( const Vec2 p ) const
{
return sqrt( this->DistanceToSquared( p ) );
}
float DotProduct( const Vec2 p ) const
{
return this->_x * p._x + this->_y * p._y;
}
};
// return minimum distance between line segment vw and point p, and the closest point on the line segment, q
float DistanceFromLineSegmentToPoint( const Vec2 v, const Vec2 w, const Vec2 p, Vec2 * const q )
{
const float distSq = v.DistanceToSquared( w ); // i.e. |w-v|^2 ... avoid a sqrt
if ( distSq == 0.0 )
{
// v == w case
(*q) = v;
return v.DistanceTo( p );
}
// consider the line extending the segment, parameterized as v + t (w - v)
// we find projection of point p onto the line
// it falls where t = [(p-v) . (w-v)] / |w-v|^2
const float t = ( p - v ).DotProduct( w - v ) / distSq;
if ( t < 0.0 )
{
// beyond the v end of the segment
(*q) = v;
return v.DistanceTo( p );
}
else if ( t > 1.0 )
{
// beyond the w end of the segment
(*q) = w;
return w.DistanceTo( p );
}
// projection falls on the segment
const Vec2 projection = v + ( ( w - v ) * t );
(*q) = projection;
return p.DistanceTo( projection );
}
float DistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY, float *qX, float *qY )
{
Vec2 q;
float distance = DistanceFromLineSegmentToPoint( Vec2( segmentX1, segmentY1 ), Vec2( segmentX2, segmentY2 ), Vec2( pX, pY ), &q );
(*qX) = q._x;
(*qY) = q._y;
return distance;
}
void TestDistanceFromLineSegmentToPoint( float segmentX1, float segmentY1, float segmentX2, float segmentY2, float pX, float pY )
{
float qX;
float qY;
float d = DistanceFromLineSegmentToPoint( segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, &qX, &qY );
printf( "line segment = ( ( %f, %f ), ( %f, %f ) ), p = ( %f, %f ), distance = %f, q = ( %f, %f )\n",
segmentX1, segmentY1, segmentX2, segmentY2, pX, pY, d, qX, qY );
}
void TestDistanceFromLineSegmentToPoint()
{
TestDistanceFromLineSegmentToPoint( 0, 0, 1, 1, 1, 0 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 5, 4 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, 30, 15 );
TestDistanceFromLineSegmentToPoint( 0, 0, 20, 10, -30, 15 );
TestDistanceFromLineSegmentToPoint( 0, 0, 10, 0, 5, 1 );
TestDistanceFromLineSegmentToPoint( 0, 0, 0, 10, 1, 5 );
}
其他回答
如果它是一条无限大的直线,而不是一条线段,最简单的方法是这样(在ruby中),其中mx + b是直线,(x1, y1)是已知的点
(y1 - mx1 - b).abs / Math.sqrt(m**2 + 1)
JavaScript中一个基于这个公式的更简洁的解决方案:
distToSegment: function (point, linePointA, linePointB){
var x0 = point.X;
var y0 = point.Y;
var x1 = linePointA.X;
var y1 = linePointA.Y;
var x2 = linePointB.X;
var y2 = linePointB.Y;
var Dx = (x2 - x1);
var Dy = (y2 - y1);
var numerator = Math.abs(Dy*x0 - Dx*y0 - x1*y2 + x2*y1);
var denominator = Math.sqrt(Dx*Dx + Dy*Dy);
if (denominator == 0) {
return this.dist2(point, linePointA);
}
return numerator/denominator;
}
对于感兴趣的人,这里是Joshua的Javascript代码到Objective-C的简单转换:
- (double)distanceToPoint:(CGPoint)p fromLineSegmentBetween:(CGPoint)l1 and:(CGPoint)l2
{
double A = p.x - l1.x;
double B = p.y - l1.y;
double C = l2.x - l1.x;
double D = l2.y - l1.y;
double dot = A * C + B * D;
double len_sq = C * C + D * D;
double param = dot / len_sq;
double xx, yy;
if (param < 0 || (l1.x == l2.x && l1.y == l2.y)) {
xx = l1.x;
yy = l1.y;
}
else if (param > 1) {
xx = l2.x;
yy = l2.y;
}
else {
xx = l1.x + param * C;
yy = l1.y + param * D;
}
double dx = p.x - xx;
double dy = p.y - yy;
return sqrtf(dx * dx + dy * dy);
}
我需要这个解决方案与MKMapPoint一起工作,所以我将分享它,以防其他人需要它。只是一些小的改变,这将返回米为单位的距离:
- (double)distanceToPoint:(MKMapPoint)p fromLineSegmentBetween:(MKMapPoint)l1 and:(MKMapPoint)l2
{
double A = p.x - l1.x;
double B = p.y - l1.y;
double C = l2.x - l1.x;
double D = l2.y - l1.y;
double dot = A * C + B * D;
double len_sq = C * C + D * D;
double param = dot / len_sq;
double xx, yy;
if (param < 0 || (l1.x == l2.x && l1.y == l2.y)) {
xx = l1.x;
yy = l1.y;
}
else if (param > 1) {
xx = l2.x;
yy = l2.y;
}
else {
xx = l1.x + param * C;
yy = l1.y + param * D;
}
return MKMetersBetweenMapPoints(p, MKMapPointMake(xx, yy));
}
Lua解决方案
-- distance from point (px, py) to line segment (x1, y1, x2, y2)
function distPointToLine(px,py,x1,y1,x2,y2) -- point, start and end of the segment
local dx,dy = x2-x1,y2-y1
local length = math.sqrt(dx*dx+dy*dy)
dx,dy = dx/length,dy/length -- normalization
local p = dx*(px-x1)+dy*(py-y1)
if p < 0 then
dx,dy = px-x1,py-y1
return math.sqrt(dx*dx+dy*dy), x1, y1 -- distance, nearest point
elseif p > length then
dx,dy = px-x2,py-y2
return math.sqrt(dx*dx+dy*dy), x2, y2 -- distance, nearest point
end
return math.abs(dy*(px-x1)-dx*(py-y1)), x1+dx*p, y1+dy*p -- distance, nearest point
end
对于折线(有两条以上线段的线):
-- if the (poly-)line has several segments, just iterate through all of them:
function nearest_sector_in_line (x, y, line)
local x1, y1, x2, y2, min_dist
local ax,ay = line[1], line[2]
for j = 3, #line-1, 2 do
local bx,by = line[j], line[j+1]
local dist = distPointToLine(x,y,ax,ay,bx,by)
if not min_dist or dist < min_dist then
min_dist = dist
x1, y1, x2, y2 = ax,ay,bx,by
end
ax, ay = bx, by
end
return x1, y1, x2, y2
end
例子:
-- call it:
local x1, y1, x2, y2 = nearest_sector_in_line (7, 4, {0,0, 10,0, 10,10, 0,10})
和这个答案一样,只是用的是Visual Basic。使其可作为Microsoft Excel和VBA/宏中的用户定义函数使用。
函数返回点(x,y)到由(x1,y1)和(x2,y2)定义的线段的最近距离。
Function DistanceToSegment(x As Double, y As Double, x1 As Double, y1 As Double, x2 As Double, y2 As Double)
Dim A As Double
A = x - x1
Dim B As Double
B = y - y1
Dim C As Double
C = x2 - x1
Dim D As Double
D = y2 - y1
Dim dot As Double
dot = A * C + B * D
Dim len_sq As Double
len_sq = C * C + D * D
Dim param As Double
param = -1
If (len_sq <> 0) Then
param = dot / len_sq
End If
Dim xx As Double
Dim yy As Double
If (param < 0) Then
xx = x1
yy = y1
ElseIf (param > 1) Then
xx = x2
yy = y2
Else
xx = x1 + param * C
yy = y1 + param * D
End If
Dim dx As Double
dx = x - xx
Dim dy As Double
dy = y - yy
DistanceToSegment = Math.Sqr(dx * dx + dy * dy)
End Function