我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

看起来几乎每个人都在StackOverflow上贡献了一个答案(目前为止有23个答案),所以这里是我对c#的贡献。这主要是基于M. Katz的回答,而Katz的回答又基于Grumdrig的回答。

   public struct MyVector
   {
      private readonly double _x, _y;


      // Constructor
      public MyVector(double x, double y)
      {
         _x = x;
         _y = y;
      }


      // Distance from this point to another point, squared
      private double DistanceSquared(MyVector otherPoint)
      {
         double dx = otherPoint._x - this._x;
         double dy = otherPoint._y - this._y;
         return dx * dx + dy * dy;
      }


      // Find the distance from this point to a line segment (which is not the same as from this 
      //  point to anywhere on an infinite line). Also returns the closest point.
      public double DistanceToLineSegment(MyVector lineSegmentPoint1, MyVector lineSegmentPoint2,
                                          out MyVector closestPoint)
      {
         return Math.Sqrt(DistanceToLineSegmentSquared(lineSegmentPoint1, lineSegmentPoint2, 
                          out closestPoint));
      }


      // Same as above, but avoid using Sqrt(), saves a new nanoseconds in cases where you only want 
      //  to compare several distances to find the smallest or largest, but don't need the distance
      public double DistanceToLineSegmentSquared(MyVector lineSegmentPoint1, 
                                              MyVector lineSegmentPoint2, out MyVector closestPoint)
      {
         // Compute length of line segment (squared) and handle special case of coincident points
         double segmentLengthSquared = lineSegmentPoint1.DistanceSquared(lineSegmentPoint2);
         if (segmentLengthSquared < 1E-7f)  // Arbitrary "close enough for government work" value
         {
            closestPoint = lineSegmentPoint1;
            return this.DistanceSquared(closestPoint);
         }

         // Use the magic formula to compute the "projection" of this point on the infinite line
         MyVector lineSegment = lineSegmentPoint2 - lineSegmentPoint1;
         double t = (this - lineSegmentPoint1).DotProduct(lineSegment) / segmentLengthSquared;

         // Handle the two cases where the projection is not on the line segment, and the case where 
         //  the projection is on the segment
         if (t <= 0)
            closestPoint = lineSegmentPoint1;
         else if (t >= 1)
            closestPoint = lineSegmentPoint2;
         else 
            closestPoint = lineSegmentPoint1 + (lineSegment * t);
         return this.DistanceSquared(closestPoint);
      }


      public double DotProduct(MyVector otherVector)
      {
         return this._x * otherVector._x + this._y * otherVector._y;
      }

      public static MyVector operator +(MyVector leftVector, MyVector rightVector)
      {
         return new MyVector(leftVector._x + rightVector._x, leftVector._y + rightVector._y);
      }

      public static MyVector operator -(MyVector leftVector, MyVector rightVector)
      {
         return new MyVector(leftVector._x - rightVector._x, leftVector._y - rightVector._y);
      }

      public static MyVector operator *(MyVector aVector, double aScalar)
      {
         return new MyVector(aVector._x * aScalar, aVector._y * aScalar);
      }

      // Added using ReSharper due to CodeAnalysis nagging

      public bool Equals(MyVector other)
      {
         return _x.Equals(other._x) && _y.Equals(other._y);
      }

      public override bool Equals(object obj)
      {
         if (ReferenceEquals(null, obj)) return false;
         return obj is MyVector && Equals((MyVector) obj);
      }

      public override int GetHashCode()
      {
         unchecked
         {
            return (_x.GetHashCode()*397) ^ _y.GetHashCode();
         }
      }

      public static bool operator ==(MyVector left, MyVector right)
      {
         return left.Equals(right);
      }

      public static bool operator !=(MyVector left, MyVector right)
      {
         return !left.Equals(right);
      }
   }

这是一个小测试程序。

   public static class JustTesting
   {
      public static void Main()
      {
         Stopwatch stopwatch = new Stopwatch();
         stopwatch.Start();

         for (int i = 0; i < 10000000; i++)
         {
            TestIt(1, 0, 0, 0, 1, 1, 0.70710678118654757);
            TestIt(5, 4, 0, 0, 20, 10, 1.3416407864998738);
            TestIt(30, 15, 0, 0, 20, 10, 11.180339887498949);
            TestIt(-30, 15, 0, 0, 20, 10, 33.541019662496844);
            TestIt(5, 1, 0, 0, 10, 0, 1.0);
            TestIt(1, 5, 0, 0, 0, 10, 1.0);
         }

         stopwatch.Stop();
         TimeSpan timeSpan = stopwatch.Elapsed;
      }


      private static void TestIt(float aPointX, float aPointY, 
                                 float lineSegmentPoint1X, float lineSegmentPoint1Y, 
                                 float lineSegmentPoint2X, float lineSegmentPoint2Y, 
                                 double expectedAnswer)
      {
         // Katz
         double d1 = DistanceFromPointToLineSegment(new MyVector(aPointX, aPointY), 
                                              new MyVector(lineSegmentPoint1X, lineSegmentPoint1Y), 
                                              new MyVector(lineSegmentPoint2X, lineSegmentPoint2Y));
         Debug.Assert(d1 == expectedAnswer);

         /*
         // Katz using squared distance
         double d2 = DistanceFromPointToLineSegmentSquared(new MyVector(aPointX, aPointY), 
                                              new MyVector(lineSegmentPoint1X, lineSegmentPoint1Y), 
                                              new MyVector(lineSegmentPoint2X, lineSegmentPoint2Y));
         Debug.Assert(Math.Abs(d2 - expectedAnswer * expectedAnswer) < 1E-7f);
          */

         /*
         // Matti (optimized)
         double d3 = FloatVector.DistanceToLineSegment(new PointF(aPointX, aPointY), 
                                                new PointF(lineSegmentPoint1X, lineSegmentPoint1Y), 
                                                new PointF(lineSegmentPoint2X, lineSegmentPoint2Y));
         Debug.Assert(Math.Abs(d3 - expectedAnswer) < 1E-7f);
          */
      }

      private static double DistanceFromPointToLineSegment(MyVector aPoint, 
                                             MyVector lineSegmentPoint1, MyVector lineSegmentPoint2)
      {
         MyVector closestPoint;  // Not used
         return aPoint.DistanceToLineSegment(lineSegmentPoint1, lineSegmentPoint2, 
                                             out closestPoint);
      }

      private static double DistanceFromPointToLineSegmentSquared(MyVector aPoint, 
                                             MyVector lineSegmentPoint1, MyVector lineSegmentPoint2)
      {
         MyVector closestPoint;  // Not used
         return aPoint.DistanceToLineSegmentSquared(lineSegmentPoint1, lineSegmentPoint2, 
                                                    out closestPoint);
      }
   }

如您所见,我试图衡量使用避免Sqrt()方法的版本与使用普通版本之间的差异。我的测试表明你可能可以节省2.5%,但我甚至不确定——各种测试运行中的变化是相同的数量级。我还试着测量了Matti发布的版本(加上一个明显的优化),该版本似乎比基于Katz/Grumdrig代码的版本慢了大约4%。

编辑:顺便说一句,我还尝试过测量一种方法,该方法使用叉乘(和平方根())来查找到无限直线(不是线段)的距离,它大约快32%。

其他回答

Lua解决方案

-- distance from point (px, py) to line segment (x1, y1, x2, y2)
function distPointToLine(px,py,x1,y1,x2,y2) -- point, start and end of the segment
    local dx,dy = x2-x1,y2-y1
    local length = math.sqrt(dx*dx+dy*dy)
    dx,dy = dx/length,dy/length -- normalization
    local p = dx*(px-x1)+dy*(py-y1)
    if p < 0 then
        dx,dy = px-x1,py-y1
        return math.sqrt(dx*dx+dy*dy), x1, y1 -- distance, nearest point
    elseif p > length then
        dx,dy = px-x2,py-y2
        return math.sqrt(dx*dx+dy*dy), x2, y2 -- distance, nearest point
    end
    return math.abs(dy*(px-x1)-dx*(py-y1)), x1+dx*p, y1+dy*p -- distance, nearest point
end

对于折线(有两条以上线段的线):

-- if the (poly-)line has several segments, just iterate through all of them:
function nearest_sector_in_line (x, y, line)
    local x1, y1, x2, y2, min_dist
    local ax,ay = line[1], line[2]
    for j = 3, #line-1, 2 do
        local bx,by = line[j], line[j+1]
        local dist = distPointToLine(x,y,ax,ay,bx,by)
        if not min_dist or dist < min_dist then
            min_dist = dist
            x1, y1, x2, y2 = ax,ay,bx,by
        end
        ax, ay = bx, by
    end
    return x1, y1, x2, y2
end

例子:

-- call it:
local x1, y1, x2, y2 = nearest_sector_in_line (7, 4, {0,0, 10,0, 10,10, 0,10})

这是Javascript中最简单的完整代码。

(X, y)是目标点(x1, y)到(x2, y)是线段。

更新:修复了评论中0长度的行问题。

function pDistance(x, y, x1, y1, x2, y2) {

  var A = x - x1;
  var B = y - y1;
  var C = x2 - x1;
  var D = y2 - y1;

  var dot = A * C + B * D;
  var len_sq = C * C + D * D;
  var param = -1;
  if (len_sq != 0) //in case of 0 length line
      param = dot / len_sq;

  var xx, yy;

  if (param < 0) {
    xx = x1;
    yy = y1;
  }
  else if (param > 1) {
    xx = x2;
    yy = y2;
  }
  else {
    xx = x1 + param * C;
    yy = y1 + param * D;
  }

  var dx = x - xx;
  var dy = y - yy;
  return Math.sqrt(dx * dx + dy * dy);
}

更新:Kotlin版本

fun getDistance(x: Double, y: Double, x1: Double, y1: Double, x2: Double, y2: Double): Double {
    val a = x - x1
    val b = y - y1
    val c = x2 - x1
    val d = y2 - y1

    val lenSq = c * c + d * d
    val param = if (lenSq != .0) { //in case of 0 length line
        val dot = a * c + b * d
        dot / lenSq
    } else {
        -1.0
    }

    val (xx, yy) = when {
        param < 0 -> x1 to y1
        param > 1 -> x2 to y2
        else -> x1 + param * c to y1 + param * d
    }

    val dx = x - xx
    val dy = y - yy
    return hypot(dx, dy)
}
%Matlab solution by Tim from Cody
function ans=distP2S(x0,y0,x1,y1,x2,y2)
% Point is x0,y0
z=complex(x0-x1,y0-y1);
complex(x2-x1,y2-y1);
abs(z-ans*min(1,max(0,real(z/ans))));

WPF版本:

public class LineSegment
{
    private readonly Vector _offset;
    private readonly Vector _vector;

    public LineSegment(Point start, Point end)
    {
        _offset = (Vector)start;
        _vector = (Vector)(end - _offset);
    }

    public double DistanceTo(Point pt)
    {
        var v = (Vector)pt - _offset;

        // first, find a projection point on the segment in parametric form (0..1)
        var p = (v * _vector) / _vector.LengthSquared;

        // and limit it so it lays inside the segment
        p = Math.Min(Math.Max(p, 0), 1);

        // now, find the distance from that point to our point
        return (_vector * p - v).Length;
    }
}

Lua: 查找线段(不是整条线)与点之间的最小距离

function solveLinearEquation(A1,B1,C1,A2,B2,C2)
--it is the implitaion of a method of solving linear equations in x and y
  local f1 = B1*C2 -B2*C1
  local f2 = A2*C1-A1*C2
  local f3 = A1*B2 -A2*B1
  return {x= f1/f3, y= f2/f3}
end


function pointLiesOnLine(x,y,x1,y1,x2,y2)
  local dx1 = x-x1
  local  dy1 = y-y1
  local dx2 = x-x2
  local  dy2 = y-y2
  local crossProduct = dy1*dx2 -dx1*dy2

if crossProduct ~= 0  then  return  false
else
  if ((x1>=x) and (x>=x2)) or ((x2>=x) and (x>=x1)) then
    if ((y1>=y) and (y>=y2)) or ((y2>=y) and (y>=y1)) then
      return true
    else return false end
  else  return false end
end
end


function dist(x1,y1,x2,y2)
  local dx = x1-x2
  local dy = y1-y2
  return math.sqrt(dx*dx + dy* dy)
 end


function findMinDistBetnPointAndLine(x1,y1,x2,y2,x3,y3)
-- finds the min  distance between (x3,y3) and line (x1,y2)--(x2,y2)
   local A2,B2,C2,A1,B1,C1
   local dx = y2-y1
   local dy = x2-x1
   if dx == 0 then A2=1 B2=0 C2=-x3 A1=0 B1=1 C1=-y1 
   elseif dy == 0 then A2=0 B2=1 C2=-y3 A1=1 B1=0 C1=-x1
   else
      local m1 = dy/dx
      local m2 = -1/m1
      A2=m2 B2=-1 C2=y3-m2*x3 A1=m1 B1=-1 C1=y1-m1*x1
   end
 local intsecPoint= solveLinearEquation(A1,B1,C1,A2,B2,C2)
if pointLiesOnLine(intsecPoint.x, intsecPoint.y,x1,y1,x2,y2) then
   return dist(intsecPoint.x, intsecPoint.y, x3,y3)
 else
   return math.min(dist(x3,y3,x1,y1),dist(x3,y3,x2,y2))
end
end