我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

看起来几乎每个人都在StackOverflow上贡献了一个答案(目前为止有23个答案),所以这里是我对c#的贡献。这主要是基于M. Katz的回答,而Katz的回答又基于Grumdrig的回答。

   public struct MyVector
   {
      private readonly double _x, _y;


      // Constructor
      public MyVector(double x, double y)
      {
         _x = x;
         _y = y;
      }


      // Distance from this point to another point, squared
      private double DistanceSquared(MyVector otherPoint)
      {
         double dx = otherPoint._x - this._x;
         double dy = otherPoint._y - this._y;
         return dx * dx + dy * dy;
      }


      // Find the distance from this point to a line segment (which is not the same as from this 
      //  point to anywhere on an infinite line). Also returns the closest point.
      public double DistanceToLineSegment(MyVector lineSegmentPoint1, MyVector lineSegmentPoint2,
                                          out MyVector closestPoint)
      {
         return Math.Sqrt(DistanceToLineSegmentSquared(lineSegmentPoint1, lineSegmentPoint2, 
                          out closestPoint));
      }


      // Same as above, but avoid using Sqrt(), saves a new nanoseconds in cases where you only want 
      //  to compare several distances to find the smallest or largest, but don't need the distance
      public double DistanceToLineSegmentSquared(MyVector lineSegmentPoint1, 
                                              MyVector lineSegmentPoint2, out MyVector closestPoint)
      {
         // Compute length of line segment (squared) and handle special case of coincident points
         double segmentLengthSquared = lineSegmentPoint1.DistanceSquared(lineSegmentPoint2);
         if (segmentLengthSquared < 1E-7f)  // Arbitrary "close enough for government work" value
         {
            closestPoint = lineSegmentPoint1;
            return this.DistanceSquared(closestPoint);
         }

         // Use the magic formula to compute the "projection" of this point on the infinite line
         MyVector lineSegment = lineSegmentPoint2 - lineSegmentPoint1;
         double t = (this - lineSegmentPoint1).DotProduct(lineSegment) / segmentLengthSquared;

         // Handle the two cases where the projection is not on the line segment, and the case where 
         //  the projection is on the segment
         if (t <= 0)
            closestPoint = lineSegmentPoint1;
         else if (t >= 1)
            closestPoint = lineSegmentPoint2;
         else 
            closestPoint = lineSegmentPoint1 + (lineSegment * t);
         return this.DistanceSquared(closestPoint);
      }


      public double DotProduct(MyVector otherVector)
      {
         return this._x * otherVector._x + this._y * otherVector._y;
      }

      public static MyVector operator +(MyVector leftVector, MyVector rightVector)
      {
         return new MyVector(leftVector._x + rightVector._x, leftVector._y + rightVector._y);
      }

      public static MyVector operator -(MyVector leftVector, MyVector rightVector)
      {
         return new MyVector(leftVector._x - rightVector._x, leftVector._y - rightVector._y);
      }

      public static MyVector operator *(MyVector aVector, double aScalar)
      {
         return new MyVector(aVector._x * aScalar, aVector._y * aScalar);
      }

      // Added using ReSharper due to CodeAnalysis nagging

      public bool Equals(MyVector other)
      {
         return _x.Equals(other._x) && _y.Equals(other._y);
      }

      public override bool Equals(object obj)
      {
         if (ReferenceEquals(null, obj)) return false;
         return obj is MyVector && Equals((MyVector) obj);
      }

      public override int GetHashCode()
      {
         unchecked
         {
            return (_x.GetHashCode()*397) ^ _y.GetHashCode();
         }
      }

      public static bool operator ==(MyVector left, MyVector right)
      {
         return left.Equals(right);
      }

      public static bool operator !=(MyVector left, MyVector right)
      {
         return !left.Equals(right);
      }
   }

这是一个小测试程序。

   public static class JustTesting
   {
      public static void Main()
      {
         Stopwatch stopwatch = new Stopwatch();
         stopwatch.Start();

         for (int i = 0; i < 10000000; i++)
         {
            TestIt(1, 0, 0, 0, 1, 1, 0.70710678118654757);
            TestIt(5, 4, 0, 0, 20, 10, 1.3416407864998738);
            TestIt(30, 15, 0, 0, 20, 10, 11.180339887498949);
            TestIt(-30, 15, 0, 0, 20, 10, 33.541019662496844);
            TestIt(5, 1, 0, 0, 10, 0, 1.0);
            TestIt(1, 5, 0, 0, 0, 10, 1.0);
         }

         stopwatch.Stop();
         TimeSpan timeSpan = stopwatch.Elapsed;
      }


      private static void TestIt(float aPointX, float aPointY, 
                                 float lineSegmentPoint1X, float lineSegmentPoint1Y, 
                                 float lineSegmentPoint2X, float lineSegmentPoint2Y, 
                                 double expectedAnswer)
      {
         // Katz
         double d1 = DistanceFromPointToLineSegment(new MyVector(aPointX, aPointY), 
                                              new MyVector(lineSegmentPoint1X, lineSegmentPoint1Y), 
                                              new MyVector(lineSegmentPoint2X, lineSegmentPoint2Y));
         Debug.Assert(d1 == expectedAnswer);

         /*
         // Katz using squared distance
         double d2 = DistanceFromPointToLineSegmentSquared(new MyVector(aPointX, aPointY), 
                                              new MyVector(lineSegmentPoint1X, lineSegmentPoint1Y), 
                                              new MyVector(lineSegmentPoint2X, lineSegmentPoint2Y));
         Debug.Assert(Math.Abs(d2 - expectedAnswer * expectedAnswer) < 1E-7f);
          */

         /*
         // Matti (optimized)
         double d3 = FloatVector.DistanceToLineSegment(new PointF(aPointX, aPointY), 
                                                new PointF(lineSegmentPoint1X, lineSegmentPoint1Y), 
                                                new PointF(lineSegmentPoint2X, lineSegmentPoint2Y));
         Debug.Assert(Math.Abs(d3 - expectedAnswer) < 1E-7f);
          */
      }

      private static double DistanceFromPointToLineSegment(MyVector aPoint, 
                                             MyVector lineSegmentPoint1, MyVector lineSegmentPoint2)
      {
         MyVector closestPoint;  // Not used
         return aPoint.DistanceToLineSegment(lineSegmentPoint1, lineSegmentPoint2, 
                                             out closestPoint);
      }

      private static double DistanceFromPointToLineSegmentSquared(MyVector aPoint, 
                                             MyVector lineSegmentPoint1, MyVector lineSegmentPoint2)
      {
         MyVector closestPoint;  // Not used
         return aPoint.DistanceToLineSegmentSquared(lineSegmentPoint1, lineSegmentPoint2, 
                                                    out closestPoint);
      }
   }

如您所见,我试图衡量使用避免Sqrt()方法的版本与使用普通版本之间的差异。我的测试表明你可能可以节省2.5%,但我甚至不确定——各种测试运行中的变化是相同的数量级。我还试着测量了Matti发布的版本(加上一个明显的优化),该版本似乎比基于Katz/Grumdrig代码的版本慢了大约4%。

编辑:顺便说一句,我还尝试过测量一种方法,该方法使用叉乘(和平方根())来查找到无限直线(不是线段)的距离,它大约快32%。

其他回答

忍不住用python来编码:)

from math import sqrt, fabs
def pdis(a, b, c):
    t = b[0]-a[0], b[1]-a[1]           # Vector ab
    dd = sqrt(t[0]**2+t[1]**2)         # Length of ab
    t = t[0]/dd, t[1]/dd               # unit vector of ab
    n = -t[1], t[0]                    # normal unit vector to ab
    ac = c[0]-a[0], c[1]-a[1]          # vector ac
    return fabs(ac[0]*n[0]+ac[1]*n[1]) # Projection of ac to n (the minimum distance)

print pdis((1,1), (2,2), (2,0))        # Example (answer is 1.414)

fortran也是一样:)

real function pdis(a, b, c)
    real, dimension(0:1), intent(in) :: a, b, c
    real, dimension(0:1) :: t, n, ac
    real :: dd
    t = b - a                          ! Vector ab
    dd = sqrt(t(0)**2+t(1)**2)         ! Length of ab
    t = t/dd                           ! unit vector of ab
    n = (/-t(1), t(0)/)                ! normal unit vector to ab
    ac = c - a                         ! vector ac
    pdis = abs(ac(0)*n(0)+ac(1)*n(1))  ! Projection of ac to n (the minimum distance)
end function pdis


program test
    print *, pdis((/1.0,1.0/), (/2.0,2.0/), (/2.0,0.0/))   ! Example (answer is 1.414)
end program test

上面的函数在垂直线上不起作用。这是一个工作正常的函数! 与点p1 p2相交。CheckPoint为p;

public float DistanceOfPointToLine2(PointF p1, PointF p2, PointF p)
{
  //          (y1-y2)x + (x2-x1)y + (x1y2-x2y1)
  //d(P,L) = --------------------------------
  //         sqrt( (x2-x1)pow2 + (y2-y1)pow2 )

  double ch = (p1.Y - p2.Y) * p.X + (p2.X - p1.X) * p.Y + (p1.X * p2.Y - p2.X * p1.Y);
  double del = Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
  double d = ch / del;
  return (float)d;
}

现在我的解决方案...... (Javascript)

这是非常快的,因为我试图避免任何数学。战俘的功能。

如你所见,在函数的最后,我得到了直线的距离。

代码来自lib http://www.draw2d.org/graphiti/jsdoc/#!/例子

/**
 * Static util function to determine is a point(px,py) on the line(x1,y1,x2,y2)
 * A simple hit test.
 * 
 * @return {boolean}
 * @static
 * @private
 * @param {Number} coronaWidth the accepted corona for the hit test
 * @param {Number} X1 x coordinate of the start point of the line
 * @param {Number} Y1 y coordinate of the start point of the line
 * @param {Number} X2 x coordinate of the end point of the line
 * @param {Number} Y2 y coordinate of the end point of the line
 * @param {Number} px x coordinate of the point to test
 * @param {Number} py y coordinate of the point to test
 **/
graphiti.shape.basic.Line.hit= function( coronaWidth, X1, Y1,  X2,  Y2, px, py)
{
  // Adjust vectors relative to X1,Y1
  // X2,Y2 becomes relative vector from X1,Y1 to end of segment
  X2 -= X1;
  Y2 -= Y1;
  // px,py becomes relative vector from X1,Y1 to test point
  px -= X1;
  py -= Y1;
  var dotprod = px * X2 + py * Y2;
  var projlenSq;
  if (dotprod <= 0.0) {
      // px,py is on the side of X1,Y1 away from X2,Y2
      // distance to segment is length of px,py vector
      // "length of its (clipped) projection" is now 0.0
      projlenSq = 0.0;
  } else {
      // switch to backwards vectors relative to X2,Y2
      // X2,Y2 are already the negative of X1,Y1=>X2,Y2
      // to get px,py to be the negative of px,py=>X2,Y2
      // the dot product of two negated vectors is the same
      // as the dot product of the two normal vectors
      px = X2 - px;
      py = Y2 - py;
      dotprod = px * X2 + py * Y2;
      if (dotprod <= 0.0) {
          // px,py is on the side of X2,Y2 away from X1,Y1
          // distance to segment is length of (backwards) px,py vector
          // "length of its (clipped) projection" is now 0.0
          projlenSq = 0.0;
      } else {
          // px,py is between X1,Y1 and X2,Y2
          // dotprod is the length of the px,py vector
          // projected on the X2,Y2=>X1,Y1 vector times the
          // length of the X2,Y2=>X1,Y1 vector
          projlenSq = dotprod * dotprod / (X2 * X2 + Y2 * Y2);
      }
  }
    // Distance to line is now the length of the relative point
    // vector minus the length of its projection onto the line
    // (which is zero if the projection falls outside the range
    //  of the line segment).
    var lenSq = px * px + py * py - projlenSq;
    if (lenSq < 0) {
        lenSq = 0;
    }
    return Math.sqrt(lenSq)<coronaWidth;
};

这里没有看到Java实现,所以我将Javascript函数从接受的答案转换为Java代码:

static double sqr(double x) {
    return x * x;
}
static double dist2(DoublePoint v, DoublePoint w) {
    return sqr(v.x - w.x) + sqr(v.y - w.y);
}
static double distToSegmentSquared(DoublePoint p, DoublePoint v, DoublePoint w) {
    double l2 = dist2(v, w);
    if (l2 == 0) return dist2(p, v);
    double t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2;
    if (t < 0) return dist2(p, v);
    if (t > 1) return dist2(p, w);
    return dist2(p, new DoublePoint(
            v.x + t * (w.x - v.x),
            v.y + t * (w.y - v.y)
    ));
}
static double distToSegment(DoublePoint p, DoublePoint v, DoublePoint w) {
    return Math.sqrt(distToSegmentSquared(p, v, w));
}
static class DoublePoint {
    public double x;
    public double y;

    public DoublePoint(double x, double y) {
        this.x = x;
        this.y = y;
    }
}

您可以尝试PHP geo-math-php的库

composer require rkondratuk/geo-math-php:^1

例子:

<?php

use PhpGeoMath\Model\GeoSegment;
use PhpGeoMath\Model\Polar3dPoint;

$polarPoint1 = new Polar3dPoint(
    40.758742779050706, -73.97855507715238, Polar3dPoint::EARTH_RADIUS_IN_METERS
);

$polarPoint2 = new Polar3dPoint(
    40.74843388072615, -73.98566565776102, Polar3dPoint::EARTH_RADIUS_IN_METERS
);

$polarPoint3 = new Polar3dPoint(
    40.74919365249446, -73.98133456388013, Polar3dPoint::EARTH_RADIUS_IN_METERS
);

$arcSegment = new GeoSegment($polarPoint1, $polarPoint2);
$nearestPolarPoint = $arcSegment->calcNearestPoint($polarPoint3);

// Shortest distance from point-3 to segment(point-1, point-2)
$geoDistance = $nearestPolarPoint->calcGeoDistanceToPoint($polarPoint3);