以下哪一种技术是整数除2的最佳选择,为什么?
技巧1:
x = x >> 1;
技巧2:
x = x / 2;
这里x是整数。
以下哪一种技术是整数除2的最佳选择,为什么?
技巧1:
x = x >> 1;
技巧2:
x = x / 2;
这里x是整数。
当前回答
这个问题的答案取决于你工作的环境。
If you're working on an 8-bit microcontroller or anything without hardware support for multiplication, bit shifting is expected and commonplace, and while the compiler will almost certainly turn x /= 2 into x >>= 1, the presence of a division symbol will raise more eyebrows in that environment than using a shift to effect a division. If you're working in a performance-critical environment or section of code, or your code could be compiled with compiler optimization off, x >>= 1 with a comment explaining its reasoning is probably best just for clarity of purpose. If you're not under one of the above conditions, make your code more readable by simply using x /= 2. Better to save the next programmer who happens to look at your code the 10 second double-take on your shift operation than to needlessly prove you knew the shift was more efficient sans compiler optimization.
所有这些假设都是无符号整数。简单的移位可能不是你想要的符号。此外,DanielH提出了一个关于在ActionScript等特定语言中使用x *= 0.5的好观点。
其他回答
让你的意图更清楚……例如,如果你想除法,使用x / 2,并让编译器将其优化为shift运算符(或其他任何运算符)。
今天的处理器不会让这些优化对程序的性能产生任何影响。
使用除法(/),假设这样更清楚。编译器将相应地进行优化。
X = X / 2;是合适的代码使用..但是一个操作取决于你自己的程序,你想要产生怎样的输出。
使用x = x / 2;或x /= 2;因为将来有可能会有一个新的程序员使用它。因此,他更容易发现代码行中发生了什么。每个人可能都不知道这种优化。
这个问题的答案取决于你工作的环境。
If you're working on an 8-bit microcontroller or anything without hardware support for multiplication, bit shifting is expected and commonplace, and while the compiler will almost certainly turn x /= 2 into x >>= 1, the presence of a division symbol will raise more eyebrows in that environment than using a shift to effect a division. If you're working in a performance-critical environment or section of code, or your code could be compiled with compiler optimization off, x >>= 1 with a comment explaining its reasoning is probably best just for clarity of purpose. If you're not under one of the above conditions, make your code more readable by simply using x /= 2. Better to save the next programmer who happens to look at your code the 10 second double-take on your shift operation than to needlessly prove you knew the shift was more efficient sans compiler optimization.
所有这些假设都是无符号整数。简单的移位可能不是你想要的符号。此外,DanielH提出了一个关于在ActionScript等特定语言中使用x *= 0.5的好观点。