我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

斯威夫特

// corner radius
blueView.layer.cornerRadius = 10

// border
blueView.layer.borderWidth = 1.0
blueView.layer.borderColor = UIColor.black.cgColor

// shadow
blueView.layer.shadowColor = UIColor.black.cgColor
blueView.layer.shadowOffset = CGSize(width: 3, height: 3)
blueView.layer.shadowOpacity = 0.7
blueView.layer.shadowRadius = 4.0

探索选择

问题1:阴影被剪掉了

如果我们希望将子层或子视图(如图像)的内容剪辑到视图的边界,该怎么办?

我们可以用

blueView.layer.masksToBounds = true

(另外,blueView。clipsToBounds = true给出相同的结果。)

但是,哦不!影子也被剪掉了,因为它在边界之外!怎么办呢?怎么办呢?

解决方案

阴影和边界使用单独的视图。基本视图是透明的,并且有阴影。边界视图将它拥有的任何其他子内容剪辑到它的边界。

// add the shadow to the base view
baseView.backgroundColor = UIColor.clear
baseView.layer.shadowColor = UIColor.black.cgColor
baseView.layer.shadowOffset = CGSize(width: 3, height: 3)
baseView.layer.shadowOpacity = 0.7
baseView.layer.shadowRadius = 4.0

// add the border to subview
let borderView = UIView()
borderView.frame = baseView.bounds
borderView.layer.cornerRadius = 10
borderView.layer.borderColor = UIColor.black.cgColor
borderView.layer.borderWidth = 1.0
borderView.layer.masksToBounds = true
baseView.addSubview(borderView)

// add any other subcontent that you want clipped
let otherSubContent = UIImageView()
otherSubContent.image = UIImage(named: "lion")
otherSubContent.frame = borderView.bounds
borderView.addSubview(otherSubContent)

结果如下:

问题2:表现不佳

添加圆角和阴影可以提高性能。您可以通过为阴影使用预定义的路径并指定它是栅格化来提高性能。下面的代码可以添加到上面的示例中。

baseView.layer.shadowPath = UIBezierPath(roundedRect: baseView.bounds, cornerRadius: 10).cgPath
baseView.layer.shouldRasterize = true
baseView.layer.rasterizationScale = UIScreen.main.scale

更多细节请看这篇文章。看这里和这里。

我们用Swift 4和Xcode 9测试了这个答案。

其他回答

extension UIView {
    func dropRoundedShadowForAllSides() {
        let backgroundView = UIView(frame:self.frame)
        let radius = frame.height/2
        backgroundView.layer.masksToBounds = false
        self.layer.masksToBounds = true
        backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        backgroundView.layer.shadowRadius = 4
        backgroundView.layer.shadowOpacity = 0.4

        let path = UIBezierPath()

        // Start at the Top Left Corner + radius distance
        path.move(to: CGPoint(x: 2*radius, y: 0.0))

        // Move to the Top Right Corner - radius distance
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))

        // Move to top right corner + radius down as curve
        let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
        path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)

        // Move to the Bottom Right Corner - radius
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))

        // Move to top right corner + radius left as curve
        let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)

        // Move to the Bottom Left Corner - radius
        path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))

        // Move to left right corner - radius up as curve
        let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)

        // Move to the top Left Corner - radius
        path.addLine(to: CGPoint(x: 0, y: radius))

        // Move to top right corner + radius down as curve
        let centerPoint4 = CGPoint(x:radius,y:radius)
        path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)

        path.close()

        backgroundView.layer.shadowPath = path.cgPath
        if let superView = self.superview {
            superView.addSubview(backgroundView)
            superView.sendSubview(toBack: backgroundView)
            superView.bringSubview(toFront: self)
        }

    }
}

我尝试了这篇文章中的很多解决方案,最终得到了下面的解决方案。这是完全证明解决方案,除非你需要在一个清晰的颜色视图下滴阴影。

- (void)addShadowWithRadius:(CGFloat)shadowRadius withOpacity:(CGFloat)shadowOpacity withOffset:(CGSize)shadowOffset withColor:(UIColor *)shadowColor withCornerradius:(CGFloat)cornerRadius
{
    UIView *viewShadow = [[UIView alloc]initWithFrame:self.frame];
    viewShadow.backgroundColor = [UIColor whiteColor];
    viewShadow.layer.shadowColor = shadowColor.CGColor;
    viewShadow.layer.shadowOffset = shadowOffset;
    viewShadow.layer.shadowRadius = shadowRadius;
    viewShadow.layer.shadowOpacity = shadowOpacity;
    viewShadow.layer.cornerRadius = cornerRadius;
    viewShadow.layer.masksToBounds = NO;
    [self.superview insertSubview:viewShadow belowSubview:self];

    [viewShadow setTranslatesAutoresizingMaskIntoConstraints:NO];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeWidth multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeHeight multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterX multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterY multiplier:1.0 constant:0]];
    [self layoutIfNeeded];

    self.layer.cornerRadius = cornerRadius;
    self.layer.masksToBounds = YES;
}

这对我很管用。窍门是将背景颜色从主视图移到图层中。

CALayer *layer = view.layer;
layer.cornerRadius = 15.0f;
layer.masksToBounds = NO;

layer.shadowOffset = CGSizeMake(0, 3);
layer.shadowColor = [[UIColor blackColor] CGColor];
layer.shadowRadius = 2.0f;
layer.shadowOpacity = 0.35f;
layer.shadowPath = [[UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:layer.cornerRadius] CGPath];

CGColorRef  bColor = view.backgroundColor.CGColor;
view.backgroundColor = nil;
layer.backgroundColor =  bColor ;

下面的代码片段为UIView v添加了边框、边框半径和投影:

// border radius
[v.layer setCornerRadius:30.0f];

// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];

// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];

Swift 5版本:

// border radius
v.layer.cornerRadius = 30.0

// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5

// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)

您可以根据需要调整设置。

此外,将QuartzCore框架添加到您的项目中,并:

#import <QuartzCore/QuartzCore.h>

请看我关于masksToBounds的其他答案。


Note

这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。

检查GitHub上的示例项目,以确保正确使用组件。

简单的Swift 5解决方案,没有任何额外的子视图或子类化:

extension UIView {

    func addShadow(offset: CGSize, color: UIColor, radius: CGFloat, opacity: Float) {
        layer.masksToBounds = false
        layer.shadowOffset = offset
        layer.shadowColor = color.cgColor
        layer.shadowRadius = radius
        layer.shadowOpacity = opacity

        let backgroundCGColor = backgroundColor?.cgColor
        backgroundColor = nil
        layer.backgroundColor =  backgroundCGColor
    }
}

请注意,在调用addShadow之前,您应该使用角半径和其他属性设置视图。

之后,像这样从viewDidLoad调用这个:

button.addShadow(offset: CGSize.init(width: 0, height: 3), color: UIColor.black, radius: 2.0, opacity: 0.35)

最终结果:

超级简单!