我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
我在UIView中创建了一个helper
@interface UIView (Helper)
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset;
@end
你可以这样叫它
[self.view roundCornerswithRadius:5 andShadowOffset:5];
这是实现
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.5;
const float SHADOW_RADIUS = 3.0;
UIView *superView = self.superview;
CGRect oldBackgroundFrame = self.frame;
[self removeFromSuperview];
CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
[shadowView.layer setShadowOpacity:SHADOW_OPACITY];
[shadowView.layer setShadowRadius:SHADOW_RADIUS];
[shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
[self.layer setCornerRadius:CORNER_RADIUS];
[self.layer setMasksToBounds:YES];
[shadowView addSubview:self];
[superView addSubview:shadowView];
}
其他回答
如果你不想像David c建议的那样改变你的nibs和视图层次结构,这个方法可以帮你。为你的UIImageView添加圆角和阴影只需使用这个方法,例如:
[Utils roundCornersForImageView:myImageView withCornerRadius:6.0
andShadowOffset:2.0];
(!)出于性能原因,我不认为在像UITableView这样的东西中使用这段代码是个好主意,因为这段代码改变了视图层次结构。所以我会建议改变你的nib,并添加一个容器视图的阴影效果和使用戴维C.代码。
+ (void)roundCornersForImageView:(UIImageView *)imageView
withCornerRadius:(float)cornerRadius andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float BORDER_WIDTH = 1.0;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.8;
const float SHADOW_RADIUS = 3.0;
//Our old image now is just background image view with shadow
UIImageView *backgroundImageView = imageView;
UIView *superView = backgroundImageView.superview;
//Make wider actual visible rect taking into account shadow
//offset
CGRect oldBackgroundFrame = backgroundImageView.frame;
CGRect newBackgroundFrame = CGRectMake(oldBackgroundFrame.origin.x, oldBackgroundFrame.origin.y, oldBackgroundFrame.size.width + SHADOW_OFFSET, oldBackgroundFrame.size.height + SHADOW_OFFSET);
[backgroundImageView removeFromSuperview];
backgroundImageView.frame = newBackgroundFrame;
//Make new UIImageView with rounded corners and put our old image
CGRect frameForRoundedImageView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIImageView *roundedImageView = [[UIImageView alloc]initWithFrame:frameForRoundedImageView];
roundedImageView.image = imageView.image;
[roundedImageView.layer setCornerRadius:CORNER_RADIUS];
[roundedImageView.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[roundedImageView.layer setBorderWidth:BORDER_WIDTH];
[roundedImageView.layer setMasksToBounds:YES];
//Set shadow preferences
[backgroundImageView setImage:nil];
[backgroundImageView.layer setShadowColor:[UIColor blackColor].CGColor];
[backgroundImageView.layer setShadowOpacity:SHADOW_OPACITY];
[backgroundImageView.layer setShadowRadius:SHADOW_RADIUS];
[backgroundImageView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
//Add out two image views back to the view hierarchy.
[backgroundImageView addSubview:roundedImageView];
[superView addSubview:backgroundImageView];
}
extension UIView {
func dropRoundedShadowForAllSides() {
let backgroundView = UIView(frame:self.frame)
let radius = frame.height/2
backgroundView.layer.masksToBounds = false
self.layer.masksToBounds = true
backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
backgroundView.layer.shadowRadius = 4
backgroundView.layer.shadowOpacity = 0.4
let path = UIBezierPath()
// Start at the Top Left Corner + radius distance
path.move(to: CGPoint(x: 2*radius, y: 0.0))
// Move to the Top Right Corner - radius distance
path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))
// Move to top right corner + radius down as curve
let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)
// Move to the Bottom Right Corner - radius
path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))
// Move to top right corner + radius left as curve
let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)
// Move to the Bottom Left Corner - radius
path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))
// Move to left right corner - radius up as curve
let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)
// Move to the top Left Corner - radius
path.addLine(to: CGPoint(x: 0, y: radius))
// Move to top right corner + radius down as curve
let centerPoint4 = CGPoint(x:radius,y:radius)
path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)
path.close()
backgroundView.layer.shadowPath = path.cgPath
if let superView = self.superview {
superView.addSubview(backgroundView)
superView.sendSubview(toBack: backgroundView)
superView.bringSubview(toFront: self)
}
}
}
如果你特别想为uibutton定制圆角,有很多不同的方法来实现。
下面的代码示例(感谢Erica)很好地概述了所有可能性。
iOS 15之前的圆角按钮
在iOS 15之前,你可以通过设置图层来制作圆角按钮。cornerRadius, backgroundColor和setTitleColor。
let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8
button.contentEdgeInsets = UIEdgeInsets(
top: 10,
left: 20,
bottom: 10,
right: 20
)
胶囊按钮
如果我们增加足够大的角半径值,您可以创建一个胶囊风格的按钮。为了创建一个胶囊风格的按钮,我们设置角半径等于按钮高度的一半。由于按钮的高度可能会根据标题大小或布局而变化,我通常为胶囊样式创建一个UIButton子类。
class CapsuleButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
let height = bounds.height
layer.cornerRadius = height/2
}
}
let capsule = CapsuleButton(type: .system)
capsule.setTitle("Button", for: .normal)
capsule.setTitleColor(.white, for: .normal)
capsule.backgroundColor = .systemPink
capsule.contentEdgeInsets = UIEdgeInsets(
top: 10,
left: 20,
bottom: 10,
right: 20
)
光滑的角落
如果你想复制苹果平滑角,你也可以用拐角曲线属性来做。要创建连续的平滑角,请设置图层。按钮连续的曲线。
let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8
button.layer.cornerCurve = .continuous
button.contentEdgeInsets = UIEdgeInsets(
top: 10,
left: 20,
bottom: 10,
right: 20
)
圆角按钮在iOS 15使用UIButton。配置
在iOS 15中,苹果引入了一种通过UIButton.Configuration自定义按钮的新方法。
var configuration = UIButton.Configuration.filled()
configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
top: 10,
leading: 20,
bottom: 10,
trailing: 20
)
let button = UIButton(configuration: configuration, primaryAction: nil)
使用cornerStyle控制角的半径
UIButton。配置有许多内置的角样式供您选择。你可以用cornerStyle属性来设置。
configuration.cornerStyle = .small
configuration.cornerStyle = .medium
configuration.cornerStyle = .large
configuration.cornerStyle = .capsule
自定义角半径
如果你想要一些更独特的东西,你可以通过UIBackgroundConfiguration的cornerRadius指定角的半径。
var configuration = UIButton.Configuration.filled()
configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
top: 10,
leading: 20,
bottom: 10,
trailing: 20
)
configuration.background.cornerRadius = 20
configuration.cornerStyle = .fixed
let button = UIButton(configuration: configuration, primaryAction: nil)
这里有一个肯定有效的解决方案!
我已经创建了UIView扩展所需的边应用阴影如下
enum AIEdge:Int {
case
Top,
Left,
Bottom,
Right,
Top_Left,
Top_Right,
Bottom_Left,
Bottom_Right,
All,
None
}
extension UIView {
func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat) {
var sizeOffset:CGSize = CGSize.zero
switch edge {
case .Top:
sizeOffset = CGSize(width: 0, height: -shadowSpace)
case .Left:
sizeOffset = CGSize(width: -shadowSpace, height: 0)
case .Bottom:
sizeOffset = CGSize(width: 0, height: shadowSpace)
case .Right:
sizeOffset = CGSize(width: shadowSpace, height: 0)
case .Top_Left:
sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
case .Top_Right:
sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
case .Bottom_Left:
sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
case .Bottom_Right:
sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
case .All:
sizeOffset = CGSize(width: 0, height: 0)
case .None:
sizeOffset = CGSize.zero
}
self.layer.cornerRadius = cornerRadius
self.layer.masksToBounds = true
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = sizeOffset
self.layer.shadowRadius = radius
self.layer.masksToBounds = false
self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
}
}
最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
注意:如果仍然不工作,试着从主线程调用它
DispatchQueue.main.async {
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
希望有人觉得这有用!
以下是结果图片:
旧线程仍然当前…
我编辑了Daniel Gindi的方法,使它可以用于按钮等。 如果有人需要圆角,或者想要将圆角和边框结合起来,它必须在视图层上设置,这个视图层被传递给这个方法。我还设置了栅格化来加快一点。
+ (UIView*)putView:(UIView*)view insideShadowWithColor:(CGColorRef)color
andRadius:(CGFloat)shadowRadius
andOffset:(CGSize)shadowOffset
andOpacity:(CGFloat)shadowOpacity
{
// Must have same position like "view"
UIView *shadow = [[UIView alloc] initWithFrame:view.frame];
shadow.layer.contentsScale = [UIScreen mainScreen].scale;
shadow.userInteractionEnabled = YES; // Modify this if needed
shadow.layer.shadowColor = color;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = shadowRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
shadow.layer.rasterizationScale = [UIScreen mainScreen].scale;
shadow.layer.shouldRasterize = YES;
[view.superview insertSubview:shadow belowSubview:view];
[shadow addSubview:view];
// Move view to the top left corner inside the shadowview
// ---> Buttons etc are working again :)
view.frame = CGRectMake(0, 0, view.frame.size.width, view.frame.size.height);
return shadow;
}