我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

import UIKit

extension UIView {

    func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {

        let shadowLayer = CAShapeLayer()
        let size = CGSize(width: cornerRadius, height: cornerRadius)
        let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
        shadowLayer.path = cgPath //2
        shadowLayer.fillColor = fillColor.cgColor //3
        shadowLayer.shadowColor = shadowColor.cgColor //4
        shadowLayer.shadowPath = cgPath
        shadowLayer.shadowOffset = offSet //5
        shadowLayer.shadowOpacity = opacity
        shadowLayer.shadowRadius = shadowRadius
        self.layer.addSublayer(shadowLayer)
    }
}

其他回答

我写了这个UIView分类方法来解决这个问题,使用单独的视图来表示阴影和角的半径。

-(UIView *)shadowedWrapViewWithBounds:(CGRect)bounds {
UIView *baseView = [[UIView alloc] init];
baseView.bounds = bounds;
baseView.backgroundColor = [UIColor clearColor];
baseView.layer.shadowColor = [UIColor blackColor].CGColor;
baseView.layer.shadowOffset = CGSizeMake(0, 0);
baseView.layer.shadowOpacity = 0.7;
baseView.layer.shadowRadius = 4.0;

// improve performance
baseView.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:baseView.bounds cornerRadius:4].CGPath;
baseView.layer.shouldRasterize = YES;
baseView.layer.rasterizationScale = [UIScreen mainScreen].scale;

[baseView addSubview:self];
//use Masonry autolayout, self can set corner radius
[self makeConstraints:^(MASConstraintMaker *make) {
    make.edges.equalTo(baseView);
}];

return baseView;
}

你需要使用shadowView和roundView

shadowView

必须有背景色 应该躺在roundView后面吗 窍门是将shadowView布局在里面,它的阴影需要发光。调整嵌入,使shadowView在roundView后面完全不可见

圆视图

必须剪辑子视图

的代码

addSubviews(shadowView, roundView)
roundView.addSubviews(titleLabel, subtitleLabel, imageView)

// need inset
shadowView.pinEdges(view: self, inset: UIEdgeInsets(constraintInsets: 2))
roundView.pinEdges(view: self)

do {
  shadowView.backgroundColor = .white // need background
  let layer = shadowView.layer
  layer.shadowColor = UIColor.black.cgColor
  layer.shadowRadius = 3
  layer.shadowOffset = CGSize(width: 3, height: 3)
  layer.shadowOpacity = 0.7
  layer.shouldRasterize = true
}

do {
  roundView.backgroundColor = .white
  let layer = roundView.layer
  layer.masksToBounds = true
  layer.cornerRadius = 5
}

或者你可以在不指定clipToBounds/maskToBounds的情况下这样做

layer.shadowColor = UIColor.gray.cgColor
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.8

我在UIView中创建了一个helper

@interface UIView (Helper)

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset;
@end

你可以这样叫它

[self.view roundCornerswithRadius:5 andShadowOffset:5];

这是实现

- (void)roundCornerswithRadius:(float)cornerRadius
               andShadowOffset:(float)shadowOffset
{
    const float CORNER_RADIUS = cornerRadius;
    const float SHADOW_OFFSET = shadowOffset;
    const float SHADOW_OPACITY = 0.5;
    const float SHADOW_RADIUS = 3.0;

    UIView *superView = self.superview;

    CGRect oldBackgroundFrame = self.frame;
    [self removeFromSuperview];

    CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
    UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
    [shadowView.layer setShadowOpacity:SHADOW_OPACITY];
    [shadowView.layer setShadowRadius:SHADOW_RADIUS];
    [shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];

    [self.layer setCornerRadius:CORNER_RADIUS];
    [self.layer setMasksToBounds:YES];

    [shadowView addSubview:self];
    [superView addSubview:shadowView];

}

阴影+边界+角半径

    scrollview.backgroundColor = [UIColor whiteColor]; 
    CALayer *ScrlViewLayer = [scrollview layer];
    [ScrlViewLayer setMasksToBounds:NO ];
    [ScrlViewLayer setShadowColor:[[UIColor lightGrayColor] CGColor]];
    [ScrlViewLayer setShadowOpacity:1.0 ];
    [ScrlViewLayer setShadowRadius:6.0 ];
    [ScrlViewLayer setShadowOffset:CGSizeMake( 0 , 0 )];
    [ScrlViewLayer setShouldRasterize:YES];
    [ScrlViewLayer setCornerRadius:5.0];
    [ScrlViewLayer setBorderColor:[UIColor lightGrayColor].CGColor];
    [ScrlViewLayer setBorderWidth:1.0];
    [ScrlViewLayer setShadowPath:[UIBezierPath bezierPathWithRect:scrollview.bounds].CGPath];

这里是masksToBounds冲突问题的解决方案,它适用于我。

在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:

v.layer.masksToBounds = NO;