我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
下面的代码片段为UIView v添加了边框、边框半径和投影:
// border radius
[v.layer setCornerRadius:30.0f];
// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];
// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];
Swift 5版本:
// border radius
v.layer.cornerRadius = 30.0
// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5
// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)
您可以根据需要调整设置。
此外,将QuartzCore框架添加到您的项目中,并:
#import <QuartzCore/QuartzCore.h>
请看我关于masksToBounds的其他答案。
Note
这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。
其他回答
我对daniel.gindi的代码做了一些修改
这就是你要做的一切。
+ (void)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andBlur: (CGFloat)blur andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame = view.frame;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
shadow.backgroundColor = [UIColor redColor];
shadow.userInteractionEnabled = YES; // Modify this if needed
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = blur;
shadow.layer.cornerRadius = view.layer.cornerRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[view.superview insertSubview:shadow belowSubview:view];
}
这是我的版本在Swift 3的UIView
let corners:UIRectCorner = [.bottomLeft, .topRight]
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
mask.fillColor = UIColor.white.cgColor
let shadowLayer = CAShapeLayer()
shadowLayer.shadowColor = UIColor.black.cgColor
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 4.0)
shadowLayer.shadowRadius = 6.0
shadowLayer.shadowOpacity = 0.25
shadowLayer.shadowPath = mask.path
self.layer.insertSublayer(shadowLayer, at: 0)
self.layer.insertSublayer(mask, at: 1)
这里是masksToBounds冲突问题的解决方案,它适用于我。
在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:
v.layer.masksToBounds = NO;
你需要使用shadowView和roundView
shadowView
必须有背景色 应该躺在roundView后面吗 窍门是将shadowView布局在里面,它的阴影需要发光。调整嵌入,使shadowView在roundView后面完全不可见
圆视图
必须剪辑子视图
的代码
addSubviews(shadowView, roundView)
roundView.addSubviews(titleLabel, subtitleLabel, imageView)
// need inset
shadowView.pinEdges(view: self, inset: UIEdgeInsets(constraintInsets: 2))
roundView.pinEdges(view: self)
do {
shadowView.backgroundColor = .white // need background
let layer = shadowView.layer
layer.shadowColor = UIColor.black.cgColor
layer.shadowRadius = 3
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.7
layer.shouldRasterize = true
}
do {
roundView.backgroundColor = .white
let layer = roundView.layer
layer.masksToBounds = true
layer.cornerRadius = 5
}
或者你可以在不指定clipToBounds/maskToBounds的情况下这样做
layer.shadowColor = UIColor.gray.cgColor
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.8
var shadows = UIView()
shadows.frame = view.frame
shadows.clipsToBounds = false
view.addSubview(shadows)
let shadowPath0 = UIBezierPath(roundedRect: shadows.bounds, cornerRadius: 10)
let layer0 = CALayer()
layer0.shadowPath = shadowPath0.cgPath
layer0.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.23).cgColor
layer0.shadowOpacity = 1
layer0.shadowRadius = 6
layer0.shadowOffset = CGSize(width: 0, height: 3)
layer0.bounds = shadows.bounds
layer0.position = shadows.center
shadows.layer.addSublayer(layer0)