我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

这里是masksToBounds冲突问题的解决方案,它适用于我。

在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:

v.layer.masksToBounds = NO;

其他回答

Swift 3 & IBInspectable解决方案: 灵感来自Ade的解决方案

首先,创建一个UIView扩展:

//
//  UIView-Extension.swift
//  

import Foundation
import UIKit

@IBDesignable
extension UIView {
     // Shadow
     @IBInspectable var shadow: Bool {
          get {
               return layer.shadowOpacity > 0.0
          }
          set {
               if newValue == true {
                    self.addShadow()
               }
          }
     }

     fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
          let layer = self.layer
          layer.masksToBounds = false

          layer.shadowColor = shadowColor
          layer.shadowOffset = shadowOffset
          layer.shadowRadius = shadowRadius
          layer.shadowOpacity = shadowOpacity
          layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath

          let backgroundColor = self.backgroundColor?.cgColor
          self.backgroundColor = nil
          layer.backgroundColor =  backgroundColor
     }


     // Corner radius
     @IBInspectable var circle: Bool {
          get {
               return layer.cornerRadius == self.bounds.width*0.5
          }
          set {
               if newValue == true {
                    self.cornerRadius = self.bounds.width*0.5
               }
          }
     }

     @IBInspectable var cornerRadius: CGFloat {
          get {
               return self.layer.cornerRadius
          }

          set {
               self.layer.cornerRadius = newValue
          }
     }


     // Borders
     // Border width
     @IBInspectable
     public var borderWidth: CGFloat {
          set {
               layer.borderWidth = newValue
          }

          get {
               return layer.borderWidth
          }
     }

     // Border color
     @IBInspectable
     public var borderColor: UIColor? {
          set {
               layer.borderColor = newValue?.cgColor
          }

          get {
               if let borderColor = layer.borderColor {
                    return UIColor(cgColor: borderColor)
               }
               return nil
          }
     }
}

然后,在界面构建器中选择你的UIView,设置阴影ON和角半径,如下所示:

结果!

检查GitHub上的示例项目,以确保正确使用组件。

简单的Swift 5解决方案,没有任何额外的子视图或子类化:

extension UIView {

    func addShadow(offset: CGSize, color: UIColor, radius: CGFloat, opacity: Float) {
        layer.masksToBounds = false
        layer.shadowOffset = offset
        layer.shadowColor = color.cgColor
        layer.shadowRadius = radius
        layer.shadowOpacity = opacity

        let backgroundCGColor = backgroundColor?.cgColor
        backgroundColor = nil
        layer.backgroundColor =  backgroundCGColor
    }
}

请注意,在调用addShadow之前,您应该使用角半径和其他属性设置视图。

之后,像这样从viewDidLoad调用这个:

button.addShadow(offset: CGSize.init(width: 0, height: 3), color: UIColor.black, radius: 2.0, opacity: 0.35)

最终结果:

超级简单!

我尝试了这篇文章中的很多解决方案,最终得到了下面的解决方案。这是完全证明解决方案,除非你需要在一个清晰的颜色视图下滴阴影。

- (void)addShadowWithRadius:(CGFloat)shadowRadius withOpacity:(CGFloat)shadowOpacity withOffset:(CGSize)shadowOffset withColor:(UIColor *)shadowColor withCornerradius:(CGFloat)cornerRadius
{
    UIView *viewShadow = [[UIView alloc]initWithFrame:self.frame];
    viewShadow.backgroundColor = [UIColor whiteColor];
    viewShadow.layer.shadowColor = shadowColor.CGColor;
    viewShadow.layer.shadowOffset = shadowOffset;
    viewShadow.layer.shadowRadius = shadowRadius;
    viewShadow.layer.shadowOpacity = shadowOpacity;
    viewShadow.layer.cornerRadius = cornerRadius;
    viewShadow.layer.masksToBounds = NO;
    [self.superview insertSubview:viewShadow belowSubview:self];

    [viewShadow setTranslatesAutoresizingMaskIntoConstraints:NO];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeWidth multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeHeight multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterX multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterY multiplier:1.0 constant:0]];
    [self layoutIfNeeded];

    self.layer.cornerRadius = cornerRadius;
    self.layer.masksToBounds = YES;
}

这里有一个肯定有效的解决方案!

我已经创建了UIView扩展所需的边应用阴影如下


enum AIEdge:Int {
    case
    Top,
    Left,
    Bottom,
    Right,
    Top_Left,
    Top_Right,
    Bottom_Left,
    Bottom_Right,
    All,
    None
}

extension UIView {
        
    func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat)    {

        var sizeOffset:CGSize = CGSize.zero
        
        switch edge {
        case .Top:
            sizeOffset = CGSize(width: 0, height: -shadowSpace)
        case .Left:
            sizeOffset = CGSize(width: -shadowSpace, height: 0)
        case .Bottom:
            sizeOffset = CGSize(width: 0, height: shadowSpace)
        case .Right:
            sizeOffset = CGSize(width: shadowSpace, height: 0)
            
            
        case .Top_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
        case .Top_Right:
            sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
        case .Bottom_Left:
            sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
        case .Bottom_Right:
            sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
            
            
        case .All:
            sizeOffset = CGSize(width: 0, height: 0)
        case .None:
            sizeOffset = CGSize.zero
        }

        self.layer.cornerRadius = cornerRadius
        self.layer.masksToBounds = true

        self.layer.shadowColor = color.cgColor
        self.layer.shadowOpacity = opacity
        self.layer.shadowOffset = sizeOffset
        self.layer.shadowRadius = radius
        self.layer.masksToBounds = false

        self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
    }
}

最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。

viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)

注意:如果仍然不工作,试着从主线程调用它

DispatchQueue.main.async {
   viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}

希望有人觉得这有用!

以下是结果图片:

下面的方法最适合我 (这段代码位于UIView扩展中,因此self表示一些我们必须添加阴影和圆角的UIView)

- (void)addShadowViewWithCornerRadius:(CGFloat)radius {

UIView *container = self.superview;

if (!container) {
    return;
}

UIView *shadowView = [[UIView alloc] init];
shadowView.translatesAutoresizingMaskIntoConstraints = NO;
shadowView.backgroundColor = [UIColor lightGrayColor];
shadowView.layer.cornerRadius = radius;
shadowView.layer.masksToBounds = YES;

[container addSubview:shadowView];
[container bringSubviewToFront:shadowView];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeWidth
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeWidth
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeLeading
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeLeading
                                                     multiplier:1.0
                                                       constant:2.0]];

[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeHeight
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeHeight
                                                     multiplier:1.0
                                                       constant:0.0]];
[container addConstraint:[NSLayoutConstraint constraintWithItem:shadowView
                                                      attribute:NSLayoutAttributeTop
                                                      relatedBy:NSLayoutRelationEqual
                                                         toItem:self
                                                      attribute:NSLayoutAttributeTop
                                                     multiplier:1.0
                                                       constant:2.0]];
[container sendSubviewToBack:shadowView];
}

此代码与其他代码示例之间的主要区别在于,它将阴影视图添加为兄弟视图(而不是将当前视图添加为阴影视图的子视图),从而消除了以任何方式修改现有视图层次结构的需要。