我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

我写了这个UIView分类方法来解决这个问题,使用单独的视图来表示阴影和角的半径。

-(UIView *)shadowedWrapViewWithBounds:(CGRect)bounds {
UIView *baseView = [[UIView alloc] init];
baseView.bounds = bounds;
baseView.backgroundColor = [UIColor clearColor];
baseView.layer.shadowColor = [UIColor blackColor].CGColor;
baseView.layer.shadowOffset = CGSizeMake(0, 0);
baseView.layer.shadowOpacity = 0.7;
baseView.layer.shadowRadius = 4.0;

// improve performance
baseView.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:baseView.bounds cornerRadius:4].CGPath;
baseView.layer.shouldRasterize = YES;
baseView.layer.rasterizationScale = [UIScreen mainScreen].scale;

[baseView addSubview:self];
//use Masonry autolayout, self can set corner radius
[self makeConstraints:^(MASConstraintMaker *make) {
    make.edges.equalTo(baseView);
}];

return baseView;
}

其他回答

下面的代码片段为UIView v添加了边框、边框半径和投影:

// border radius
[v.layer setCornerRadius:30.0f];

// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];

// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];

Swift 5版本:

// border radius
v.layer.cornerRadius = 30.0

// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5

// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)

您可以根据需要调整设置。

此外,将QuartzCore框架添加到您的项目中,并:

#import <QuartzCore/QuartzCore.h>

请看我关于masksToBounds的其他答案。


Note

这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。

使用Swift 4和Xcode 9,这是一个用投影和边框舍入ImageView的工作示例。

    //set dimensions and position of image (in this case, centered)
    let imageHeight: CGFloat = 150, imageWidth: CGFloat = 150
    let xPosition = (self.view.frame.width / 2) - (imageWidth / 2)
    let yPosition = (self.view.frame.height / 2) - (imageHeight / 2)

    //set desired corner radius
    let cornerRadius: CGFloat = 20

    //create container for the image
    let imageContainer = UIView(frame: CGRect(x: xPosition, y: yPosition, width: imageWidth, height: imageHeight))

    //configure the container
    imageContainer.clipsToBounds = false
    imageContainer.layer.shadowColor = UIColor.black.cgColor
    imageContainer.layer.shadowOpacity = 1
    imageContainer.layer.shadowOffset = CGSize(width: 3.0, height: 3.0)
    imageContainer.layer.shadowRadius = 5
    imageContainer.layer.shadowPath = UIBezierPath(roundedRect: imageContainer.bounds, cornerRadius: cornerRadius).cgPath

    //create imageView
    let imageView = UIImageView(frame: imageContainer.bounds)

    //configure the imageView
    imageView.clipsToBounds = true
    imageView.layer.cornerRadius = cornerRadius
    //add a border (if required)
    imageView.layer.borderColor = UIColor.black.cgColor
    imageView.layer.borderWidth = 1.0
    //set the image
    imageView.image = UIImage(named: "bird")

    //add the views to the superview
    view.addSubview(imageContainer)
    imageContainer.addSubview(imageView)

如果你想让图像是圆形的:(并且显示为无边框)

let cornerRadius = imageWidth / 2

在研究了一整天的圆角视图与阴影之后,我很高兴在这里发布我的自定义uiview类,希望结束这个问题:

RoundCornerShadowView.h

#import <UIKit/UIKit.h>

@interface RoundCornerShadowView : UIView

@end

RoundCornerShadowView.m

#import "RoundCornerShadowView.h"

@implementation RoundCornerShadowView

// *** must override this method, not the other method ***
// otherwise, the background corner doesn't disappear....
// @2015/05/29
-(void) layoutSubviews {
    [super layoutSubviews];//is must to ensure rightly layout children view

    //1. first, create Inner layer with content
    CALayer *innerView = [CALayer layer];
    innerView.frame = CGRectMake(0,0,self.bounds.size.width,self.bounds.size.height);
    //instead of: innerView.frame = self.frame;
    innerView.borderWidth = 1.0f;
    innerView.cornerRadius = 6.0f;
    innerView.masksToBounds = YES;
    innerView.borderColor = [[UIColor lightGrayColor] CGColor];
    innerView.backgroundColor = [[UIColor whiteColor] CGColor];
    //put the layer to the BOTTOM of layers is also a MUST step...
    //otherwise this layer will overlay the sub uiviews in current uiview...
    [self.layer insertSublayer:innerView atIndex:0];

    //2. then, create shadow with self layer
    self.layer.masksToBounds = NO;
    self.layer.shadowColor = [[UIColor darkGrayColor] CGColor];
    self.layer.shadowOpacity = 0.4f;
    //shadow length
    self.layer.shadowRadius = 2.0f;
    //no offset
    self.layer.shadowOffset = CGSizeMake(0, 0);
    //right down shadow
    //[self.layer setShadowOffset: CGSizeMake(1.0f, 1.0f)];

    //3. last but important, MUST clear current view background color, or the color will show in the corner!
    self.backgroundColor = [UIColor clearColor];
}

@end

所以,不需要在视图中添加子视图或在目标视图中添加子视图,只需在当前视图中添加一层,并执行3步即可完成!

仔细查看代码中的注释,这有助于理解组件!

旧线程仍然当前…

我编辑了Daniel Gindi的方法,使它可以用于按钮等。 如果有人需要圆角,或者想要将圆角和边框结合起来,它必须在视图层上设置,这个视图层被传递给这个方法。我还设置了栅格化来加快一点。

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(CGColorRef)color 
                                 andRadius:(CGFloat)shadowRadius 
                                 andOffset:(CGSize)shadowOffset 
                                 andOpacity:(CGFloat)shadowOpacity
{
    // Must have same position like "view"
    UIView *shadow = [[UIView alloc] initWithFrame:view.frame]; 

    shadow.layer.contentsScale = [UIScreen mainScreen].scale;
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    shadow.layer.rasterizationScale = [UIScreen mainScreen].scale;
    shadow.layer.shouldRasterize = YES;

    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];

    // Move view to the top left corner inside the shadowview 
    // ---> Buttons etc are working again :)
    view.frame = CGRectMake(0, 0, view.frame.size.width, view.frame.size.height);

    return shadow;
}

如果你因为圆角、子视图和masksToBounds而挣扎,那么尝试使用我的函数:

- (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame; // Modify this if needed
    shadowFrame.size.width = 0.f;
    shadowFrame.size.height = 0.f;
    shadowFrame.origin.x = 0.f;
    shadowFrame.origin.y = 0.f;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
    shadow.userInteractionEnabled = NO; // Modify this if needed
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];
    return shadow;
}

在你的视图中调用它。无论你的视图是否有圆角,无论它的大小,它的形状-一个漂亮的阴影将被绘制出来。

只要保留函数的返回值,这样当你想要删除表时就可以引用它(或者例如使用insertSubview:aboveView:)