我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

我写了这个UIView分类方法来解决这个问题,使用单独的视图来表示阴影和角的半径。

-(UIView *)shadowedWrapViewWithBounds:(CGRect)bounds {
UIView *baseView = [[UIView alloc] init];
baseView.bounds = bounds;
baseView.backgroundColor = [UIColor clearColor];
baseView.layer.shadowColor = [UIColor blackColor].CGColor;
baseView.layer.shadowOffset = CGSizeMake(0, 0);
baseView.layer.shadowOpacity = 0.7;
baseView.layer.shadowRadius = 4.0;

// improve performance
baseView.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:baseView.bounds cornerRadius:4].CGPath;
baseView.layer.shouldRasterize = YES;
baseView.layer.rasterizationScale = [UIScreen mainScreen].scale;

[baseView addSubview:self];
//use Masonry autolayout, self can set corner radius
[self makeConstraints:^(MASConstraintMaker *make) {
    make.edges.equalTo(baseView);
}];

return baseView;
}

其他回答

使用Swift 4和Xcode 9,这是一个用投影和边框舍入ImageView的工作示例。

    //set dimensions and position of image (in this case, centered)
    let imageHeight: CGFloat = 150, imageWidth: CGFloat = 150
    let xPosition = (self.view.frame.width / 2) - (imageWidth / 2)
    let yPosition = (self.view.frame.height / 2) - (imageHeight / 2)

    //set desired corner radius
    let cornerRadius: CGFloat = 20

    //create container for the image
    let imageContainer = UIView(frame: CGRect(x: xPosition, y: yPosition, width: imageWidth, height: imageHeight))

    //configure the container
    imageContainer.clipsToBounds = false
    imageContainer.layer.shadowColor = UIColor.black.cgColor
    imageContainer.layer.shadowOpacity = 1
    imageContainer.layer.shadowOffset = CGSize(width: 3.0, height: 3.0)
    imageContainer.layer.shadowRadius = 5
    imageContainer.layer.shadowPath = UIBezierPath(roundedRect: imageContainer.bounds, cornerRadius: cornerRadius).cgPath

    //create imageView
    let imageView = UIImageView(frame: imageContainer.bounds)

    //configure the imageView
    imageView.clipsToBounds = true
    imageView.layer.cornerRadius = cornerRadius
    //add a border (if required)
    imageView.layer.borderColor = UIColor.black.cgColor
    imageView.layer.borderWidth = 1.0
    //set the image
    imageView.image = UIImage(named: "bird")

    //add the views to the superview
    view.addSubview(imageContainer)
    imageContainer.addSubview(imageView)

如果你想让图像是圆形的:(并且显示为无边框)

let cornerRadius = imageWidth / 2

下面的代码片段为UIView v添加了边框、边框半径和投影:

// border radius
[v.layer setCornerRadius:30.0f];

// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];

// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];

Swift 5版本:

// border radius
v.layer.cornerRadius = 30.0

// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5

// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)

您可以根据需要调整设置。

此外,将QuartzCore框架添加到您的项目中,并:

#import <QuartzCore/QuartzCore.h>

请看我关于masksToBounds的其他答案。


Note

这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。

斯威夫特

// corner radius
blueView.layer.cornerRadius = 10

// border
blueView.layer.borderWidth = 1.0
blueView.layer.borderColor = UIColor.black.cgColor

// shadow
blueView.layer.shadowColor = UIColor.black.cgColor
blueView.layer.shadowOffset = CGSize(width: 3, height: 3)
blueView.layer.shadowOpacity = 0.7
blueView.layer.shadowRadius = 4.0

探索选择

问题1:阴影被剪掉了

如果我们希望将子层或子视图(如图像)的内容剪辑到视图的边界,该怎么办?

我们可以用

blueView.layer.masksToBounds = true

(另外,blueView。clipsToBounds = true给出相同的结果。)

但是,哦不!影子也被剪掉了,因为它在边界之外!怎么办呢?怎么办呢?

解决方案

阴影和边界使用单独的视图。基本视图是透明的,并且有阴影。边界视图将它拥有的任何其他子内容剪辑到它的边界。

// add the shadow to the base view
baseView.backgroundColor = UIColor.clear
baseView.layer.shadowColor = UIColor.black.cgColor
baseView.layer.shadowOffset = CGSize(width: 3, height: 3)
baseView.layer.shadowOpacity = 0.7
baseView.layer.shadowRadius = 4.0

// add the border to subview
let borderView = UIView()
borderView.frame = baseView.bounds
borderView.layer.cornerRadius = 10
borderView.layer.borderColor = UIColor.black.cgColor
borderView.layer.borderWidth = 1.0
borderView.layer.masksToBounds = true
baseView.addSubview(borderView)

// add any other subcontent that you want clipped
let otherSubContent = UIImageView()
otherSubContent.image = UIImage(named: "lion")
otherSubContent.frame = borderView.bounds
borderView.addSubview(otherSubContent)

结果如下:

问题2:表现不佳

添加圆角和阴影可以提高性能。您可以通过为阴影使用预定义的路径并指定它是栅格化来提高性能。下面的代码可以添加到上面的示例中。

baseView.layer.shadowPath = UIBezierPath(roundedRect: baseView.bounds, cornerRadius: 10).cgPath
baseView.layer.shouldRasterize = true
baseView.layer.rasterizationScale = UIScreen.main.scale

更多细节请看这篇文章。看这里和这里。

我们用Swift 4和Xcode 9测试了这个答案。

这里是masksToBounds冲突问题的解决方案,它适用于我。

在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:

v.layer.masksToBounds = NO;

我对daniel.gindi的代码做了一些修改

这就是你要做的一切。

+ (void)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andBlur:         (CGFloat)blur andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame = view.frame;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
    shadow.backgroundColor = [UIColor redColor];
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = blur;
    shadow.layer.cornerRadius = view.layer.cornerRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    [view.superview insertSubview:shadow belowSubview:view];
}