我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
var shadows = UIView()
shadows.frame = view.frame
shadows.clipsToBounds = false
view.addSubview(shadows)
let shadowPath0 = UIBezierPath(roundedRect: shadows.bounds, cornerRadius: 10)
let layer0 = CALayer()
layer0.shadowPath = shadowPath0.cgPath
layer0.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.23).cgColor
layer0.shadowOpacity = 1
layer0.shadowRadius = 6
layer0.shadowOffset = CGSize(width: 0, height: 3)
layer0.bounds = shadows.bounds
layer0.position = shadows.center
shadows.layer.addSublayer(layer0)
其他回答
当为容器视图分配阴影路径时,我使用以下技巧解决了这个问题:
[UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12]
请注意,阴影的路径是一个圆角矩形,与单元格包含的背景具有相同的角半径:
//this is the border for the UIView that is added to a cell
cell.backgroundView.layer.cornerRadius = 12;
cell.backgroundView.layer.masksToBounds = YES;
cell.backgroundView.layer.borderColor = [UIColor darkGrayColor].CGColor;
cell.backgroundView.layer.borderWidth = 1;
//this is the shadow around the cell itself (cannot have round corners with borders and shadow, need to use two views
cell.layer.shadowRadius = 2;
cell.layer.cornerRadius = 12;
cell.layer.masksToBounds = NO;
[[cell layer] setShadowColor:[[UIColor darkGrayColor] CGColor]];
[[cell layer] setShadowOffset:CGSizeMake(0.0,0.0)];
[[cell layer] setShadowOpacity:1.0];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12];
[[cell layer] setShadowPath:[path CGPath]];
你需要添加masksToBounds = true的组合之间的corderRadius shadowRadius。
button.layer.masksToBounds = false;
我在UIView中创建了一个helper
@interface UIView (Helper)
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset;
@end
你可以这样叫它
[self.view roundCornerswithRadius:5 andShadowOffset:5];
这是实现
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.5;
const float SHADOW_RADIUS = 3.0;
UIView *superView = self.superview;
CGRect oldBackgroundFrame = self.frame;
[self removeFromSuperview];
CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
[shadowView.layer setShadowOpacity:SHADOW_OPACITY];
[shadowView.layer setShadowRadius:SHADOW_RADIUS];
[shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
[self.layer setCornerRadius:CORNER_RADIUS];
[self.layer setMasksToBounds:YES];
[shadowView addSubview:self];
[superView addSubview:shadowView];
}
extension UIView {
func dropRoundedShadowForAllSides() {
let backgroundView = UIView(frame:self.frame)
let radius = frame.height/2
backgroundView.layer.masksToBounds = false
self.layer.masksToBounds = true
backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
backgroundView.layer.shadowRadius = 4
backgroundView.layer.shadowOpacity = 0.4
let path = UIBezierPath()
// Start at the Top Left Corner + radius distance
path.move(to: CGPoint(x: 2*radius, y: 0.0))
// Move to the Top Right Corner - radius distance
path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))
// Move to top right corner + radius down as curve
let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)
// Move to the Bottom Right Corner - radius
path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))
// Move to top right corner + radius left as curve
let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)
// Move to the Bottom Left Corner - radius
path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))
// Move to left right corner - radius up as curve
let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)
// Move to the top Left Corner - radius
path.addLine(to: CGPoint(x: 0, y: radius))
// Move to top right corner + radius down as curve
let centerPoint4 = CGPoint(x:radius,y:radius)
path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)
path.close()
backgroundView.layer.shadowPath = path.cgPath
if let superView = self.superview {
superView.addSubview(backgroundView)
superView.sendSubview(toBack: backgroundView)
superView.bringSubview(toFront: self)
}
}
}
下面的代码片段为UIView v添加了边框、边框半径和投影:
// border radius
[v.layer setCornerRadius:30.0f];
// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];
// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];
Swift 5版本:
// border radius
v.layer.cornerRadius = 30.0
// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5
// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)
您可以根据需要调整设置。
此外,将QuartzCore框架添加到您的项目中,并:
#import <QuartzCore/QuartzCore.h>
请看我关于masksToBounds的其他答案。
Note
这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。