我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

var shadows = UIView()
shadows.frame = view.frame
shadows.clipsToBounds = false
view.addSubview(shadows)


let shadowPath0 = UIBezierPath(roundedRect: shadows.bounds, cornerRadius: 10)
let layer0 = CALayer()
layer0.shadowPath = shadowPath0.cgPath
layer0.shadowColor = UIColor(red: 0, green: 0, blue: 0, alpha: 0.23).cgColor
layer0.shadowOpacity = 1
layer0.shadowRadius = 6
layer0.shadowOffset = CGSize(width: 0, height: 3)
layer0.bounds = shadows.bounds
layer0.position = shadows.center

shadows.layer.addSublayer(layer0)

其他回答

你需要添加masksToBounds = true的组合之间的corderRadius shadowRadius。

button.layer.masksToBounds = false;

这里是masksToBounds冲突问题的解决方案,它适用于我。

在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:

v.layer.masksToBounds = NO;

创建UIView的子类

class ShadowView: UIView {

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        // corner radius
        self.layer.cornerRadius = 10

        // border
        self.layer.borderWidth = 1.0
        self.layer.borderColor = UIColor.black.cgColor

        // shadow
        self.layer.shadowColor = UIColor.black.cgColor
        self.layer.shadowOffset = CGSize(width: 3, height: 3)
        self.layer.shadowOpacity = 0.7
        self.layer.shadowRadius = 4.0
    }

}

使用. .

Evan Mulawski提供的答案将会非常有效。问题是你必须将视图的背景色设置为clearColor,并将masksToBounds属性设置为NO。

你可以为视图设置任何你想要的颜色

v.layer.backgroundColor = your color;

希望这能有所帮助。

如果你不想像David c建议的那样改变你的nibs和视图层次结构,这个方法可以帮你。为你的UIImageView添加圆角和阴影只需使用这个方法,例如:

[Utils roundCornersForImageView:myImageView withCornerRadius:6.0 
andShadowOffset:2.0];

(!)出于性能原因,我不认为在像UITableView这样的东西中使用这段代码是个好主意,因为这段代码改变了视图层次结构。所以我会建议改变你的nib,并添加一个容器视图的阴影效果和使用戴维C.代码。

+ (void)roundCornersForImageView:(UIImageView *)imageView 
withCornerRadius:(float)cornerRadius andShadowOffset:(float)shadowOffset
{
    const float CORNER_RADIUS = cornerRadius;
    const float BORDER_WIDTH = 1.0; 
    const float SHADOW_OFFSET = shadowOffset;
    const float SHADOW_OPACITY = 0.8;
    const float SHADOW_RADIUS = 3.0;

    //Our old image now is just background image view with shadow
    UIImageView *backgroundImageView = imageView;
    UIView *superView = backgroundImageView.superview;

    //Make wider actual visible rect taking into account shadow
    //offset
    CGRect oldBackgroundFrame = backgroundImageView.frame;
    CGRect newBackgroundFrame = CGRectMake(oldBackgroundFrame.origin.x, oldBackgroundFrame.origin.y, oldBackgroundFrame.size.width + SHADOW_OFFSET, oldBackgroundFrame.size.height + SHADOW_OFFSET);
    [backgroundImageView removeFromSuperview];
    backgroundImageView.frame = newBackgroundFrame;        

    //Make new UIImageView with rounded corners and put our old image
    CGRect frameForRoundedImageView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
    UIImageView *roundedImageView = [[UIImageView alloc]initWithFrame:frameForRoundedImageView];
    roundedImageView.image = imageView.image;
    [roundedImageView.layer setCornerRadius:CORNER_RADIUS];
    [roundedImageView.layer setBorderColor:[UIColor lightGrayColor].CGColor];        
    [roundedImageView.layer setBorderWidth:BORDER_WIDTH]; 
    [roundedImageView.layer setMasksToBounds:YES];

    //Set shadow preferences
    [backgroundImageView setImage:nil];
    [backgroundImageView.layer setShadowColor:[UIColor blackColor].CGColor];
    [backgroundImageView.layer setShadowOpacity:SHADOW_OPACITY];
    [backgroundImageView.layer setShadowRadius:SHADOW_RADIUS];
    [backgroundImageView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];   

    //Add out two image views back to the view hierarchy.
    [backgroundImageView addSubview:roundedImageView];
    [superView addSubview:backgroundImageView];   
}