我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

你需要使用两个uiview来实现这一点。一个UIView会像阴影一样工作,另一个会为圆角边界工作。

下面是一个在协议帮助下的类方法的代码片段:

@implementation UIMethods

+ (UIView *)genComposeButton:(UIViewController <UIComposeButtonDelegate> *)observer;
{
    UIView *shadow = [[UIView alloc]init];
    shadow.layer.cornerRadius = 5.0;
    shadow.layer.shadowColor = [[UIColor blackColor] CGColor];
    shadow.layer.shadowOpacity = 1.0;
    shadow.layer.shadowRadius = 10.0;
    shadow.layer.shadowOffset = CGSizeMake(0.0f, -0.5f);

    UIButton *btnCompose = [[UIButton alloc]initWithFrame:CGRectMake(0, 0,60, 60)];
    [btnCompose setUserInteractionEnabled:YES];
    btnCompose.layer.cornerRadius = 30;
    btnCompose.layer.masksToBounds = YES;
    [btnCompose setImage:[UIImage imageNamed:@"60x60"] forState:UIControlStateNormal];
    [btnCompose addTarget:observer action:@selector(btnCompose_click:) forControlEvents:UIControlEventTouchUpInside];
    [shadow addSubview:btnCompose];
    return shadow;
}

在上面的代码中,btnCompose_click:将成为一个@required委托方法,该方法将在单击按钮时触发。

在这里我添加了一个按钮到我的UIViewController,像这样:

UIView *btnCompose = [UIMethods genComposeButton:self];
btnCompose.frame = CGRectMake(self.view.frame.size.width - 75,
                          self.view.frame.size.height - 75,
                          60, 60);
[self.view addSubview:btnCompose];

结果如下所示:

其他回答

下面的代码片段为UIView v添加了边框、边框半径和投影:

// border radius
[v.layer setCornerRadius:30.0f];

// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];

// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];

Swift 5版本:

// border radius
v.layer.cornerRadius = 30.0

// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5

// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)

您可以根据需要调整设置。

此外,将QuartzCore框架添加到您的项目中,并:

#import <QuartzCore/QuartzCore.h>

请看我关于masksToBounds的其他答案。


Note

这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。

import UIKit

extension UIView {

    func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {

        let shadowLayer = CAShapeLayer()
        let size = CGSize(width: cornerRadius, height: cornerRadius)
        let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
        shadowLayer.path = cgPath //2
        shadowLayer.fillColor = fillColor.cgColor //3
        shadowLayer.shadowColor = shadowColor.cgColor //4
        shadowLayer.shadowPath = cgPath
        shadowLayer.shadowOffset = offSet //5
        shadowLayer.shadowOpacity = opacity
        shadowLayer.shadowRadius = shadowRadius
        self.layer.addSublayer(shadowLayer)
    }
}

iOS阴影和拐角半径

[iOS CALayer]

[iOS masksToBounds]

[iOS调试渲染]

你可以使用图层设置阴影

view1.layer.shadowColor = UIColor.magenta.cgColor

view1.layer.shadowOffset = CGSize(width: 0, height: 0)
view1.layer.shadowOpacity = 1
view1.layer.shadowRadius = 0

可视化

1. shadowoffset。宽度,2. shadowoffset。高度,3。shadowOpacity 4。shadowRadius

shadowOffset宽度和高度是任意的 shadowOpacity从0到1 shadowRadius从0开始为正

不是简单的任务

请注意,阴影不是仅根据边界和边角raduis计算的。在创建阴影的过程中,需要考虑以下事项:

子视图层 子层 内容(支持图像)

view1.backgroundColor = .clear
view1.layer.contents = UIImage(named: "ring")?.cgImage
view1.layer.contentsScale = UIScreen.main.scale

ScaleFactor(contentsScale, rasterizationScale) -默认为1.0

currentBitmapSize = layerSize * scaleFactor

//non retina
1 point == 1x pixels

//Retina
1 point == 2x pixels
//or
1 point == 3x pixels

//For example to draw line 
point(width: 4, height: 2) == 1x pixels(width: 4, height: 2)(8 pixels) == 2x pixels(width: 8, height: 4)(32 pixels)

使用uisscreen .main.scale =当前屏幕的缩放因子

[iOS像素、点数、单位]

的绩效

使用层。角半径,阴影有一些性能影响

至于层。cornerRadius性能:

应用它的颜色混合使用[阅读更多]

至于影子Xcode提示你:

The layer is using dynamic shadows which are expensive to render. If possible try setting shadowPath, or pre-rendering the shadow into an image and putting it under the layer

1. 另外使用shadowPath

用于内部静态层。默认情况下,它是nil,这就是为什么UIKit应该创建一个屏幕外视图,并基于这个信息创建一个阴影。这就是为什么您能够预定义路径并进行设置。另一个优点是,您可以根据需要创建自定义阴影

view1.layer.shadowPath = UIBezierPath(roundedRect: view1.bounds, cornerRadius: 50).cgPath

缺点-缺乏活力。如果视图改变边界(宽度,高度,角半径…),阴影仍然是它是(旧的边界)。如果视图的位置被改变(移动,滚动),shadowPath将是正确的

2. 缓存栅格化

(iOS shouldRasterize)

extension UIView {
    func dropRoundedShadowForAllSides() {
        let backgroundView = UIView(frame:self.frame)
        let radius = frame.height/2
        backgroundView.layer.masksToBounds = false
        self.layer.masksToBounds = true
        backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        backgroundView.layer.shadowRadius = 4
        backgroundView.layer.shadowOpacity = 0.4

        let path = UIBezierPath()

        // Start at the Top Left Corner + radius distance
        path.move(to: CGPoint(x: 2*radius, y: 0.0))

        // Move to the Top Right Corner - radius distance
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))

        // Move to top right corner + radius down as curve
        let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
        path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)

        // Move to the Bottom Right Corner - radius
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))

        // Move to top right corner + radius left as curve
        let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)

        // Move to the Bottom Left Corner - radius
        path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))

        // Move to left right corner - radius up as curve
        let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)

        // Move to the top Left Corner - radius
        path.addLine(to: CGPoint(x: 0, y: radius))

        // Move to top right corner + radius down as curve
        let centerPoint4 = CGPoint(x:radius,y:radius)
        path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)

        path.close()

        backgroundView.layer.shadowPath = path.cgPath
        if let superView = self.superview {
            superView.addSubview(backgroundView)
            superView.sendSubview(toBack: backgroundView)
            superView.bringSubview(toFront: self)
        }

    }
}

如果你因为圆角、子视图和masksToBounds而挣扎,那么尝试使用我的函数:

- (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame; // Modify this if needed
    shadowFrame.size.width = 0.f;
    shadowFrame.size.height = 0.f;
    shadowFrame.origin.x = 0.f;
    shadowFrame.origin.y = 0.f;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
    shadow.userInteractionEnabled = NO; // Modify this if needed
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];
    return shadow;
}

在你的视图中调用它。无论你的视图是否有圆角,无论它的大小,它的形状-一个漂亮的阴影将被绘制出来。

只要保留函数的返回值,这样当你想要删除表时就可以引用它(或者例如使用insertSubview:aboveView:)