我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

这就是你怎么做的,有圆角和圆角阴影,而不用担心路径。

//Inner view with content
[imageView.layer setBorderColor:[[UIColor lightGrayColor] CGColor]];
[imageView.layer setBorderWidth:1.0f];
[imageView.layer setCornerRadius:8.0f];
[imageView.layer setMasksToBounds:YES];

//Outer view with shadow
UIView* shadowContainer = [[UIView alloc] initWithFrame:imageView.frame];
[shadowContainer.layer setMasksToBounds:NO];
[shadowContainer.layer setShadowColor:[[UIColor blackColor] CGColor]];
[shadowContainer.layer setShadowOpacity:0.6f];
[shadowContainer.layer setShadowRadius:2.0f];
[shadowContainer.layer setShadowOffset: CGSizeMake(0.0f, 2.0f)];

[shadowContainer addSubview:imageView];

带有内容的视图,在我的例子中是UIImageView,有一个角半径,因此必须屏蔽到边界。

我们为阴影创建另一个同样大小的视图,设置它的maskToBounds为NO,然后将内容视图添加到容器视图(例如shadowContainer)。

其他回答

我写了这个UIView分类方法来解决这个问题,使用单独的视图来表示阴影和角的半径。

-(UIView *)shadowedWrapViewWithBounds:(CGRect)bounds {
UIView *baseView = [[UIView alloc] init];
baseView.bounds = bounds;
baseView.backgroundColor = [UIColor clearColor];
baseView.layer.shadowColor = [UIColor blackColor].CGColor;
baseView.layer.shadowOffset = CGSizeMake(0, 0);
baseView.layer.shadowOpacity = 0.7;
baseView.layer.shadowRadius = 4.0;

// improve performance
baseView.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:baseView.bounds cornerRadius:4].CGPath;
baseView.layer.shouldRasterize = YES;
baseView.layer.rasterizationScale = [UIScreen mainScreen].scale;

[baseView addSubview:self];
//use Masonry autolayout, self can set corner radius
[self makeConstraints:^(MASConstraintMaker *make) {
    make.edges.equalTo(baseView);
}];

return baseView;
}

Swift 3 & IBInspectable解决方案: 灵感来自Ade的解决方案

首先,创建一个UIView扩展:

//
//  UIView-Extension.swift
//  

import Foundation
import UIKit

@IBDesignable
extension UIView {
     // Shadow
     @IBInspectable var shadow: Bool {
          get {
               return layer.shadowOpacity > 0.0
          }
          set {
               if newValue == true {
                    self.addShadow()
               }
          }
     }

     fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
          let layer = self.layer
          layer.masksToBounds = false

          layer.shadowColor = shadowColor
          layer.shadowOffset = shadowOffset
          layer.shadowRadius = shadowRadius
          layer.shadowOpacity = shadowOpacity
          layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath

          let backgroundColor = self.backgroundColor?.cgColor
          self.backgroundColor = nil
          layer.backgroundColor =  backgroundColor
     }


     // Corner radius
     @IBInspectable var circle: Bool {
          get {
               return layer.cornerRadius == self.bounds.width*0.5
          }
          set {
               if newValue == true {
                    self.cornerRadius = self.bounds.width*0.5
               }
          }
     }

     @IBInspectable var cornerRadius: CGFloat {
          get {
               return self.layer.cornerRadius
          }

          set {
               self.layer.cornerRadius = newValue
          }
     }


     // Borders
     // Border width
     @IBInspectable
     public var borderWidth: CGFloat {
          set {
               layer.borderWidth = newValue
          }

          get {
               return layer.borderWidth
          }
     }

     // Border color
     @IBInspectable
     public var borderColor: UIColor? {
          set {
               layer.borderColor = newValue?.cgColor
          }

          get {
               if let borderColor = layer.borderColor {
                    return UIColor(cgColor: borderColor)
               }
               return nil
          }
     }
}

然后,在界面构建器中选择你的UIView,设置阴影ON和角半径,如下所示:

结果!

你需要使用shadowView和roundView

shadowView

必须有背景色 应该躺在roundView后面吗 窍门是将shadowView布局在里面,它的阴影需要发光。调整嵌入,使shadowView在roundView后面完全不可见

圆视图

必须剪辑子视图

的代码

addSubviews(shadowView, roundView)
roundView.addSubviews(titleLabel, subtitleLabel, imageView)

// need inset
shadowView.pinEdges(view: self, inset: UIEdgeInsets(constraintInsets: 2))
roundView.pinEdges(view: self)

do {
  shadowView.backgroundColor = .white // need background
  let layer = shadowView.layer
  layer.shadowColor = UIColor.black.cgColor
  layer.shadowRadius = 3
  layer.shadowOffset = CGSize(width: 3, height: 3)
  layer.shadowOpacity = 0.7
  layer.shouldRasterize = true
}

do {
  roundView.backgroundColor = .white
  let layer = roundView.layer
  layer.masksToBounds = true
  layer.cornerRadius = 5
}

或者你可以在不指定clipToBounds/maskToBounds的情况下这样做

layer.shadowColor = UIColor.gray.cgColor
layer.shadowOffset = CGSize(width: 3, height: 3)
layer.shadowOpacity = 0.8

在swift 4中进行了测试

import UIKit

extension UIView {
    @IBInspectable var dropShadow: Bool {
        set{
            if newValue {
                layer.shadowColor = UIColor.black.cgColor
                layer.shadowOpacity = 0.4
                layer.shadowRadius = 1
                layer.shadowOffset = CGSize.zero
            } else {
                layer.shadowColor = UIColor.clear.cgColor
                layer.shadowOpacity = 0
                layer.shadowRadius = 0
                layer.shadowOffset = CGSize.zero
            }
        }
        get {
            return layer.shadowOpacity > 0
        }
    }
}

生产

如果你像这样在检查器中启用它:

它将添加用户定义的运行时属性,结果是:

(我之前添加了拐角半径= 8)

:)

创建UIView的子类

class ShadowView: UIView {

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        // corner radius
        self.layer.cornerRadius = 10

        // border
        self.layer.borderWidth = 1.0
        self.layer.borderColor = UIColor.black.cgColor

        // shadow
        self.layer.shadowColor = UIColor.black.cgColor
        self.layer.shadowOffset = CGSize(width: 3, height: 3)
        self.layer.shadowOpacity = 0.7
        self.layer.shadowRadius = 4.0
    }

}

使用. .