我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

丹尼尔。Gindi上面的回答对我很有用!然而,我不得不做一些小的调整-改变shadowFrame的大小与视图的帧大小相同,并启用用户交互。以下是更新后的代码:

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame; // Modify this if needed

    // Modified this line
    shadowFrame.size = CGSizeMake(view.frame.size.width, view.frame.size.height);

    shadowFrame.origin.x = 0.f;
    shadowFrame.origin.y = 0.f;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];

    // Modified this line
    shadow.userInteractionEnabled = YES;
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;

    [shadow addSubview:view];
    return shadow;
}

我想补充的是,在我的情况下,我试图将此添加到第三方视图控制器,即我没有对代码的直接控制。下面是我如何使用上面的函数:

UIView *shadow = [self putView:vc.view 
         insideShadowWithColor:[UIColor blackColor]
                     andRadius:5.0 
                     andOffset:CGSizeMake(0.0, 0.0) 
                    andOpacity:1.0];
vc.view = shadow;
vc.view.layer.cornerRadius = 5.0;
vc.view.layer.masksToBounds = YES;

其他回答

我对daniel.gindi的代码做了一些修改

这就是你要做的一切。

+ (void)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andBlur:         (CGFloat)blur andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame = view.frame;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
    shadow.backgroundColor = [UIColor redColor];
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = blur;
    shadow.layer.cornerRadius = view.layer.cornerRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    [view.superview insertSubview:shadow belowSubview:view];
}

Swift 4解决方案,使UICollectionViewCell圆形和添加阴影,没有任何扩展和并发症:)

注意:对于简单的视图,例如按钮。请看这篇文章中的@suragch的回答。 https://stackoverflow.com/a/34984063/7698092。按钮测试成功

以防有人还在努力使角落圆润,同时添加阴影。虽然这个解决方案适用于UICollectionViewCell,但它可以推广到任何视图。

这个技巧对我来说很有效,不需要做任何扩展和所有复杂的事情。我正在使用storyBoard。

技术

你必须在storyBoard的UICollectionViewCell中添加一个UIView(让我们说它是“containerView”),并在这个containerView中添加所有必需的视图(按钮,图像等)。 见截图。

连接containerView的出口。在CellforItemAtIndexPath委托函数中添加以下代码行。

//adds shadow to the layer of cell

cell.layer.cornerRadius = 3.0
    cell.layer.masksToBounds = false
    cell.layer.shadowColor = UIColor.black.cgColor
    cell.layer.shadowOffset = CGSize(width: 0, height: 0)
    cell.layer.shadowOpacity = 0.6

//makes the cell round 

let containerView = cell.containerView!
    containerView.layer.cornerRadius = 8
    containerView.clipsToBounds = true

输出

查看模拟器截图

extension UIView {
    func dropRoundedShadowForAllSides() {
        let backgroundView = UIView(frame:self.frame)
        let radius = frame.height/2
        backgroundView.layer.masksToBounds = false
        self.layer.masksToBounds = true
        backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        backgroundView.layer.shadowRadius = 4
        backgroundView.layer.shadowOpacity = 0.4

        let path = UIBezierPath()

        // Start at the Top Left Corner + radius distance
        path.move(to: CGPoint(x: 2*radius, y: 0.0))

        // Move to the Top Right Corner - radius distance
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))

        // Move to top right corner + radius down as curve
        let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
        path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)

        // Move to the Bottom Right Corner - radius
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))

        // Move to top right corner + radius left as curve
        let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)

        // Move to the Bottom Left Corner - radius
        path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))

        // Move to left right corner - radius up as curve
        let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)

        // Move to the top Left Corner - radius
        path.addLine(to: CGPoint(x: 0, y: radius))

        // Move to top right corner + radius down as curve
        let centerPoint4 = CGPoint(x:radius,y:radius)
        path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)

        path.close()

        backgroundView.layer.shadowPath = path.cgPath
        if let superView = self.superview {
            superView.addSubview(backgroundView)
            superView.sendSubview(toBack: backgroundView)
            superView.bringSubview(toFront: self)
        }

    }
}

丹尼尔。Gindi上面的回答对我很有用!然而,我不得不做一些小的调整-改变shadowFrame的大小与视图的帧大小相同,并启用用户交互。以下是更新后的代码:

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
    CGRect shadowFrame; // Modify this if needed

    // Modified this line
    shadowFrame.size = CGSizeMake(view.frame.size.width, view.frame.size.height);

    shadowFrame.origin.x = 0.f;
    shadowFrame.origin.y = 0.f;
    UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];

    // Modified this line
    shadow.userInteractionEnabled = YES;
    shadow.layer.shadowColor = color.CGColor;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;

    [shadow addSubview:view];
    return shadow;
}

我想补充的是,在我的情况下,我试图将此添加到第三方视图控制器,即我没有对代码的直接控制。下面是我如何使用上面的函数:

UIView *shadow = [self putView:vc.view 
         insideShadowWithColor:[UIColor blackColor]
                     andRadius:5.0 
                     andOffset:CGSizeMake(0.0, 0.0) 
                    andOpacity:1.0];
vc.view = shadow;
vc.view.layer.cornerRadius = 5.0;
vc.view.layer.masksToBounds = YES;

我尝试了这篇文章中的很多解决方案,最终得到了下面的解决方案。这是完全证明解决方案,除非你需要在一个清晰的颜色视图下滴阴影。

- (void)addShadowWithRadius:(CGFloat)shadowRadius withOpacity:(CGFloat)shadowOpacity withOffset:(CGSize)shadowOffset withColor:(UIColor *)shadowColor withCornerradius:(CGFloat)cornerRadius
{
    UIView *viewShadow = [[UIView alloc]initWithFrame:self.frame];
    viewShadow.backgroundColor = [UIColor whiteColor];
    viewShadow.layer.shadowColor = shadowColor.CGColor;
    viewShadow.layer.shadowOffset = shadowOffset;
    viewShadow.layer.shadowRadius = shadowRadius;
    viewShadow.layer.shadowOpacity = shadowOpacity;
    viewShadow.layer.cornerRadius = cornerRadius;
    viewShadow.layer.masksToBounds = NO;
    [self.superview insertSubview:viewShadow belowSubview:self];

    [viewShadow setTranslatesAutoresizingMaskIntoConstraints:NO];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeWidth multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeHeight multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterX multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterY multiplier:1.0 constant:0]];
    [self layoutIfNeeded];

    self.layer.cornerRadius = cornerRadius;
    self.layer.masksToBounds = YES;
}