我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
丹尼尔。Gindi上面的回答对我很有用!然而,我不得不做一些小的调整-改变shadowFrame的大小与视图的帧大小相同,并启用用户交互。以下是更新后的代码:
+ (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame; // Modify this if needed
// Modified this line
shadowFrame.size = CGSizeMake(view.frame.size.width, view.frame.size.height);
shadowFrame.origin.x = 0.f;
shadowFrame.origin.y = 0.f;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
// Modified this line
shadow.userInteractionEnabled = YES;
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = shadowRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[shadow addSubview:view];
return shadow;
}
我想补充的是,在我的情况下,我试图将此添加到第三方视图控制器,即我没有对代码的直接控制。下面是我如何使用上面的函数:
UIView *shadow = [self putView:vc.view
insideShadowWithColor:[UIColor blackColor]
andRadius:5.0
andOffset:CGSizeMake(0.0, 0.0)
andOpacity:1.0];
vc.view = shadow;
vc.view.layer.cornerRadius = 5.0;
vc.view.layer.masksToBounds = YES;
其他回答
阴影+边界+角半径
scrollview.backgroundColor = [UIColor whiteColor];
CALayer *ScrlViewLayer = [scrollview layer];
[ScrlViewLayer setMasksToBounds:NO ];
[ScrlViewLayer setShadowColor:[[UIColor lightGrayColor] CGColor]];
[ScrlViewLayer setShadowOpacity:1.0 ];
[ScrlViewLayer setShadowRadius:6.0 ];
[ScrlViewLayer setShadowOffset:CGSizeMake( 0 , 0 )];
[ScrlViewLayer setShouldRasterize:YES];
[ScrlViewLayer setCornerRadius:5.0];
[ScrlViewLayer setBorderColor:[UIColor lightGrayColor].CGColor];
[ScrlViewLayer setBorderWidth:1.0];
[ScrlViewLayer setShadowPath:[UIBezierPath bezierPathWithRect:scrollview.bounds].CGPath];
这里有一个肯定有效的解决方案!
我已经创建了UIView扩展所需的边应用阴影如下
enum AIEdge:Int {
case
Top,
Left,
Bottom,
Right,
Top_Left,
Top_Right,
Bottom_Left,
Bottom_Right,
All,
None
}
extension UIView {
func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat) {
var sizeOffset:CGSize = CGSize.zero
switch edge {
case .Top:
sizeOffset = CGSize(width: 0, height: -shadowSpace)
case .Left:
sizeOffset = CGSize(width: -shadowSpace, height: 0)
case .Bottom:
sizeOffset = CGSize(width: 0, height: shadowSpace)
case .Right:
sizeOffset = CGSize(width: shadowSpace, height: 0)
case .Top_Left:
sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
case .Top_Right:
sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
case .Bottom_Left:
sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
case .Bottom_Right:
sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
case .All:
sizeOffset = CGSize(width: 0, height: 0)
case .None:
sizeOffset = CGSize.zero
}
self.layer.cornerRadius = cornerRadius
self.layer.masksToBounds = true
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = sizeOffset
self.layer.shadowRadius = radius
self.layer.masksToBounds = false
self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
}
}
最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
注意:如果仍然不工作,试着从主线程调用它
DispatchQueue.main.async {
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
希望有人觉得这有用!
以下是结果图片:
你需要添加masksToBounds = true的组合之间的corderRadius shadowRadius。
button.layer.masksToBounds = false;
Swift 3 & IBInspectable解决方案: 灵感来自Ade的解决方案
首先,创建一个UIView扩展:
//
// UIView-Extension.swift
//
import Foundation
import UIKit
@IBDesignable
extension UIView {
// Shadow
@IBInspectable var shadow: Bool {
get {
return layer.shadowOpacity > 0.0
}
set {
if newValue == true {
self.addShadow()
}
}
}
fileprivate func addShadow(shadowColor: CGColor = UIColor.black.cgColor, shadowOffset: CGSize = CGSize(width: 3.0, height: 3.0), shadowOpacity: Float = 0.35, shadowRadius: CGFloat = 5.0) {
let layer = self.layer
layer.masksToBounds = false
layer.shadowColor = shadowColor
layer.shadowOffset = shadowOffset
layer.shadowRadius = shadowRadius
layer.shadowOpacity = shadowOpacity
layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, cornerRadius: layer.cornerRadius).cgPath
let backgroundColor = self.backgroundColor?.cgColor
self.backgroundColor = nil
layer.backgroundColor = backgroundColor
}
// Corner radius
@IBInspectable var circle: Bool {
get {
return layer.cornerRadius == self.bounds.width*0.5
}
set {
if newValue == true {
self.cornerRadius = self.bounds.width*0.5
}
}
}
@IBInspectable var cornerRadius: CGFloat {
get {
return self.layer.cornerRadius
}
set {
self.layer.cornerRadius = newValue
}
}
// Borders
// Border width
@IBInspectable
public var borderWidth: CGFloat {
set {
layer.borderWidth = newValue
}
get {
return layer.borderWidth
}
}
// Border color
@IBInspectable
public var borderColor: UIColor? {
set {
layer.borderColor = newValue?.cgColor
}
get {
if let borderColor = layer.borderColor {
return UIColor(cgColor: borderColor)
}
return nil
}
}
}
然后,在界面构建器中选择你的UIView,设置阴影ON和角半径,如下所示:
结果!
在研究了一整天的圆角视图与阴影之后,我很高兴在这里发布我的自定义uiview类,希望结束这个问题:
RoundCornerShadowView.h
#import <UIKit/UIKit.h>
@interface RoundCornerShadowView : UIView
@end
RoundCornerShadowView.m
#import "RoundCornerShadowView.h"
@implementation RoundCornerShadowView
// *** must override this method, not the other method ***
// otherwise, the background corner doesn't disappear....
// @2015/05/29
-(void) layoutSubviews {
[super layoutSubviews];//is must to ensure rightly layout children view
//1. first, create Inner layer with content
CALayer *innerView = [CALayer layer];
innerView.frame = CGRectMake(0,0,self.bounds.size.width,self.bounds.size.height);
//instead of: innerView.frame = self.frame;
innerView.borderWidth = 1.0f;
innerView.cornerRadius = 6.0f;
innerView.masksToBounds = YES;
innerView.borderColor = [[UIColor lightGrayColor] CGColor];
innerView.backgroundColor = [[UIColor whiteColor] CGColor];
//put the layer to the BOTTOM of layers is also a MUST step...
//otherwise this layer will overlay the sub uiviews in current uiview...
[self.layer insertSublayer:innerView atIndex:0];
//2. then, create shadow with self layer
self.layer.masksToBounds = NO;
self.layer.shadowColor = [[UIColor darkGrayColor] CGColor];
self.layer.shadowOpacity = 0.4f;
//shadow length
self.layer.shadowRadius = 2.0f;
//no offset
self.layer.shadowOffset = CGSizeMake(0, 0);
//right down shadow
//[self.layer setShadowOffset: CGSizeMake(1.0f, 1.0f)];
//3. last but important, MUST clear current view background color, or the color will show in the corner!
self.backgroundColor = [UIColor clearColor];
}
@end
所以,不需要在视图中添加子视图或在目标视图中添加子视图,只需在当前视图中添加一层,并执行3步即可完成!
仔细查看代码中的注释,这有助于理解组件!