.shuffle()和.shuffled()是Swift的一部分


原历史问题:

我如何随机或洗牌在Swift数组中的元素?例如,如果我的数组包含52张扑克牌,我想要洗牌数组以洗牌牌组。


当前回答

这里有一些可能更短的内容:

sorted(a) {_, _ in arc4random() % 2 == 0}

其他回答

SWIFT 4

func createShuffledSequenceOfNumbers(max:UInt)->[UInt] {

    var array:[UInt]! = []
    var myArray:[UInt]! = []
    for i in 1...max {
        myArray.append(i)
    }
    for i in 1...max {
        array.append(i)
    }
    var tempArray:[Int]! = []
    for index in 0...(myArray.count - 1) {

        var isNotFinded:Bool = true
        while(isNotFinded){

            let randomNumber = arc4random_uniform(UInt32(myArray.count))
            let randomIndex = Int(randomNumber)

            if(!tempArray.contains(randomIndex)){
                tempArray.append(randomIndex)

                array[randomIndex] = myArray[index]
                isNotFinded = false
            }
        }
    }

    return array
}

在我的例子中,我在数组中交换对象时遇到了一些问题。然后我挠头,开始重新发明轮子。

// swift 3.0 ready
extension Array {

    func shuffled() -> [Element] {
        var results = [Element]()
        var indexes = (0 ..< count).map { $0 }
        while indexes.count > 0 {
            let indexOfIndexes = Int(arc4random_uniform(UInt32(indexes.count)))
            let index = indexes[indexOfIndexes]
            results.append(self[index])
            indexes.remove(at: indexOfIndexes)
        }
        return results
    }

}

在Swift 2.0中,GameplayKit可能会来拯救你!(iOS9或更高版本支持)

import GameplayKit

func shuffle() {
    array = GKRandomSource.sharedRandom().arrayByShufflingObjectsInArray(array)
}

这是我所使用的:

func newShuffledArray(array:NSArray) -> NSArray {
    var mutableArray = array.mutableCopy() as! NSMutableArray
    var count = mutableArray.count
    if count>1 {
        for var i=count-1;i>0;--i{
            mutableArray.exchangeObjectAtIndex(i, withObjectAtIndex: Int(arc4random_uniform(UInt32(i+1))))
        }
    }
    return mutableArray as NSArray
}

简单的例子:

extension Array {
    mutating func shuffled() {
        for _ in self {
            // generate random indexes that will be swapped
            var (a, b) = (Int(arc4random_uniform(UInt32(self.count - 1))), Int(arc4random_uniform(UInt32(self.count - 1))))
            if a == b { // if the same indexes are generated swap the first and last
                a = 0
                b = self.count - 1
            }
            swap(&self[a], &self[b])
        }
    }
}

var array = [1,2,3,4,5,6,7,8,9,10]
array.shuffled()
print(array) // [9, 8, 3, 5, 7, 6, 4, 2, 1, 10]