.shuffle()和.shuffled()是Swift的一部分
原历史问题:
我如何随机或洗牌在Swift数组中的元素?例如,如果我的数组包含52张扑克牌,我想要洗牌数组以洗牌牌组。
.shuffle()和.shuffled()是Swift的一部分
原历史问题:
我如何随机或洗牌在Swift数组中的元素?例如,如果我的数组包含52张扑克牌,我想要洗牌数组以洗牌牌组。
当前回答
Swift 3解决方案,遵循@Nate Cook的回答:(如果索引从0开始,请参阅下面的评论)
extension Collection {
/// Return a copy of `self` with its elements shuffled
func shuffle() -> [Generator.Element] {
var list = Array(self)
list.shuffleInPlace()
return list
} }
extension MutableCollection where Index == Int {
/// Shuffle the elements of `self` in-place.
mutating func shuffleInPlace() {
// empty and single-element collections don't shuffle
if count < 2 { return }
let countInt = count as! Int
for i in 0..<countInt - 1 {
let j = Int(arc4random_uniform(UInt32(countInt - i))) + i
guard i != j else { continue }
swap(&self[i], &self[j])
}
}
}
其他回答
这是我所使用的:
import GameplayKit
extension Collection {
func shuffled() -> [Iterator.Element] {
let shuffledArray = (self as? NSArray)?.shuffled()
let outputArray = shuffledArray as? [Iterator.Element]
return outputArray ?? []
}
mutating func shuffle() {
if let selfShuffled = self.shuffled() as? Self {
self = selfShuffled
}
}
}
// Usage example:
var numbers = [1,2,3,4,5]
numbers.shuffle()
print(numbers) // output example: [2, 3, 5, 4, 1]
print([10, "hi", 9.0].shuffled()) // output example: [hi, 10, 9]
你也可以使用通用交换函数,实现前面提到的Fisher-Yates:
for idx in 0..<arr.count {
let rnd = Int(arc4random_uniform(UInt32(idx)))
if rnd != idx {
swap(&arr[idx], &arr[rnd])
}
}
或者更简洁:
for idx in 0..<steps.count {
swap(&steps[idx], &steps[Int(arc4random_uniform(UInt32(idx)))])
}
这是我所使用的:
func newShuffledArray(array:NSArray) -> NSArray {
var mutableArray = array.mutableCopy() as! NSMutableArray
var count = mutableArray.count
if count>1 {
for var i=count-1;i>0;--i{
mutableArray.exchangeObjectAtIndex(i, withObjectAtIndex: Int(arc4random_uniform(UInt32(i+1))))
}
}
return mutableArray as NSArray
}
以Nate的算法为例,我想看看Swift 2和协议扩展会是什么样子。
这是我想到的。
extension MutableCollectionType where Self.Index == Int {
mutating func shuffleInPlace() {
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&self[i], &self[j])
}
}
}
extension MutableCollectionType where Self.Index == Int {
func shuffle() -> Self {
var r = self
let c = self.count
for i in 0..<(c - 1) {
let j = Int(arc4random_uniform(UInt32(c - i))) + i
swap(&r[i], &r[j])
}
return r
}
}
现在,任何MutableCollectionType都可以使用这些方法,因为它使用Int作为索引
工作! !生物体是要洗牌的数组。
extension Array
{
/** Randomizes the order of an array's elements. */
mutating func shuffle()
{
for _ in 0..<10
{
sort { (_,_) in arc4random() < arc4random() }
}
}
}
var organisms = [
"ant", "bacteria", "cougar",
"dog", "elephant", "firefly",
"goat", "hedgehog", "iguana"]
print("Original: \(organisms)")
organisms.shuffle()
print("Shuffled: \(organisms)")