如何检查一个元素是否在集合中?

是否有与以下代码更简单的等效代码:

myset.find(x) != myset.end()

当前回答

您还可以在插入元素时检查元素是否在set中。 单元素版本返回一个pair,其成员pair::first set指向一个迭代器,该迭代器要么指向新插入的元素,要么指向集合中已经存在的等效元素。如果插入了新元素,pair中的第二个元素将被设置为true,如果已经存在等效元素则为false。

例如:假设集合中已经有20作为元素。

 std::set<int> myset;
 std::set<int>::iterator it;
 std::pair<std::set<int>::iterator,bool> ret;

 ret=myset.insert(20);
 if(ret.second==false)
 {
     //do nothing

 }
 else
 {
    //do something
 }

 it=ret.first //points to element 20 already in set.

如果元素是新插入的,则than pair::first将指向新元素在set中的位置。

其他回答

在c++ 20中,我们最终得到std::set::contains方法。

#include <iostream>
#include <string>
#include <set>

int main()
{
    std::set<std::string> example = {"Do", "not", "panic", "!!!"};

    if(example.contains("panic")) {
        std::cout << "Found\n";
    } else {
        std::cout << "Not found\n";
    }
}

/ /通用语法

       set<int>::iterator ii = find(set1.begin(),set1.end(),"element to be searched");

/*在下面的代码中,我试图找到元素4和int集,如果它存在与否*/

set<int>::iterator ii = find(set1.begin(),set1.end(),4);
 if(ii!=set1.end())
 {
    cout<<"element found";
    set1.erase(ii);// in case you want to erase that element from set.
 }

从c++ 20开始,就有了bool std::contains(const K&) https://en.cppreference.com/w/cpp/container/set/contains

检查许多STL容器是否存在的典型方法,如std::map, std::set,…是:

const bool is_in = container.find(element) != container.end();

Just to clarify, the reason why there is no member like contains() in these container types is because it would open you up to writing inefficient code. Such a method would probably just do a this->find(key) != this->end() internally, but consider what you do when the key is indeed present; in most cases you'll then want to get the element and do something with it. This means you'd have to do a second find(), which is inefficient. It's better to use find directly, so you can cache your result, like so:

auto it = myContainer.find(key);
if (it != myContainer.end())
{
    // Do something with it, no more lookup needed.
}
else
{
    // Key was not present.
}

当然,如果你不关心效率,你总是可以自己滚动,但在这种情况下,你可能不应该使用c++…;)