假设我们有两个堆栈,没有其他临时变量。

是否有可能“构造”一个队列数据结构只使用两个堆栈?


当前回答

c#中的解决方案

public class Queue<T> where T : class
{
    private Stack<T> input = new Stack<T>();
    private Stack<T> output = new Stack<T>();
    public void Enqueue(T t)
    {
        input.Push(t);
    }

    public T Dequeue()
    {
        if (output.Count == 0)
        {
            while (input.Count != 0)
            {
                output.Push(input.Pop());
            }
        }

        return output.Pop();
    }
}

其他回答

队列中的两个堆栈定义为stack1和stack2。

排队: euqueued的元素总是被推入stack1

出列: stack2的顶部可以被弹出,因为它是在stack2不为空时插入队列的第一个元素。当stack2为空时,我们从stack1中弹出所有元素,并将它们逐个推入stack2。队列中的第一个元素被压入stack1的底部。由于它位于stack2的顶部,所以在弹出和推入操作后可以直接弹出。

下面是相同的c++示例代码:

template <typename T> class CQueue
{
public:
    CQueue(void);
    ~CQueue(void);

    void appendTail(const T& node); 
    T deleteHead();                 

private:
    stack<T> stack1;
    stack<T> stack2;
};

template<typename T> void CQueue<T>::appendTail(const T& element) {
    stack1.push(element);
} 

template<typename T> T CQueue<T>::deleteHead() {
    if(stack2.size()<= 0) {
        while(stack1.size()>0) {
            T& data = stack1.top();
            stack1.pop();
            stack2.push(data);
        }
    }


    if(stack2.size() == 0)
        throw new exception("queue is empty");


    T head = stack2.top();
    stack2.pop();


    return head;
}

这个解决方案是从我的博客中借来的。我的博客网页上有详细的操作模拟分析。

在Swift中使用两个堆栈的队列实现:

struct Stack<Element> {
    var items = [Element]()

    var count : Int {
        return items.count
    }

    mutating func push(_ item: Element) {
        items.append(item)
    }

    mutating func pop() -> Element? {
        return items.removeLast()
    }

    func peek() -> Element? {
        return items.last
    }
}

struct Queue<Element> {
    var inStack = Stack<Element>()
    var outStack = Stack<Element>()

    mutating func enqueue(_ item: Element) {
        inStack.push(item)
    }

    mutating func dequeue() -> Element? {
        fillOutStack() 
        return outStack.pop()
    }

    mutating func peek() -> Element? {
        fillOutStack()
        return outStack.peek()
    }

    private mutating func fillOutStack() {
        if outStack.count == 0 {
            while inStack.count != 0 {
                outStack.push(inStack.pop()!)
            }
        }
    }
}

使用两个java.util.Stack对象实现队列:

public final class QueueUsingStacks<E> {

        private final Stack<E> iStack = new Stack<>();
        private final Stack<E> oStack = new Stack<>();

        public void enqueue(E e) {
            iStack.push(e);
        }

        public E dequeue() {
            if (oStack.isEmpty()) {
                if (iStack.isEmpty()) {
                    throw new NoSuchElementException("No elements present in Queue");
                }
                while (!iStack.isEmpty()) {
                    oStack.push(iStack.pop());
                }
            }
            return oStack.pop();
        }

        public boolean isEmpty() {
            if (oStack.isEmpty() && iStack.isEmpty()) {
                return true;
            }
            return false;
        }

        public int size() {
            return iStack.size() + oStack.size();
        }

}

对于c#开发人员,这里是完整的程序:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace QueueImplimentationUsingStack
{
    class Program
    {
        public class Stack<T>
        {
            public int size;
            public Node<T> head;
            public void Push(T data)
            {
                Node<T> node = new Node<T>();
                node.data = data;
                if (head == null)
                    head = node;
                else
                {
                    node.link = head;
                    head = node;
                }
                size++;
                Display();
            }
            public Node<T> Pop()
            {
                if (head == null)
                    return null;
                else
                {
                    Node<T> temp = head;
                    //temp.link = null;
                    head = head.link;
                    size--;
                    Display();
                    return temp;
                }
            }
            public void Display()
            {
                if (size == 0)
                    Console.WriteLine("Empty");
                else
                {
                    Console.Clear();
                    Node<T> temp = head;
                    while (temp!= null)
                    {
                        Console.WriteLine(temp.data);
                        temp = temp.link;
                    }
                }
            }
        }

        public class Queue<T>
        {
            public int size;
            public Stack<T> inbox;
            public Stack<T> outbox;
            public Queue()
            {
                inbox = new Stack<T>();
                outbox = new Stack<T>();
            }
            public void EnQueue(T data)
            {
                inbox.Push(data);
                size++;
            }
            public Node<T> DeQueue()
            {
                if (outbox.size == 0)
                {
                    while (inbox.size != 0)
                    {
                        outbox.Push(inbox.Pop().data);
                    }
                }
                Node<T> temp = new Node<T>();
                if (outbox.size != 0)
                {
                    temp = outbox.Pop();
                    size--;
                }
                return temp;
            }

        }
        public class Node<T>
        {
            public T data;
            public Node<T> link;
        }

        static void Main(string[] args)
        {
            Queue<int> q = new Queue<int>();
            for (int i = 1; i <= 3; i++)
                q.EnQueue(i);
           // q.Display();
            for (int i = 1; i < 3; i++)
                q.DeQueue();
            //q.Display();
            Console.ReadKey();
        }
    }
}

使用堆栈实现队列的以下操作。

push(x)——将元素x推到队列的后面。

pop()——从队列前面移除元素。

peek()——获取前端元素。

empty()——返回队列是否为空。

class MyQueue {

  Stack<Integer> input;
  Stack<Integer> output;

  /** Initialize your data structure here. */
  public MyQueue() {
    input = new Stack<Integer>();
    output = new Stack<Integer>();
  }

  /** Push element x to the back of queue. */
  public void push(int x) {
    input.push(x);
  }

  /** Removes the element from in front of queue and returns that element. */
  public int pop() {
    peek();
    return output.pop();
  }

  /** Get the front element. */
  public int peek() {
    if(output.isEmpty()) {
        while(!input.isEmpty()) {
            output.push(input.pop());
        }
    }
    return output.peek();
  }

  /** Returns whether the queue is empty. */
  public boolean empty() {
    return input.isEmpty() && output.isEmpty();
  }
}