受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。

[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]

就变成:

[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]

更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?


当前回答

private static int[][] rotate(int[][] matrix, int n) {
    int[][] rotated = new int[n][n];
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            rotated[i][j] = matrix[n-j-1][i];
        }
    }
    return rotated;
}

其他回答

Javascript解决NxN矩阵与运行时O(N^2)和内存O(1)

  function rotate90(matrix){
    var length = matrix.length
    for(var row = 0; row < (length / 2); row++){
      for(var col = row; col < ( length - 1 - row); col++){
        var tmpVal = matrix[row][col];
        for(var i = 0; i < 4; i++){
          var rowSwap = col;
          var colSwap = (length - 1) - row;
          var poppedVal = matrix[rowSwap][colSwap];
          matrix[rowSwap][colSwap] = tmpVal;
          tmpVal = poppedVal;
          col = colSwap;
          row = rowSwap;
        }
      }
    }
  }

在python中:

import numpy as np

a = np.array(
    [
        [1, 2, 3, 4],
        [5, 6, 7, 8],
        [9, 0, 1, 2],
        [3, 4, 5, 6]
    ]
)

print(a)
print(b[::-1, :].T)

试试我图书馆的算盘——常见的:

@Test
public void test_42519() throws Exception {
    final IntMatrix matrix = IntMatrix.range(0, 16).reshape(4);

    N.println("======= original =======================");
    matrix.println();
    // print out:
    //    [0, 1, 2, 3]
    //    [4, 5, 6, 7]
    //    [8, 9, 10, 11]
    //    [12, 13, 14, 15]

    N.println("======= rotate 90 ======================");
    matrix.rotate90().println();
    // print out:
    //    [12, 8, 4, 0]
    //    [13, 9, 5, 1]
    //    [14, 10, 6, 2]
    //    [15, 11, 7, 3]

    N.println("======= rotate 180 =====================");
    matrix.rotate180().println();
    // print out:
    //    [15, 14, 13, 12]
    //    [11, 10, 9, 8]
    //    [7, 6, 5, 4]
    //    [3, 2, 1, 0]

    N.println("======= rotate 270 ======================");
    matrix.rotate270().println();
    // print out:
    //    [3, 7, 11, 15]
    //    [2, 6, 10, 14]
    //    [1, 5, 9, 13]
    //    [0, 4, 8, 12]

    N.println("======= transpose =======================");
    matrix.transpose().println();
    // print out:
    //    [0, 4, 8, 12]
    //    [1, 5, 9, 13]
    //    [2, 6, 10, 14]
    //    [3, 7, 11, 15]

    final IntMatrix bigMatrix = IntMatrix.range(0, 10000_0000).reshape(10000);

    // It take about 2 seconds to rotate 10000 X 10000 matrix.
    Profiler.run(1, 2, 3, "sequential", () -> bigMatrix.rotate90()).printResult();

    // Want faster? Go parallel. 1 second to rotate 10000 X 10000 matrix.
    final int[][] a = bigMatrix.array();
    final int[][] c = new int[a[0].length][a.length];
    final int n = a.length;
    final int threadNum = 4;

    Profiler.run(1, 2, 3, "parallel", () -> {
        IntStream.range(0, n).parallel(threadNum).forEach(i -> {
            for (int j = 0; j < n; j++) {
                c[i][j] = a[n - j - 1][i];
            }
        });
    }).printResult();
}

我的c#示例代码的伟大算法发送@dimple:

/* Author: Dudi,
 * http://www.tutorialspoint.com/compile_csharp_online.php?PID=0Bw_CjBb95KQMYm5qU3VjVGNuZFU */

using System.IO;
using System;

class Program
{
    static void Main()
    {
        Console.WriteLine("Rotating this matrix by 90+ degree:");

        int[,] values=new int[3,3]{{1,2,3}, {4,5,6}, {7,8,9}};
        //int[,] values=new int[4,4]{{101,102,103, 104}, {105,106, 107,108}, {109, 110, 111, 112}, {113, 114, 115, 116}};

        print2dArray(ref values);
        transpose2dArray(ref values);
        //print2dArray(ref values);
        reverse2dArray(ref values);
        Console.WriteLine("Output:");
        print2dArray(ref values);
    }

    static void print2dArray(ref int[,] matrix){
        int  nLen = matrix.GetLength(0);
        int  mLen = matrix.GetLength(1);    
        for(int n=0; n<nLen; n++){
            for(int m=0; m<mLen; m++){
                Console.Write(matrix[n,m] +"\t");
            }
            Console.WriteLine();        
        }
        Console.WriteLine();
    }

    static void transpose2dArray(ref int[,] matrix){
        int  nLen = matrix.GetLength(0);
        int  mLen = matrix.GetLength(1);    
        for(int n=0; n<nLen; n++){
            for(int m=0; m<mLen; m++){
                if(n>m){
                    int tmp = matrix[n,m];
                    matrix[n,m] = matrix[m,n];
                    matrix[m,n] = tmp;
                }
            }
        }
    }

    static void reverse2dArray(ref int[,] matrix){
        int  nLen = matrix.GetLength(0);
        int  mLen = matrix.GetLength(1);
        for(int n=0; n<nLen; n++){
            for(int m=0; m<mLen/2; m++){                
                int tmp = matrix[n,m];
                matrix[n,m] = matrix[n, mLen-1-m];
                matrix[n,mLen-1-m] = tmp;
            }
        }
    }
}

/*
Rotating this matrix by 90+ degree:                                                                                                                                             
1       2       3                                                                                                                                                               
4       5       6                                                                                                                                                               
7       8       9                                                                                                                                                               

Output:                                                                                                                                                                         
7       4       1                                                                                                                                                               
8       5       2                                                                                                                                                               
9       6       3  
*/

正如我在上一篇文章中所说的,这里有一些c#代码,可以为任何大小的矩阵实现O(1)矩阵旋转。为了简洁性和可读性,没有错误检查或范围检查。代码:

static void Main (string [] args)
{
  int [,]
    //  create an arbitrary matrix
    m = {{0, 1}, {2, 3}, {4, 5}};

  Matrix
    //  create wrappers for the data
    m1 = new Matrix (m),
    m2 = new Matrix (m),
    m3 = new Matrix (m);

  //  rotate the matricies in various ways - all are O(1)
  m1.RotateClockwise90 ();
  m2.Rotate180 ();
  m3.RotateAnitclockwise90 ();

  //  output the result of transforms
  System.Diagnostics.Trace.WriteLine (m1.ToString ());
  System.Diagnostics.Trace.WriteLine (m2.ToString ());
  System.Diagnostics.Trace.WriteLine (m3.ToString ());
}

class Matrix
{
  enum Rotation
  {
    None,
    Clockwise90,
    Clockwise180,
    Clockwise270
  }

  public Matrix (int [,] matrix)
  {
    m_matrix = matrix;
    m_rotation = Rotation.None;
  }

  //  the transformation routines
  public void RotateClockwise90 ()
  {
    m_rotation = (Rotation) (((int) m_rotation + 1) & 3);
  }

  public void Rotate180 ()
  {
    m_rotation = (Rotation) (((int) m_rotation + 2) & 3);
  }

  public void RotateAnitclockwise90 ()
  {
    m_rotation = (Rotation) (((int) m_rotation + 3) & 3);
  }

  //  accessor property to make class look like a two dimensional array
  public int this [int row, int column]
  {
    get
    {
      int
        value = 0;

      switch (m_rotation)
      {
      case Rotation.None:
        value = m_matrix [row, column];
        break;

      case Rotation.Clockwise90:
        value = m_matrix [m_matrix.GetUpperBound (0) - column, row];
        break;

      case Rotation.Clockwise180:
        value = m_matrix [m_matrix.GetUpperBound (0) - row, m_matrix.GetUpperBound (1) - column];
        break;

      case Rotation.Clockwise270:
        value = m_matrix [column, m_matrix.GetUpperBound (1) - row];
        break;
      }

      return value;
    }

    set
    {
      switch (m_rotation)
      {
      case Rotation.None:
        m_matrix [row, column] = value;
        break;

      case Rotation.Clockwise90:
        m_matrix [m_matrix.GetUpperBound (0) - column, row] = value;
        break;

      case Rotation.Clockwise180:
        m_matrix [m_matrix.GetUpperBound (0) - row, m_matrix.GetUpperBound (1) - column] = value;
        break;

      case Rotation.Clockwise270:
        m_matrix [column, m_matrix.GetUpperBound (1) - row] = value;
        break;
      }
    }
  }

  //  creates a string with the matrix values
  public override string ToString ()
  {
    int
      num_rows = 0,
      num_columns = 0;

    switch (m_rotation)
    {
    case Rotation.None:
    case Rotation.Clockwise180:
      num_rows = m_matrix.GetUpperBound (0);
      num_columns = m_matrix.GetUpperBound (1);
      break;

    case Rotation.Clockwise90:
    case Rotation.Clockwise270:
      num_rows = m_matrix.GetUpperBound (1);
      num_columns = m_matrix.GetUpperBound (0);
      break;
    }

    StringBuilder
      output = new StringBuilder ();

    output.Append ("{");

    for (int row = 0 ; row <= num_rows ; ++row)
    {
      if (row != 0)
      {
        output.Append (", ");
      }

      output.Append ("{");

      for (int column = 0 ; column <= num_columns ; ++column)
      {
        if (column != 0)
        {
          output.Append (", ");
        }

        output.Append (this [row, column].ToString ());
      }

      output.Append ("}");
    }

    output.Append ("}");

    return output.ToString ();
  }

  int [,]
    //  the original matrix
    m_matrix;

  Rotation
    //  the current view of the matrix
    m_rotation;
}

好的,我把手举起来,当旋转时,它实际上不会对原始数组做任何修改。但是,在面向对象系统中,只要对象看起来像是被旋转到类的客户端,这就无关紧要了。目前,Matrix类使用对原始数组数据的引用,因此改变m1的任何值也将改变m2和m3。对构造函数稍加更改,创建一个新数组并将值复制到该数组中,就可以将其整理出来。