受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
当前回答
private static int[][] rotate(int[][] matrix, int n) {
int[][] rotated = new int[n][n];
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
rotated[i][j] = matrix[n-j-1][i];
}
}
return rotated;
}
其他回答
Javascript解决NxN矩阵与运行时O(N^2)和内存O(1)
function rotate90(matrix){
var length = matrix.length
for(var row = 0; row < (length / 2); row++){
for(var col = row; col < ( length - 1 - row); col++){
var tmpVal = matrix[row][col];
for(var i = 0; i < 4; i++){
var rowSwap = col;
var colSwap = (length - 1) - row;
var poppedVal = matrix[rowSwap][colSwap];
matrix[rowSwap][colSwap] = tmpVal;
tmpVal = poppedVal;
col = colSwap;
row = rowSwap;
}
}
}
}
在python中:
import numpy as np
a = np.array(
[
[1, 2, 3, 4],
[5, 6, 7, 8],
[9, 0, 1, 2],
[3, 4, 5, 6]
]
)
print(a)
print(b[::-1, :].T)
试试我图书馆的算盘——常见的:
@Test
public void test_42519() throws Exception {
final IntMatrix matrix = IntMatrix.range(0, 16).reshape(4);
N.println("======= original =======================");
matrix.println();
// print out:
// [0, 1, 2, 3]
// [4, 5, 6, 7]
// [8, 9, 10, 11]
// [12, 13, 14, 15]
N.println("======= rotate 90 ======================");
matrix.rotate90().println();
// print out:
// [12, 8, 4, 0]
// [13, 9, 5, 1]
// [14, 10, 6, 2]
// [15, 11, 7, 3]
N.println("======= rotate 180 =====================");
matrix.rotate180().println();
// print out:
// [15, 14, 13, 12]
// [11, 10, 9, 8]
// [7, 6, 5, 4]
// [3, 2, 1, 0]
N.println("======= rotate 270 ======================");
matrix.rotate270().println();
// print out:
// [3, 7, 11, 15]
// [2, 6, 10, 14]
// [1, 5, 9, 13]
// [0, 4, 8, 12]
N.println("======= transpose =======================");
matrix.transpose().println();
// print out:
// [0, 4, 8, 12]
// [1, 5, 9, 13]
// [2, 6, 10, 14]
// [3, 7, 11, 15]
final IntMatrix bigMatrix = IntMatrix.range(0, 10000_0000).reshape(10000);
// It take about 2 seconds to rotate 10000 X 10000 matrix.
Profiler.run(1, 2, 3, "sequential", () -> bigMatrix.rotate90()).printResult();
// Want faster? Go parallel. 1 second to rotate 10000 X 10000 matrix.
final int[][] a = bigMatrix.array();
final int[][] c = new int[a[0].length][a.length];
final int n = a.length;
final int threadNum = 4;
Profiler.run(1, 2, 3, "parallel", () -> {
IntStream.range(0, n).parallel(threadNum).forEach(i -> {
for (int j = 0; j < n; j++) {
c[i][j] = a[n - j - 1][i];
}
});
}).printResult();
}
我的c#示例代码的伟大算法发送@dimple:
/* Author: Dudi,
* http://www.tutorialspoint.com/compile_csharp_online.php?PID=0Bw_CjBb95KQMYm5qU3VjVGNuZFU */
using System.IO;
using System;
class Program
{
static void Main()
{
Console.WriteLine("Rotating this matrix by 90+ degree:");
int[,] values=new int[3,3]{{1,2,3}, {4,5,6}, {7,8,9}};
//int[,] values=new int[4,4]{{101,102,103, 104}, {105,106, 107,108}, {109, 110, 111, 112}, {113, 114, 115, 116}};
print2dArray(ref values);
transpose2dArray(ref values);
//print2dArray(ref values);
reverse2dArray(ref values);
Console.WriteLine("Output:");
print2dArray(ref values);
}
static void print2dArray(ref int[,] matrix){
int nLen = matrix.GetLength(0);
int mLen = matrix.GetLength(1);
for(int n=0; n<nLen; n++){
for(int m=0; m<mLen; m++){
Console.Write(matrix[n,m] +"\t");
}
Console.WriteLine();
}
Console.WriteLine();
}
static void transpose2dArray(ref int[,] matrix){
int nLen = matrix.GetLength(0);
int mLen = matrix.GetLength(1);
for(int n=0; n<nLen; n++){
for(int m=0; m<mLen; m++){
if(n>m){
int tmp = matrix[n,m];
matrix[n,m] = matrix[m,n];
matrix[m,n] = tmp;
}
}
}
}
static void reverse2dArray(ref int[,] matrix){
int nLen = matrix.GetLength(0);
int mLen = matrix.GetLength(1);
for(int n=0; n<nLen; n++){
for(int m=0; m<mLen/2; m++){
int tmp = matrix[n,m];
matrix[n,m] = matrix[n, mLen-1-m];
matrix[n,mLen-1-m] = tmp;
}
}
}
}
/*
Rotating this matrix by 90+ degree:
1 2 3
4 5 6
7 8 9
Output:
7 4 1
8 5 2
9 6 3
*/
正如我在上一篇文章中所说的,这里有一些c#代码,可以为任何大小的矩阵实现O(1)矩阵旋转。为了简洁性和可读性,没有错误检查或范围检查。代码:
static void Main (string [] args)
{
int [,]
// create an arbitrary matrix
m = {{0, 1}, {2, 3}, {4, 5}};
Matrix
// create wrappers for the data
m1 = new Matrix (m),
m2 = new Matrix (m),
m3 = new Matrix (m);
// rotate the matricies in various ways - all are O(1)
m1.RotateClockwise90 ();
m2.Rotate180 ();
m3.RotateAnitclockwise90 ();
// output the result of transforms
System.Diagnostics.Trace.WriteLine (m1.ToString ());
System.Diagnostics.Trace.WriteLine (m2.ToString ());
System.Diagnostics.Trace.WriteLine (m3.ToString ());
}
class Matrix
{
enum Rotation
{
None,
Clockwise90,
Clockwise180,
Clockwise270
}
public Matrix (int [,] matrix)
{
m_matrix = matrix;
m_rotation = Rotation.None;
}
// the transformation routines
public void RotateClockwise90 ()
{
m_rotation = (Rotation) (((int) m_rotation + 1) & 3);
}
public void Rotate180 ()
{
m_rotation = (Rotation) (((int) m_rotation + 2) & 3);
}
public void RotateAnitclockwise90 ()
{
m_rotation = (Rotation) (((int) m_rotation + 3) & 3);
}
// accessor property to make class look like a two dimensional array
public int this [int row, int column]
{
get
{
int
value = 0;
switch (m_rotation)
{
case Rotation.None:
value = m_matrix [row, column];
break;
case Rotation.Clockwise90:
value = m_matrix [m_matrix.GetUpperBound (0) - column, row];
break;
case Rotation.Clockwise180:
value = m_matrix [m_matrix.GetUpperBound (0) - row, m_matrix.GetUpperBound (1) - column];
break;
case Rotation.Clockwise270:
value = m_matrix [column, m_matrix.GetUpperBound (1) - row];
break;
}
return value;
}
set
{
switch (m_rotation)
{
case Rotation.None:
m_matrix [row, column] = value;
break;
case Rotation.Clockwise90:
m_matrix [m_matrix.GetUpperBound (0) - column, row] = value;
break;
case Rotation.Clockwise180:
m_matrix [m_matrix.GetUpperBound (0) - row, m_matrix.GetUpperBound (1) - column] = value;
break;
case Rotation.Clockwise270:
m_matrix [column, m_matrix.GetUpperBound (1) - row] = value;
break;
}
}
}
// creates a string with the matrix values
public override string ToString ()
{
int
num_rows = 0,
num_columns = 0;
switch (m_rotation)
{
case Rotation.None:
case Rotation.Clockwise180:
num_rows = m_matrix.GetUpperBound (0);
num_columns = m_matrix.GetUpperBound (1);
break;
case Rotation.Clockwise90:
case Rotation.Clockwise270:
num_rows = m_matrix.GetUpperBound (1);
num_columns = m_matrix.GetUpperBound (0);
break;
}
StringBuilder
output = new StringBuilder ();
output.Append ("{");
for (int row = 0 ; row <= num_rows ; ++row)
{
if (row != 0)
{
output.Append (", ");
}
output.Append ("{");
for (int column = 0 ; column <= num_columns ; ++column)
{
if (column != 0)
{
output.Append (", ");
}
output.Append (this [row, column].ToString ());
}
output.Append ("}");
}
output.Append ("}");
return output.ToString ();
}
int [,]
// the original matrix
m_matrix;
Rotation
// the current view of the matrix
m_rotation;
}
好的,我把手举起来,当旋转时,它实际上不会对原始数组做任何修改。但是,在面向对象系统中,只要对象看起来像是被旋转到类的客户端,这就无关紧要了。目前,Matrix类使用对原始数组数据的引用,因此改变m1的任何值也将改变m2和m3。对构造函数稍加更改,创建一个新数组并将值复制到该数组中,就可以将其整理出来。