受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。
[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]
就变成:
[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]
更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?
当前回答
在Eigen (c++)中:
Eigen::Matrix2d mat;
mat << 1, 2,
3, 4;
std::cout << mat << "\n\n";
Eigen::Matrix2d r_plus_90 = mat.transpose().rowwise().reverse();
std::cout << r_plus_90 << "\n\n";
Eigen::Matrix2d r_minus_90 = mat.transpose().colwise().reverse();
std::cout << r_minus_90 << "\n\n";
Eigen::Matrix2d r_180 = mat.colwise().reverse().rowwise().reverse(); // +180 same as -180
std::cout << r_180 << "\n\n";
输出:
1 2
3 4
3 1
4 2
2 4
1 3
4 3
2 1
其他回答
我只用一个循环就能做到。时间复杂度看起来像O(K)其中K是数组中的所有元素。 下面是我用JavaScript做的:
首先,我们用一个数组来表示n^2矩阵。然后,像这样迭代它:
/**
* Rotates matrix 90 degrees clockwise
* @param arr: the source array
* @param n: the array side (array is square n^2)
*/
function rotate (arr, n) {
var rotated = [], indexes = []
for (var i = 0; i < arr.length; i++) {
if (i < n)
indexes[i] = i * n + (n - 1)
else
indexes[i] = indexes[i - n] - 1
rotated[indexes[i]] = arr[i]
}
return rotated
}
基本上,我们转换源数组下标:
[0,1,2,3,4,5,6,7,8] => [2,5,8,1,4,7,0,3 6]
然后,使用这个转换后的索引数组,我们将实际值放在最终旋转的数组中。
下面是一些测试用例:
//n=3
rotate([
1, 2, 3,
4, 5, 6,
7, 8, 9], 3))
//result:
[7, 4, 1,
8, 5, 2,
9, 6, 3]
//n=4
rotate([
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16], 4))
//result:
[13, 9, 5, 1,
14, 10, 6, 2,
15, 11, 7, 3,
16, 12, 8, 4]
//n=5
rotate([
1, 2, 3, 4, 5,
6, 7, 8, 9, 10,
11, 12, 13, 14, 15,
16, 17, 18, 19, 20,
21, 22, 23, 24, 25], 5))
//result:
[21, 16, 11, 6, 1,
22, 17, 12, 7, 2,
23, 18, 13, 8, 3,
24, 19, 14, 9, 4,
25, 20, 15, 10, 5]
原地旋转不可能比O(n²)更快,原因是如果我们想旋转矩阵,我们必须至少一次触及所有n²元素,无论你实现什么算法。
正如我在上一篇文章中所说的,这里有一些c#代码,可以为任何大小的矩阵实现O(1)矩阵旋转。为了简洁性和可读性,没有错误检查或范围检查。代码:
static void Main (string [] args)
{
int [,]
// create an arbitrary matrix
m = {{0, 1}, {2, 3}, {4, 5}};
Matrix
// create wrappers for the data
m1 = new Matrix (m),
m2 = new Matrix (m),
m3 = new Matrix (m);
// rotate the matricies in various ways - all are O(1)
m1.RotateClockwise90 ();
m2.Rotate180 ();
m3.RotateAnitclockwise90 ();
// output the result of transforms
System.Diagnostics.Trace.WriteLine (m1.ToString ());
System.Diagnostics.Trace.WriteLine (m2.ToString ());
System.Diagnostics.Trace.WriteLine (m3.ToString ());
}
class Matrix
{
enum Rotation
{
None,
Clockwise90,
Clockwise180,
Clockwise270
}
public Matrix (int [,] matrix)
{
m_matrix = matrix;
m_rotation = Rotation.None;
}
// the transformation routines
public void RotateClockwise90 ()
{
m_rotation = (Rotation) (((int) m_rotation + 1) & 3);
}
public void Rotate180 ()
{
m_rotation = (Rotation) (((int) m_rotation + 2) & 3);
}
public void RotateAnitclockwise90 ()
{
m_rotation = (Rotation) (((int) m_rotation + 3) & 3);
}
// accessor property to make class look like a two dimensional array
public int this [int row, int column]
{
get
{
int
value = 0;
switch (m_rotation)
{
case Rotation.None:
value = m_matrix [row, column];
break;
case Rotation.Clockwise90:
value = m_matrix [m_matrix.GetUpperBound (0) - column, row];
break;
case Rotation.Clockwise180:
value = m_matrix [m_matrix.GetUpperBound (0) - row, m_matrix.GetUpperBound (1) - column];
break;
case Rotation.Clockwise270:
value = m_matrix [column, m_matrix.GetUpperBound (1) - row];
break;
}
return value;
}
set
{
switch (m_rotation)
{
case Rotation.None:
m_matrix [row, column] = value;
break;
case Rotation.Clockwise90:
m_matrix [m_matrix.GetUpperBound (0) - column, row] = value;
break;
case Rotation.Clockwise180:
m_matrix [m_matrix.GetUpperBound (0) - row, m_matrix.GetUpperBound (1) - column] = value;
break;
case Rotation.Clockwise270:
m_matrix [column, m_matrix.GetUpperBound (1) - row] = value;
break;
}
}
}
// creates a string with the matrix values
public override string ToString ()
{
int
num_rows = 0,
num_columns = 0;
switch (m_rotation)
{
case Rotation.None:
case Rotation.Clockwise180:
num_rows = m_matrix.GetUpperBound (0);
num_columns = m_matrix.GetUpperBound (1);
break;
case Rotation.Clockwise90:
case Rotation.Clockwise270:
num_rows = m_matrix.GetUpperBound (1);
num_columns = m_matrix.GetUpperBound (0);
break;
}
StringBuilder
output = new StringBuilder ();
output.Append ("{");
for (int row = 0 ; row <= num_rows ; ++row)
{
if (row != 0)
{
output.Append (", ");
}
output.Append ("{");
for (int column = 0 ; column <= num_columns ; ++column)
{
if (column != 0)
{
output.Append (", ");
}
output.Append (this [row, column].ToString ());
}
output.Append ("}");
}
output.Append ("}");
return output.ToString ();
}
int [,]
// the original matrix
m_matrix;
Rotation
// the current view of the matrix
m_rotation;
}
好的,我把手举起来,当旋转时,它实际上不会对原始数组做任何修改。但是,在面向对象系统中,只要对象看起来像是被旋转到类的客户端,这就无关紧要了。目前,Matrix类使用对原始数组数据的引用,因此改变m1的任何值也将改变m2和m3。对构造函数稍加更改,创建一个新数组并将值复制到该数组中,就可以将其整理出来。
一些人已经举了一些例子,其中涉及到创建一个新数组。
还有一些需要考虑的事情:
(a)不实际移动数据,只需以不同的方式遍历“旋转”的数组。
(b)就地轮换可能有点棘手。您需要一点空白的地方(大概相当于一行或一列的大小)。有一篇古老的ACM论文是关于进行原地转置的(http://doi.acm.org/10.1145/355719.355729),但是他们的示例代码是令人讨厌的充满goto的FORTRAN。
附录:
http://doi.acm.org/10.1145/355611.355612是另一种更优越的就地转置算法。
在JavaScript中实现dimple的+90伪代码(例如转置然后反转每一行):
function rotate90(a){
// transpose from http://www.codesuck.com/2012/02/transpose-javascript-array-in-one-line.html
a = Object.keys(a[0]).map(function (c) { return a.map(function (r) { return r[c]; }); });
// row reverse
for (i in a){
a[i] = a[i].reverse();
}
return a;
}