用JavaScript实现单例模式的最简单/最干净的方法是什么?
当前回答
JavaScript中的单例是使用模块模式和闭包实现的。
下面的代码是不言自明的
// Singleton example.
var singleton = (function() {
var instance;
function init() {
var privateVar1 = "this is a private variable";
var privateVar2 = "another var";
function pubMethod() {
// Accessing private variables from inside.
console.log(this.privateVar1);
console.log(this.privateVar2);
console.log("inside of a public method");
};
}
function getInstance() {
if (!instance) {
instance = init();
}
return instance;
};
return {
getInstance: getInstance
}
})();
var obj1 = singleton.getInstance();
var obj2 = singleton.getInstance();
console.log(obj1 === obj2); // Check for type and value.
其他回答
我从JavaScript模式中得到了这个例子 用编码和设计模式构建更好的应用程序一书(Stoyan Stefanov著)。如果你需要一些简单的实现类,比如单例对象,你可以使用一个直接函数,如下所示:
var ClassName;
(function() {
var instance;
ClassName = function ClassName() {
// If the private instance variable is already initialized, return a reference
if(instance) {
return instance;
}
// If the instance is not created, save a pointer of the original reference
// to the private instance variable.
instance = this;
// All constructor initialization will be here
// i.e.:
this.someProperty = 0;
this.someMethod = function() {
// Some action here
};
};
}());
你可以通过下面的测试用例来检查这个例子:
// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();
// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();
// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object
// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
&& obj_2.nothing && obj_2.everything); // Result true
// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0
// Changing property value
obj_1.someProperty = 1;
console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1
console.log(obj_1.constructor === ClassName); // Output true
这种方法通过了所有测试用例,而当使用原型扩展时,私有静态实现将失败(它可以被修复,但并不简单),而公共静态实现则不太可取,因为实例是公开给公众的。
jsFiddly demo.
class Singelton {
static #instance;
#testValue;
constructor() {
if (Singelton.#instance instanceof Singelton) {
return Singelton.#instance;
}
Singelton.#instance = this;
return Singelton.#instance;
}
get testValue() {
return this.#testValue;
}
set testValue(value) {
this.#testValue = value;
}
}
测试:
let x = new Singelton();
x.testValue = 123;
let y = new Singelton();
console.log({isSingelton: x === y, testValueFromY: y.testValue});
function Once() {
return this.constructor.instance || (this.constructor.instance = this);
}
function Application(name) {
let app = Once.call(this);
app.name = name;
return app;
}
如果你在上课:
class Once {
constructor() {
return this.constructor.instance || (this.constructor.instance = this);
}
}
class Application extends Once {
constructor(name) {
super();
this.name = name;
}
}
测试:
console.log(new Once() === new Once());
let app1 = new Application('Foobar');
let app2 = new Application('Barfoo');
console.log(app1 === app2);
console.log(app1.name); // Barfoo
我认为最干净的方法是:
var SingletonFactory = (function(){
function SingletonClass() {
//do stuff
}
var instance;
return {
getInstance: function(){
if (instance == null) {
instance = new SingletonClass();
// Hide the constructor so the returned object can't be new'd...
instance.constructor = null;
}
return instance;
}
};
})();
之后,可以调用函数as
var test = SingletonFactory.getInstance();
简单地使用类表达式:
const singleton = new (class {
hello() { return 'world'; }
})();
console.log(singleton.hello()); //=> world
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