用JavaScript实现单例模式的最简单/最干净的方法是什么?
当前回答
我从JavaScript模式中得到了这个例子 用编码和设计模式构建更好的应用程序一书(Stoyan Stefanov著)。如果你需要一些简单的实现类,比如单例对象,你可以使用一个直接函数,如下所示:
var ClassName;
(function() {
var instance;
ClassName = function ClassName() {
// If the private instance variable is already initialized, return a reference
if(instance) {
return instance;
}
// If the instance is not created, save a pointer of the original reference
// to the private instance variable.
instance = this;
// All constructor initialization will be here
// i.e.:
this.someProperty = 0;
this.someMethod = function() {
// Some action here
};
};
}());
你可以通过下面的测试用例来检查这个例子:
// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();
// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();
// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object
// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
&& obj_2.nothing && obj_2.everything); // Result true
// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0
// Changing property value
obj_1.someProperty = 1;
console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1
console.log(obj_1.constructor === ClassName); // Output true
这种方法通过了所有测试用例,而当使用原型扩展时,私有静态实现将失败(它可以被修复,但并不简单),而公共静态实现则不太可取,因为实例是公开给公众的。
jsFiddly demo.
其他回答
简单地使用类表达式:
const singleton = new (class {
hello() { return 'world'; }
})();
console.log(singleton.hello()); //=> world
我不确定我是否同意用模块模式来代替单例模式。我经常看到单例对象在完全没有必要的地方被使用和滥用,我确信模块模式填补了程序员使用单例对象的许多空白。然而,模块模式不是单例的。
模块模式:
var foo = (function () {
"use strict";
function aPrivateFunction() {}
return { aPublicFunction: function () {...}, ... };
}());
在模块模式中初始化的所有内容都在声明Foo时发生。此外,模块模式可用于初始化构造函数,然后可以多次实例化构造函数。虽然模块模式是许多工作的正确工具,但它并不等同于单例模式。
单例模式:
简式
var Foo = function () {
"use strict";
if (Foo._instance) {
// This allows the constructor to be called multiple times
// and refer to the same instance. Another option is to
// throw an error.
return Foo._instance;
}
Foo._instance = this;
// Foo initialization code
};
Foo.getInstance = function () {
"use strict";
return Foo._instance || new Foo();
}
长格式,使用模块模式
var Foo = (function () {
"use strict";
var instance; //prevent modification of "instance" variable
function Singleton() {
if (instance) {
return instance;
}
instance = this;
//Singleton initialization code
}
// Instance accessor
Singleton.getInstance = function () {
return instance || new Singleton();
}
return Singleton;
}());
在我提供的两个版本的单例模式中,构造函数本身都可以用作访问器:
var a,
b;
a = new Foo(); // Constructor initialization happens here
b = new Foo();
console.log(a === b); //true
如果你不习惯这样使用构造函数,你可以在If (instance)语句中抛出一个错误,并坚持使用长形式:
var a,
b;
a = Foo.getInstance(); // Constructor initialization happens here
b = Foo.getInstance();
console.log(a === b); // true
我还应该提到,单例模式很适合隐式构造函数模式:
function Foo() {
if (Foo._instance) {
return Foo._instance;
}
// If the function wasn't called as a constructor,
// call it as a constructor and return the result
if (!(this instanceof Foo)) {
return new Foo();
}
Foo._instance = this;
}
var f = new Foo(); // Calls Foo as a constructor
-or-
var f = Foo(); // Also calls Foo as a constructor
我喜欢将单例模式和模块模式结合起来使用,并将初始化时分支与Global NS检查结合起来使用,并将它们包装在一个闭包中。
在初始化单例后环境不会改变的情况下,使用立即调用的object-literal来返回一个充满实用程序的模块,该模块将持续一段时间。
我没有传递任何依赖项,只是在它们自己的小世界中调用单例对象——唯一的目标是:为事件绑定/解绑定创建一个实用程序模块(设备方向/方向变化也可以在这种情况下工作)。
window.onload = ( function( _w ) {
console.log.apply( console, ['it', 'is', 'on'] );
( {
globalNS : function() {
var nameSpaces = ["utils", "eventUtils"],
nsLength = nameSpaces.length,
possibleNS = null;
outerLoop:
for ( var i = 0; i < nsLength; i++ ) {
if ( !window[nameSpaces[i]] ) {
window[nameSpaces[i]] = this.utils;
break outerLoop;
};
};
},
utils : {
addListener : null,
removeListener : null
},
listenerTypes : {
addEvent : function( el, type, fn ) {
el.addEventListener( type, fn, false );
},
removeEvent : function( el, type, fn ) {
el.removeEventListener( type, fn, false );
},
attachEvent : function( el, type, fn ) {
el.attachEvent( 'on'+type, fn );
},
detatchEvent : function( el, type, fn ) {
el.detachEvent( 'on'+type, fn );
}
},
buildUtils : function() {
if ( typeof window.addEventListener === 'function' ) {
this.utils.addListener = this.listenerTypes.addEvent;
this.utils.removeListener = this.listenerTypes.removeEvent;
} else {
this.utils.attachEvent = this.listenerTypes.attachEvent;
this.utils.removeListener = this.listenerTypes.detatchEvent;
};
this.globalNS();
},
init : function() {
this.buildUtils();
}
} ).init();
} ( window ) );
这个知识是基于我正在学习Java,虽然Java和Javascript是不同的,但单例的概念和Java如何做到这一点是一样的。在我看来,JS的类样式本身是干净的,而不是var初始化。
class Singleton {
// use hashtag which entails that the variable can only be accessed from self scope
static #instance = null;
static getInstance() {
if (this.#instance === null) this.#instance = new Singleton();
return this.#instance;
}
// some class property
hello = 'world';
// or initialize the variable in the constructor, depend on your preference
constructor() {
// this.hello = 'world';
}
/* you can also add parameters on the constructor & getInstance
* e.g.
* static getInstance(param1, param2) {...new Singleton(param1, param2)}
* constructor(param1, param2) {...}
*/
}
// this is the same code for java and normal way for singleton for class
// just use static so you can get instance
// testing the singleton
var s1,s2;
s1 = Singleton.getInstance();
s2 = Singleton.getInstance();
// you cannot access the property, immediately
if (Singleton.hello === undefined) console.log('getInstance so you can access this');
console.log(s1.hello);
// result: "world"
console.log(s2.hello);
// result: "world"
// set the value of Singleton object
s2.hello = "hi";
console.log(s1.hello);
// result: "hi"
console.log(s2.hello);
// result: "hi"
// this is just an evidence which means that they are the same even in property level
if (s1 === s2) console.log("S1 & S2 is the same object");
// result: "S1 & S2 is the same object"
// don't use something like `var s1 = new Singleton();`
// this will defeat your purpose of just (1 object), one instance of class
另一种方法-只是确保类不能再新的。
这样,您就可以使用instanceof op。此外,您还可以使用原型链来继承类。这是一个普通的课程,但是你不能去学。如果你想获取实例,只需使用getInstance:
function CA()
{
if(CA.instance)
{
throw new Error('can not new this class');
}
else
{
CA.instance = this;
}
}
/**
* @protected
* @static
* @type {CA}
*/
CA.instance = null;
/* @static */
CA.getInstance = function()
{
return CA.instance;
}
CA.prototype =
/** @lends CA# */
{
func: function(){console.log('the func');}
}
// Initialise the instance
new CA();
// Test here
var c = CA.getInstance()
c.func();
console.assert(c instanceof CA)
// This will fail
var b = new CA();
如果不想公开实例成员,只需将其放入闭包中。
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