我想用c#将一个目录的全部内容从一个位置复制到另一个位置。

使用System似乎没有办法做到这一点。没有大量递归的IO类。

如果我们添加对Microsoft的引用,VB中有一个方法可以使用。VisualBasic:

new Microsoft.VisualBasic.Devices.Computer().
    FileSystem.CopyDirectory( sourceFolder, outputFolder );

这似乎是一个相当丑陋的黑客。有没有更好的办法?


当前回答

递归复制文件夹而不递归,以避免堆栈溢出。

public static void CopyDirectory(string source, string target)
{
    var stack = new Stack<Folders>();
    stack.Push(new Folders(source, target));

    while (stack.Count > 0)
    {
        var folders = stack.Pop();
        Directory.CreateDirectory(folders.Target);
        foreach (var file in Directory.GetFiles(folders.Source, "*.*"))
        {
            File.Copy(file, Path.Combine(folders.Target, Path.GetFileName(file)));
        }

        foreach (var folder in Directory.GetDirectories(folders.Source))
        {
            stack.Push(new Folders(folder, Path.Combine(folders.Target, Path.GetFileName(folder))));
        }
    }
}

public class Folders
{
    public string Source { get; private set; }
    public string Target { get; private set; }

    public Folders(string source, string target)
    {
        Source = source;
        Target = target;
    }
}

其他回答

对于UWP和Winui 3 (WindowsAppSdk)使用Async API:

public async Task CopyAsync(StorageFolder source, StorageFolder dest)
{
    foreach (var item in await source.GetItemsAsync())

        if (item is StorageFile file)
            await file.CopyAsync(dest);

        else if (item is StorageFolder folder)
            await CopyAsync(folder, await dest.CreateFolderAsync(folder.Name, CreationCollisionOption.OpenIfExists));
}

tboswell的替换证明版本(这是弹性的重复模式在文件路径)

public static void copyAll(string SourcePath , string DestinationPath )
{
   //Now Create all of the directories
   foreach (string dirPath in Directory.GetDirectories(SourcePath, "*", SearchOption.AllDirectories))
      Directory.CreateDirectory(Path.Combine(DestinationPath ,dirPath.Remove(0, SourcePath.Length ))  );

   //Copy all the files & Replaces any files with the same name
   foreach (string newPath in Directory.GetFiles(SourcePath, "*.*",  SearchOption.AllDirectories))
      File.Copy(newPath, Path.Combine(DestinationPath , newPath.Remove(0, SourcePath.Length)) , true);
    }

抱歉之前的代码,它仍然有bug:((成为最快枪问题的猎物)。这里是测试和工作。键是SearchOption。AllDirectories,这消除了显式递归的需要。

string path = "C:\\a";
string[] dirs = Directory.GetDirectories(path, "*.*", SearchOption.AllDirectories);
string newpath = "C:\\x";
try
{
    Directory.CreateDirectory(newpath);
}
catch (IOException ex)
{
    Console.WriteLine(ex.Message);
}
for (int j = 0; j < dirs.Length; j++)
{
    try
    {
        Directory.CreateDirectory(dirs[j].Replace(path, newpath));
    }
    catch (IOException ex)
    {
        Console.WriteLine(ex.Message);
    }
}

string[] files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
for (int j = 0; j < files.Length; j++)            
{
    try
    {
        File.Copy(files[j], files[j].Replace(path, newpath));
    }
    catch (IOException ex)
    {
        Console.WriteLine(ex.Message);
    }
}

一个只有一个循环复制所有文件夹和文件的变体:

foreach (var f in Directory.GetFileSystemEntries(path, "*", SearchOption.AllDirectories))
{
    var output = Regex.Replace(f, @"^" + path, newPath);
    if (File.Exists(f)) File.Copy(f, output, true);
    else Directory.CreateDirectory(output);
}

只是想加上我的版本。它可以处理目录和文件,如果目标文件存在,则可以覆盖或跳过。

public static void Copy(
    string source,
    string destination,
    string pattern = "*",
    bool includeSubFolders = true,
    bool overwrite = true,
    bool overwriteOnlyIfSourceIsNewer = false)
{
    if (File.Exists(source))
    {
        // Source is a file, copy and leave
        CopyFile(source, destination);
        return;
    }

    if (!Directory.Exists(source))
    {
        throw new DirectoryNotFoundException($"Source directory does not exists: `{source}`");
    }

    var files = Directory.GetFiles(
        source,
        pattern,
        includeSubFolders ?
            SearchOption.AllDirectories :
            SearchOption.TopDirectoryOnly);

    foreach (var file in files)
    {
        var newFile = file.Replace(source, destination);
        CopyFile(file, newFile, overwrite, overwriteOnlyIfSourceIsNewer);
    }
}

private static void CopyFile(
    string source,
    string destination,
    bool overwrite = true,
    bool overwriteIfSourceIsNewer = false)
{
    if (!overwrite && File.Exists(destination))
    {
        return;
    }

    if (overwriteIfSourceIsNewer && File.Exists(destination))
    {
        var sourceLastModified = File.GetLastWriteTimeUtc(source);
        var destinationLastModified = File.GetLastWriteTimeUtc(destination);
        if (sourceLastModified <= destinationLastModified)
        {
            return;
        }

        CreateDirectory(destination);
        File.Copy(source, destination, overwrite);
        return;
    }

    CreateDirectory(destination);
    File.Copy(source, destination, overwrite);
}

private static void CreateDirectory(string filePath)
{
    var targetDirectory = Path.GetDirectoryName(filePath);
    if (targetDirectory != null && !Directory.Exists(targetDirectory))
    {
        Directory.CreateDirectory(targetDirectory);
    }
}