我如何确定两条直线是否相交,如果相交,在x,y点处?
当前回答
人们似乎对Gavin的答案很感兴趣,cortijon在评论中提出了一个javascript版本,iMalc提供了一个计算量略少的版本。一些人指出了各种代码建议的缺点,另一些人则评论了一些代码建议的效率。
iMalc通过Gavin的答案提供的算法是我目前在一个javascript项目中使用的算法,我只是想在这里提供一个清理过的版本,如果它可以帮助到任何人的话。
// Some variables for reuse, others may do this differently
var p0x, p1x, p2x, p3x, ix,
p0y, p1y, p2y, p3y, iy,
collisionDetected;
// do stuff, call other functions, set endpoints...
// note: for my purpose I use |t| < |d| as opposed to
// |t| <= |d| which is equivalent to 0 <= t < 1 rather than
// 0 <= t <= 1 as in Gavin's answer - results may vary
var lineSegmentIntersection = function(){
var d, dx1, dx2, dx3, dy1, dy2, dy3, s, t;
dx1 = p1x - p0x; dy1 = p1y - p0y;
dx2 = p3x - p2x; dy2 = p3y - p2y;
dx3 = p0x - p2x; dy3 = p0y - p2y;
collisionDetected = 0;
d = dx1 * dy2 - dx2 * dy1;
if(d !== 0){
s = dx1 * dy3 - dx3 * dy1;
if((s <= 0 && d < 0 && s >= d) || (s >= 0 && d > 0 && s <= d)){
t = dx2 * dy3 - dx3 * dy2;
if((t <= 0 && d < 0 && t > d) || (t >= 0 && d > 0 && t < d)){
t = t / d;
collisionDetected = 1;
ix = p0x + t * dx1;
iy = p0y + t * dy1;
}
}
}
};
其他回答
我试过其中一些答案,但它们对我不起作用(对不起伙计们);在网上搜索之后,我找到了这个。
对他的代码做了一点修改,我现在有了这个函数,它将返回交点,如果没有找到交点,它将返回- 1,1。
Public Function intercetion(ByVal ax As Integer, ByVal ay As Integer, ByVal bx As Integer, ByVal by As Integer, ByVal cx As Integer, ByVal cy As Integer, ByVal dx As Integer, ByVal dy As Integer) As Point
'// Determines the intersection point of the line segment defined by points A and B
'// with the line segment defined by points C and D.
'//
'// Returns YES if the intersection point was found, and stores that point in X,Y.
'// Returns NO if there is no determinable intersection point, in which case X,Y will
'// be unmodified.
Dim distAB, theCos, theSin, newX, ABpos As Double
'// Fail if either line segment is zero-length.
If ax = bx And ay = by Or cx = dx And cy = dy Then Return New Point(-1, -1)
'// Fail if the segments share an end-point.
If ax = cx And ay = cy Or bx = cx And by = cy Or ax = dx And ay = dy Or bx = dx And by = dy Then Return New Point(-1, -1)
'// (1) Translate the system so that point A is on the origin.
bx -= ax
by -= ay
cx -= ax
cy -= ay
dx -= ax
dy -= ay
'// Discover the length of segment A-B.
distAB = Math.Sqrt(bx * bx + by * by)
'// (2) Rotate the system so that point B is on the positive X axis.
theCos = bx / distAB
theSin = by / distAB
newX = cx * theCos + cy * theSin
cy = cy * theCos - cx * theSin
cx = newX
newX = dx * theCos + dy * theSin
dy = dy * theCos - dx * theSin
dx = newX
'// Fail if segment C-D doesn't cross line A-B.
If cy < 0 And dy < 0 Or cy >= 0 And dy >= 0 Then Return New Point(-1, -1)
'// (3) Discover the position of the intersection point along line A-B.
ABpos = dx + (cx - dx) * dy / (dy - cy)
'// Fail if segment C-D crosses line A-B outside of segment A-B.
If ABpos < 0 Or ABpos > distAB Then Return New Point(-1, -1)
'// (4) Apply the discovered position to line A-B in the original coordinate system.
'*X=Ax+ABpos*theCos
'*Y=Ay+ABpos*theSin
'// Success.
Return New Point(ax + ABpos * theCos, ay + ABpos * theSin)
End Function
问题C:如何检测两条线段是否相交?
我也搜索过同样的话题,但我对答案并不满意。所以我写了一篇文章,非常详细地解释了如何检查两条线段是否与大量图像相交。这是完整的(并经过测试的)java代码。
以下是这篇文章,截取了最重要的部分:
检查线段a是否与线段b相交的算法如下所示:
什么是边界框?下面是两个线段的边界框:
如果两个边界框都有交点,则移动线段a,使其中一点在(0|0)处。现在你有了一条经过a定义的原点的直线,现在以同样的方式移动线段b,检查线段b的新点是否在直线a的不同两侧。如果是这样,则反过来检查。如果也是这样,线段相交。如果不相交,它们就不相交。
问题A:两条线段在哪里相交?
你知道两条线段a和b相交。如果你不知道,用我在C题中给你的工具检查一下。
现在你可以通过一些情况,并得到解决与七年级数学(见代码和交互示例)。
问题B:你如何检测两条线是否相交?
假设点A = (x1, y1)点B = (x2, y2) C = (x_3, y_3) D = (x_4, y_4) 第一行由AB定义(A != B),第二行由CD定义(C != D)。
function doLinesIntersect(AB, CD) {
if (x1 == x2) {
return !(x3 == x4 && x1 != x3);
} else if (x3 == x4) {
return true;
} else {
// Both lines are not parallel to the y-axis
m1 = (y1-y2)/(x1-x2);
m2 = (y3-y4)/(x3-x4);
return m1 != m2;
}
}
问题D:两条直线在哪里相交?
检查问题B,它们是否相交。
直线a和b由每条直线上的两个点定义。 你基本上可以用和问题A相同的逻辑。
曾经在这里被接受的答案是不正确的(它已经被不接受了,所以万岁!)它不能正确地消除所有非交点。简单地说,它可能有效,但也可能失败,特别是在0和1被认为对h有效的情况下。
考虑以下情况:
直线(4,1)-(5,1)和(0,0)-(0,2)
这两条垂线显然不重叠。
= (4,1) B =(5、1) C = (0, 0) D = (0, 2) E = (1) - (4,1) = (1,0) F = (0, 2) - (0, 0) = (0, 2) P = (0, 1) h =((4,1) -(0, 0))点(0,1)/((0,2)点(0,1))= 0
根据上面的答案,这两条线段在端点处相遇(值为0和1)。该端点为:
(0, 0) + (0, 2) * 0 = (0, 0)
So, apparently the two line segments meet at (0,0), which is on line CD, but not on line AB. So what is going wrong? The answer is that the values of 0 and 1 are not valid and only sometimes HAPPEN to correctly predict endpoint intersection. When the extension of one line (but not the other) would meet the line segment, the algorithm predicts an intersection of line segments, but this is not correct. I imagine that by testing starting with AB vs CD and then also testing with CD vs AB, this problem would be eliminated. Only if both fall between 0 and 1 inclusively can they be said to intersect.
如果你必须预测端点,我建议使用向量叉乘法。
-Dan
这个解决方案可能会有所帮助
public static float GetLineYIntesept(PointF p, float slope)
{
return p.Y - slope * p.X;
}
public static PointF FindIntersection(PointF line1Start, PointF line1End, PointF line2Start, PointF line2End)
{
float slope1 = (line1End.Y - line1Start.Y) / (line1End.X - line1Start.X);
float slope2 = (line2End.Y - line2Start.Y) / (line2End.X - line2Start.X);
float yinter1 = GetLineYIntesept(line1Start, slope1);
float yinter2 = GetLineYIntesept(line2Start, slope2);
if (slope1 == slope2 && yinter1 != yinter2)
return PointF.Empty;
float x = (yinter2 - yinter1) / (slope1 - slope2);
float y = slope1 * x + yinter1;
return new PointF(x, y);
}
这是基于Gareth Ree的回答。它还返回线段重叠的情况。用c++编写的V是一个简单的向量类。其中二维中两个向量的外积返回一个标量。通过了学校自动测试系统的测试。
//Required input point must be colinear with the line
bool on_segment(const V& p, const LineSegment& l)
{
//If a point is on the line, the sum of the vectors formed by the point to the line endpoints must be equal
V va = p - l.pa;
V vb = p - l.pb;
R ma = va.magnitude();
R mb = vb.magnitude();
R ml = (l.pb - l.pa).magnitude();
R s = ma + mb;
bool r = s <= ml + epsilon;
return r;
}
//Compute using vector math
// Returns 0 points if the lines do not intersect or overlap
// Returns 1 point if the lines intersect
// Returns 2 points if the lines overlap, contain the points where overlapping start starts and stop
std::vector<V> intersect(const LineSegment& la, const LineSegment& lb)
{
std::vector<V> r;
//http://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
V oa, ob, da, db; //Origin and direction vectors
R sa, sb; //Scalar values
oa = la.pa;
da = la.pb - la.pa;
ob = lb.pa;
db = lb.pb - lb.pa;
if (da.cross(db) == 0 && (ob - oa).cross(da) == 0) //If colinear
{
if (on_segment(lb.pa, la) && on_segment(lb.pb, la))
{
r.push_back(lb.pa);
r.push_back(lb.pb);
dprintf("colinear, overlapping\n");
return r;
}
if (on_segment(la.pa, lb) && on_segment(la.pb, lb))
{
r.push_back(la.pa);
r.push_back(la.pb);
dprintf("colinear, overlapping\n");
return r;
}
if (on_segment(la.pa, lb))
r.push_back(la.pa);
if (on_segment(la.pb, lb))
r.push_back(la.pb);
if (on_segment(lb.pa, la))
r.push_back(lb.pa);
if (on_segment(lb.pb, la))
r.push_back(lb.pb);
if (r.size() == 0)
dprintf("colinear, non-overlapping\n");
else
dprintf("colinear, overlapping\n");
return r;
}
if (da.cross(db) == 0 && (ob - oa).cross(da) != 0)
{
dprintf("parallel non-intersecting\n");
return r;
}
//Math trick db cross db == 0, which is a single scalar in 2D.
//Crossing both sides with vector db gives:
sa = (ob - oa).cross(db) / da.cross(db);
//Crossing both sides with vector da gives
sb = (oa - ob).cross(da) / db.cross(da);
if (0 <= sa && sa <= 1 && 0 <= sb && sb <= 1)
{
dprintf("intersecting\n");
r.push_back(oa + da * sa);
return r;
}
dprintf("non-intersecting, non-parallel, non-colinear, non-overlapping\n");
return r;
}