我有一个应用程序,我正在寻找一个文本文件,如果对文件做了任何更改,我使用OnChanged事件处理程序来处理事件。我正在使用NotifyFilters。LastWriteTime,但是事件仍然被触发两次。这是代码。

public void Initialize()
{
   FileSystemWatcher _fileWatcher = new FileSystemWatcher();
  _fileWatcher.Path = "C:\\Folder";
  _fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
  _fileWatcher.Filter = "Version.txt";
  _fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
  _fileWatcher.EnableRaisingEvents = true;
}

private void OnChanged(object source, FileSystemEventArgs e)
{
   .......
}

在我的情况下,OnChanged被调用两次,当我改变文本文件version.txt并保存它。


当前回答

FileSystemWatcher中的任何重复的OnChanged事件都可以通过检查File来检测和丢弃。GetLastWriteTime文件的时间戳。像这样:

DateTime lastRead = DateTime.MinValue;

void OnChanged(object source, FileSystemEventArgs a)
{
    DateTime lastWriteTime = File.GetLastWriteTime(uri);
    if (lastWriteTime != lastRead)
    {
        doStuff();
        lastRead = lastWriteTime;
    }
    // else discard the (duplicated) OnChanged event
}

其他回答

很抱歉挖了坟墓,但我已经与这个问题斗争了一段时间,终于想出了一种方法来处理这些多重发射事件。我想要感谢这篇文章中的每一个人,因为我在与这个问题作斗争时已经在许多参考文献中使用了它。

这是我的完整代码。它使用字典来跟踪文件最后一次写入的日期和时间。它比较该值,如果值相同,则抑制事件。然后在启动新线程后设置该值。

using System.Threading; // used for backgroundworker
using System.Diagnostics; // used for file information
private static IDictionary<string, string> fileModifiedTable = new Dictionary<string, string>(); // used to keep track of our changed events

private void fswFileWatch_Changed( object sender, FileSystemEventArgs e )
    {
        try
        {
           //check if we already have this value in our dictionary.
            if ( fileModifiedTable.TryGetValue( e.FullPath, out sEmpty ) )
            {              
                //compare timestamps      
                if ( fileModifiedTable[ e.FullPath ] != File.GetLastWriteTime( e.FullPath ).ToString() )
                {        
                    //lock the table                
                    lock ( fileModifiedTable )
                    {
                        //make sure our file is still valid
                        if ( File.Exists( e.FullPath ) )
                        {                               
                            // create a new background worker to do our task while the main thread stays awake. Also give it do work and work completed handlers
                            BackgroundWorker newThreadWork = new BackgroundWorker();
                            newThreadWork.DoWork += new DoWorkEventHandler( bgwNewThread_DoWork );
                            newThreadWork.RunWorkerCompleted += new RunWorkerCompletedEventHandler( bgwNewThread_RunWorkerCompleted );

                            // capture the path
                            string eventFilePath = e.FullPath;
                            List<object> arguments = new List<object>();

                            // add arguments to pass to the background worker
                            arguments.Add( eventFilePath );
                            arguments.Add( newEvent.File_Modified );

                            // start the new thread with the arguments
                            newThreadWork.RunWorkerAsync( arguments );

                            fileModifiedTable[ e.FullPath ] = File.GetLastWriteTime( e.FullPath ).ToString(); //update the modified table with the new timestamp of the file.
                            FILE_MODIFIED_FLAG.WaitOne(); // wait for the modified thread to complete before firing the next thread in the event multiple threads are being worked on.
                        }
                    }
                }
            }
        }
        catch ( IOException IOExcept )
        {
            //catch any errors
            postError( IOExcept, "fswFileWatch_Changed" );
        }
    }

事件如果没有问,这是一个遗憾,没有现成的解决方案样本f#。 要解决这个问题,这里有我的方法,因为我可以,而且f#是一种很棒的。net语言。

使用FSharp.Control.Reactive包过滤掉重复的事件,它只是响应式扩展的f#包装器。所有这些都可以针对全框架或netstandard2.0:

let createWatcher path filter () =
    new FileSystemWatcher(
        Path = path,
        Filter = filter,
        EnableRaisingEvents = true,
        SynchronizingObject = null // not needed for console applications
    )

let createSources (fsWatcher: FileSystemWatcher) =
    // use here needed events only. 
    // convert `Error` and `Renamed` events to be merded
    [| fsWatcher.Changed :> IObservable<_>
       fsWatcher.Deleted :> IObservable<_>
       fsWatcher.Created :> IObservable<_>
       //fsWatcher.Renamed |> Observable.map renamedToNeeded
       //fsWatcher.Error   |> Observable.map errorToNeeded
    |] |> Observable.mergeArray

let handle (e: FileSystemEventArgs) =
    printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath 

let watch path filter throttleTime =
    // disposes watcher if observer subscription is disposed
    Observable.using (createWatcher path filter) createSources
    // filter out multiple equal events
    |> Observable.distinctUntilChanged
    // filter out multiple Changed
    |> Observable.throttle throttleTime
    |> Observable.subscribe handle

[<EntryPoint>]
let main _args =
    let path = @"C:\Temp\WatchDir"
    let filter = "*.zip"
    let throttleTime = TimeSpan.FromSeconds 10.
    use _subscription = watch path filter throttleTime
    System.Console.ReadKey() |> ignore
    0 // return an integer exit code

我已经在我的委托中使用以下策略“修复”了这个问题:

// fsw_ is the FileSystemWatcher instance used by my application.

private void OnDirectoryChanged(...)
{
   try
   {
      fsw_.EnableRaisingEvents = false;

      /* do my stuff once asynchronously */
   }

   finally
   {
      fsw_.EnableRaisingEvents = true;
   }
}

很多答案都令人震惊,真的。 这里有一些代码从我的XanderUI控件库修复这个问题。

private void OnChanged(object sender, FilesystemEventArgs e)
{
    if (FSWatcher.IncludeSubdirectories == true)
    {
        if (File.Exists(e.FullPath)) { DO YOUR FILE CHANGE STUFF HERE... }
    }
    else DO YOUR DIRECTORY CHANGE STUFF HERE...
}

试试这个,效果很好

  private static readonly FileSystemWatcher Watcher = new FileSystemWatcher();
    static void Main(string[] args)
    {
        Console.WriteLine("Watching....");

        Watcher.Path = @"D:\Temp\Watcher";
        Watcher.Changed += OnChanged;
        Watcher.EnableRaisingEvents = true;
        Console.ReadKey();
    }

    static void OnChanged(object sender, FileSystemEventArgs e)
    {
        try
        {
            Watcher.Changed -= OnChanged;
            Watcher.EnableRaisingEvents = false;
            Console.WriteLine($"File Changed. Name: {e.Name}");
        }
        catch (Exception exception)
        {
            Console.WriteLine(exception);
        }
        finally
        {
            Watcher.Changed += OnChanged;
            Watcher.EnableRaisingEvents = true;
        }
    }