这个问题已经在c# /. net上下文中提出过了。
现在我想学习c++中结构体和类的区别。请讨论在OO设计中选择一种或另一种的技术差异以及原因。
我将从一个明显的区别开始:
如果没有指定public:或private:,结构体的成员默认为public;默认情况下,类的成员是私有的。
我敢肯定,在c++规范的晦涩角落里还会发现其他不同之处。
这个问题已经在c# /. net上下文中提出过了。
现在我想学习c++中结构体和类的区别。请讨论在OO设计中选择一种或另一种的技术差异以及原因。
我将从一个明显的区别开始:
如果没有指定public:或private:,结构体的成员默认为public;默认情况下,类的成员是私有的。
我敢肯定,在c++规范的晦涩角落里还会发现其他不同之处。
当前回答
我发现了另一个不同。如果在类中没有定义构造函数,编译器将定义一个。但是在struct中,如果你没有定义构造函数,编译器也不会定义构造函数。因此,在某些情况下,我们确实不需要构造函数,struct是一个更好的选择(性能技巧)。 对不起,我的英语不好。
其他回答
. In classes all the members by default are private but in structure members are public by default. There is no term like constructor and destructor for structs, but for class compiler creates default if you don't provide. Sizeof empty structure is 0 Bytes wer as Sizeof empty class is 1 Byte The struct default access type is public. A struct should typically be used for grouping data. The class default access type is private, and the default mode for inheritance is private. A class should be used for grouping data and methods that operate on that data. In short, the convention is to use struct when the purpose is to group data, and use classes when we require data abstraction and, perhaps inheritance. In C++ structures and classes are passed by value, unless explicitly de-referenced. In other languages classes and structures may have distinct semantics - ie. objects (instances of classes) may be passed by reference and structures may be passed by value. Note: There are comments associated with this question. See the discussion page to add to the conversation.
默认情况下,用关键字class定义的类的成员为private。用关键字struct(或union)定义的类的成员默认是公共的。 在基类没有访问说明符的情况下,当派生类声明为struct时假定为public,当类声明为class时假定为private。 你可以使用模板<类T>,但不能使用模板<结构T>。
还要注意,c++标准允许将类型前向声明为struct,然后在声明类型时使用class,反之亦然。同样,std::is_class<Y>::value对于Y是一个结构和类是true,但是对于枚举类是false。
引用c++ FAQ,
[7.8] What's the difference between the keywords struct and class? The members and base classes of a struct are public by default, while in class, they default to private. Note: you should make your base classes explicitly public, private, or protected, rather than relying on the defaults. Struct and class are otherwise functionally equivalent. OK, enough of that squeaky clean techno talk. Emotionally, most developers make a strong distinction between a class and a struct. A struct simply feels like an open pile of bits with very little in the way of encapsulation or functionality. A class feels like a living and responsible member of society with intelligent services, a strong encapsulation barrier, and a well defined interface. Since that's the connotation most people already have, you should probably use the struct keyword if you have a class that has very few methods and has public data (such things do exist in well designed systems!), but otherwise you should probably use the class keyword.
类的成员默认为private。Struct的成员默认为public。除此之外,没有其他区别。还有这个问题。
其他答案提到了private/public默认值(但请注意,struct是类是struct;它们不是两个不同的项目,只是同一项目的两种定义方式)。
值得注意的是(特别是因为请求者提到“非托管”c++,所以很可能正在使用msvc++),在某些情况下,如果一个类用class声明,然后用struct定义(或者可能相反),visualc++会抱怨,尽管标准说这是完全合法的。