给定以下代码:
import SwiftUI
struct ContentView: View {
var body: some View {
VStack(alignment: .leading) {
Text("Title")
.font(.title)
Text("Content")
.lineLimit(nil)
.font(.body)
Spacer()
}
.background(Color.red)
}
}
#if DEBUG
struct ContentView_Previews : PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
它的结果是这个接口:
我怎样才能使VStack填充屏幕的宽度,即使标签/文本组件不需要全宽度?
我发现的一个技巧是在结构中插入一个空的HStack,如下所示:
VStack(alignment: .leading) {
HStack {
Spacer()
}
Text("Title")
.font(.title)
Text("Content")
.lineLimit(nil)
.font(.body)
Spacer()
}
产生所需的设计:
有没有更好的办法?
这里有另一种方法可以节省你的项目时间:
与其他不可重用的答案相比,代码和可重用性要少得多!
extension View {
var maxedOut: some View {
return Color.clear
.overlay(self, alignment: .center)
}
func maxedOut(color: Color = Color.clear, alignment: Alignment = Alignment.center) -> some View {
return color
.overlay(self, alignment: alignment)
}
}
用例:
struct ContentView: View {
var body: some View {
Text("Hello, World!")
.maxedOut
.background(Color.blue)
Text("Hello, World!")
.maxedOut(color: Color.red)
}
}
这里有另一种方法可以节省你的项目时间:
与其他不可重用的答案相比,代码和可重用性要少得多!
extension View {
var maxedOut: some View {
return Color.clear
.overlay(self, alignment: .center)
}
func maxedOut(color: Color = Color.clear, alignment: Alignment = Alignment.center) -> some View {
return color
.overlay(self, alignment: alignment)
}
}
用例:
struct ContentView: View {
var body: some View {
Text("Hello, World!")
.maxedOut
.background(Color.blue)
Text("Hello, World!")
.maxedOut(color: Color.red)
}
}
方法1 ->使用MaxWidth和MaxHeight
import SwiftUI
struct SomeView: View {
var body: some View {
VStack {
Text("Hello, World!")
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(.red)
}
}
struct SomeView_Previews: PreviewProvider {
static var previews: some View {
SomeView()
}
}
方法2 ->使用主屏幕边界
import SwiftUI
struct SomeView: View {
var body: some View {
VStack {
Text("Hello, World!")
}
.frame(maxWidth: UIScreen.main.bounds.width, maxHeight: UIScreen.main.bounds.height)
.background(.red)
}
}
struct SomeView_Previews: PreviewProvider {
static var previews: some View {
SomeView()
}
}
方法3 ->使用几何阅读器
import SwiftUI
struct SomeView: View {
var body: some View {
GeometryReader { geometryReader in
VStack {
Text("Hello, World!")
}
.frame(maxWidth: geometryReader.size.width, maxHeight: geometryReader.size.height)
.background(.red)
}
}
}
struct SomeView_Previews: PreviewProvider {
static var previews: some View {
SomeView()
}
}
方法4 ->使用间隔
import SwiftUI
struct SomeView: View {
var body: some View {
VStack {
Text("Hello, World!")
HStack{
Spacer()
}
Spacer()
}
.background(.red)
}
}
struct SomeView_Previews: PreviewProvider {
static var previews: some View {
SomeView()
}
}