是否有一个聪明的(即优化)方法重命名一个关键在javascript对象?

一种非优化的方式是:

o[ new_key ] = o[ old_key ];
delete o[ old_key ];

当前回答

使用对象解构和展开运算符的变体:

const old_obj = {
    k1: `111`,
    k2: `222`,
    k3: `333`
};    

// destructuring, with renaming. The variable 'rest' will hold those values not assigned to kA, kB, or kC.
const {
    k1: kA, 
    k2: kB, 
    k3: kC,
    ...rest
} = old_obj;
    

// now create a new object, with the renamed properties kA, kB, kC; 
// spread the remaining original properties in the 'rest' variable
const newObj = {kA, kB, kC, ...rest};

对于一个键,这可以很简单:

const { k1: kA, ...rest } = old_obj;
const new_obj = { kA, ...rest }

你也可能喜欢更“传统”的风格:

const { k1, ...rest } = old_obj
const new_obj = { kA: k1, ...rest}

其他回答

您可以将工作包装在一个函数中,并将其分配给Object原型。也许可以使用流畅的界面样式使多个重命名流动。

Object.prototype.renameProperty = function (oldName, newName) {
     // Do nothing if the names are the same
     if (oldName === newName) {
         return this;
     }
    // Check for the old property name to avoid a ReferenceError in strict mode.
    if (this.hasOwnProperty(oldName)) {
        this[newName] = this[oldName];
        delete this[oldName];
    }
    return this;
};

ECMAScript 5 Specific

我希望语法不是这么复杂,但它肯定是很好的有更多的控制。

Object.defineProperty(
    Object.prototype, 
    'renameProperty',
    {
        writable : false, // Cannot alter this property
        enumerable : false, // Will not show up in a for-in loop.
        configurable : false, // Cannot be deleted via the delete operator
        value : function (oldName, newName) {
            // Do nothing if the names are the same
            if (oldName === newName) {
                return this;
            }
            // Check for the old property name to 
            // avoid a ReferenceError in strict mode.
            if (this.hasOwnProperty(oldName)) {
                this[newName] = this[oldName];
                delete this[oldName];
            }
            return this;
        }
    }
);

我只想用ES6(ES2015)的方式!

我们需要跟上时代!

const old_obj = { k1: `111`, k2: `222`, k3: `333` }; console.log(`old_obj =\n`, old_obj); // {k1: "111", k2: "222", k3: "333"} /** * @author xgqfrms * @description ES6 ...spread & Destructuring Assignment */ const { k1: kA, k2: kB, k3: kC, } = {...old_obj} console.log(`kA = ${kA},`, `kB = ${kB},`, `kC = ${kC}\n`); // kA = 111, kB = 222, kC = 333 const new_obj = Object.assign( {}, { kA, kB, kC } ); console.log(`new_obj =\n`, new_obj); // {kA: "111", kB: "222", kC: "333"}

function iterate(instance) {
  for (let child of instance.tree_down) iterate(child);

  instance.children = instance.tree_down;
  delete instance.tree_down;
}

iterate(link_hierarchy);

console.log(link_hierarchy);

这是我对pomber函数做的一个小修改; 为了能够获取一个对象数组而不是单独的对象,你也可以激活索引。此外,“键”也可以由数组分配

function renameKeys(arrayObject, newKeys, index = false) {
    let newArray = [];
    arrayObject.forEach((obj,item)=>{
        const keyValues = Object.keys(obj).map((key,i) => {
            return {[newKeys[i] || key]:obj[key]}
        });
        let id = (index) ? {'ID':item} : {}; 
        newArray.push(Object.assign(id, ...keyValues));
    });
    return newArray;
}

test

const obj = [{ a: "1", b: "2" }, { a: "5", b: "4" } ,{ a: "3", b: "0" }];
const newKeys = ["A","C"];
const renamedObj = renameKeys(obj, newKeys);
console.log(renamedObj);

如果你不想改变你的数据,考虑这个函数…

renameProp = (oldProp, newProp, { [oldProp]: old, ...others }) => ({
  [newProp]: old,
  ...others
})

Yazeed Bzadough的详细解释 https://medium.com/front-end-hacking/immutably-rename-object-keys-in-javascript-5f6353c7b6dd


下面是一个typescript友好的版本:

// These generics are inferred, do not pass them in.
export const renameKey = <
  OldKey extends keyof T,
  NewKey extends string,
  T extends Record<string, unknown>
>(
  oldKey: OldKey,
  newKey: NewKey extends keyof T ? never : NewKey,
  userObject: T
): Record<NewKey, T[OldKey]> & Omit<T, OldKey> => {
  const { [oldKey]: value, ...common } = userObject

  return {
    ...common,
    ...({ [newKey]: value } as Record<NewKey, T[OldKey]>)
  }
}

它将防止您破坏现有的键或将其重命名为相同的东西