我有一条从a到B的直线和一个半径为R的圆。

用什么算法来检查直线是否与圆相交?它在圆边的哪个坐标上?


当前回答

另一个在c#(部分圆类)。 经过测试,工作就像一个魅力。

public class Circle : IEquatable<Circle>
{
    // ******************************************************************
    // The center of a circle
    private Point _center;
    // The radius of a circle
    private double _radius;

   // ******************************************************************
    /// <summary>
    /// Find all intersections (0, 1, 2) of the circle with a line defined by its 2 points.
    /// Using: http://math.stackexchange.com/questions/228841/how-do-i-calculate-the-intersections-of-a-straight-line-and-a-circle
    /// Note: p is the Center.X and q is Center.Y
    /// </summary>
    /// <param name="linePoint1"></param>
    /// <param name="linePoint2"></param>
    /// <returns></returns>
    public List<Point> GetIntersections(Point linePoint1, Point linePoint2)
    {
        List<Point> intersections = new List<Point>();

        double dx = linePoint2.X - linePoint1.X;

        if (dx.AboutEquals(0)) // Straight vertical line
        {
            if (linePoint1.X.AboutEquals(Center.X - Radius) || linePoint1.X.AboutEquals(Center.X + Radius))
            {
                Point pt = new Point(linePoint1.X, Center.Y);
                intersections.Add(pt);
            }
            else if (linePoint1.X > Center.X - Radius && linePoint1.X < Center.X + Radius)
            {
                double x = linePoint1.X - Center.X;

                Point pt = new Point(linePoint1.X, Center.Y + Math.Sqrt(Radius * Radius - (x * x)));
                intersections.Add(pt);

                pt = new Point(linePoint1.X, Center.Y - Math.Sqrt(Radius * Radius - (x * x)));
                intersections.Add(pt);
            }

            return intersections;
        }

        // Line function (y = mx + b)
        double dy = linePoint2.Y - linePoint1.Y;
        double m = dy / dx;
        double b = linePoint1.Y - m * linePoint1.X;

        double A = m * m + 1;
        double B = 2 * (m * b - m * _center.Y - Center.X);
        double C = Center.X * Center.X + Center.Y * Center.Y - Radius * Radius - 2 * b * Center.Y + b * b;

        double discriminant = B * B - 4 * A * C;

        if (discriminant < 0)
        {
            return intersections; // there is no intersections
        }

        if (discriminant.AboutEquals(0)) // Tangeante (touch on 1 point only)
        {
            double x = -B / (2 * A);
            double y = m * x + b;

            intersections.Add(new Point(x, y));
        }
        else // Secant (touch on 2 points)
        {
            double x = (-B + Math.Sqrt(discriminant)) / (2 * A);
            double y = m * x + b;
            intersections.Add(new Point(x, y));

            x = (-B - Math.Sqrt(discriminant)) / (2 * A);
            y = m * x + b;
            intersections.Add(new Point(x, y));
        }

        return intersections;
    }

    // ******************************************************************
    // Get the center
    [XmlElement("Center")]
    public Point Center
    {
        get { return _center; }
        set
        {
            _center = value;
        }
    }

    // ******************************************************************
    // Get the radius
    [XmlElement]
    public double Radius
    {
        get { return _radius; }
        set { _radius = value; }
    }

    //// ******************************************************************
    //[XmlArrayItemAttribute("DoublePoint")]
    //public List<Point> Coordinates
    //{
    //    get { return _coordinates; }
    //}

    // ******************************************************************
    // Construct a circle without any specification
    public Circle()
    {
        _center.X = 0;
        _center.Y = 0;
        _radius = 0;
    }

    // ******************************************************************
    // Construct a circle without any specification
    public Circle(double radius)
    {
        _center.X = 0;
        _center.Y = 0;
        _radius = radius;
    }

    // ******************************************************************
    // Construct a circle with the specified circle
    public Circle(Circle circle)
    {
        _center = circle._center;
        _radius = circle._radius;
    }

    // ******************************************************************
    // Construct a circle with the specified center and radius
    public Circle(Point center, double radius)
    {
        _center = center;
        _radius = radius;
    }

    // ******************************************************************
    // Construct a circle based on one point
    public Circle(Point center)
    {
        _center = center;
        _radius = 0;
    }

    // ******************************************************************
    // Construct a circle based on two points
    public Circle(Point p1, Point p2)
    {
        Circle2Points(p1, p2);
    }

要求:

using System;

namespace Mathematic
{
    public static class DoubleExtension
    {
        // ******************************************************************
        // Base on Hans Passant Answer on:
        // http://stackoverflow.com/questions/2411392/double-epsilon-for-equality-greater-than-less-than-less-than-or-equal-to-gre

        /// <summary>
        /// Compare two double taking in account the double precision potential error.
        /// Take care: truncation errors accumulate on calculation. More you do, more you should increase the epsilon.
        public static bool AboutEquals(this double value1, double value2)
        {
            if (double.IsPositiveInfinity(value1))
                return double.IsPositiveInfinity(value2);

            if (double.IsNegativeInfinity(value1))
                return double.IsNegativeInfinity(value2);

            if (double.IsNaN(value1))
                return double.IsNaN(value2);

            double epsilon = Math.Max(Math.Abs(value1), Math.Abs(value2)) * 1E-15;
            return Math.Abs(value1 - value2) <= epsilon;
        }

        // ******************************************************************
        // Base on Hans Passant Answer on:
        // http://stackoverflow.com/questions/2411392/double-epsilon-for-equality-greater-than-less-than-less-than-or-equal-to-gre

        /// <summary>
        /// Compare two double taking in account the double precision potential error.
        /// Take care: truncation errors accumulate on calculation. More you do, more you should increase the epsilon.
        /// You get really better performance when you can determine the contextual epsilon first.
        /// </summary>
        /// <param name="value1"></param>
        /// <param name="value2"></param>
        /// <param name="precalculatedContextualEpsilon"></param>
        /// <returns></returns>
        public static bool AboutEquals(this double value1, double value2, double precalculatedContextualEpsilon)
        {
            if (double.IsPositiveInfinity(value1))
                return double.IsPositiveInfinity(value2);

            if (double.IsNegativeInfinity(value1))
                return double.IsNegativeInfinity(value2);

            if (double.IsNaN(value1))
                return double.IsNaN(value2);

            return Math.Abs(value1 - value2) <= precalculatedContextualEpsilon;
        }

        // ******************************************************************
        public static double GetContextualEpsilon(this double biggestPossibleContextualValue)
        {
            return biggestPossibleContextualValue * 1E-15;
        }

        // ******************************************************************
        /// <summary>
        /// Mathlab equivalent
        /// </summary>
        /// <param name="dividend"></param>
        /// <param name="divisor"></param>
        /// <returns></returns>
        public static double Mod(this double dividend, double divisor)
        {
            return dividend - System.Math.Floor(dividend / divisor) * divisor;
        }

        // ******************************************************************
    }
}

其他回答

另一个在c#(部分圆类)。 经过测试,工作就像一个魅力。

public class Circle : IEquatable<Circle>
{
    // ******************************************************************
    // The center of a circle
    private Point _center;
    // The radius of a circle
    private double _radius;

   // ******************************************************************
    /// <summary>
    /// Find all intersections (0, 1, 2) of the circle with a line defined by its 2 points.
    /// Using: http://math.stackexchange.com/questions/228841/how-do-i-calculate-the-intersections-of-a-straight-line-and-a-circle
    /// Note: p is the Center.X and q is Center.Y
    /// </summary>
    /// <param name="linePoint1"></param>
    /// <param name="linePoint2"></param>
    /// <returns></returns>
    public List<Point> GetIntersections(Point linePoint1, Point linePoint2)
    {
        List<Point> intersections = new List<Point>();

        double dx = linePoint2.X - linePoint1.X;

        if (dx.AboutEquals(0)) // Straight vertical line
        {
            if (linePoint1.X.AboutEquals(Center.X - Radius) || linePoint1.X.AboutEquals(Center.X + Radius))
            {
                Point pt = new Point(linePoint1.X, Center.Y);
                intersections.Add(pt);
            }
            else if (linePoint1.X > Center.X - Radius && linePoint1.X < Center.X + Radius)
            {
                double x = linePoint1.X - Center.X;

                Point pt = new Point(linePoint1.X, Center.Y + Math.Sqrt(Radius * Radius - (x * x)));
                intersections.Add(pt);

                pt = new Point(linePoint1.X, Center.Y - Math.Sqrt(Radius * Radius - (x * x)));
                intersections.Add(pt);
            }

            return intersections;
        }

        // Line function (y = mx + b)
        double dy = linePoint2.Y - linePoint1.Y;
        double m = dy / dx;
        double b = linePoint1.Y - m * linePoint1.X;

        double A = m * m + 1;
        double B = 2 * (m * b - m * _center.Y - Center.X);
        double C = Center.X * Center.X + Center.Y * Center.Y - Radius * Radius - 2 * b * Center.Y + b * b;

        double discriminant = B * B - 4 * A * C;

        if (discriminant < 0)
        {
            return intersections; // there is no intersections
        }

        if (discriminant.AboutEquals(0)) // Tangeante (touch on 1 point only)
        {
            double x = -B / (2 * A);
            double y = m * x + b;

            intersections.Add(new Point(x, y));
        }
        else // Secant (touch on 2 points)
        {
            double x = (-B + Math.Sqrt(discriminant)) / (2 * A);
            double y = m * x + b;
            intersections.Add(new Point(x, y));

            x = (-B - Math.Sqrt(discriminant)) / (2 * A);
            y = m * x + b;
            intersections.Add(new Point(x, y));
        }

        return intersections;
    }

    // ******************************************************************
    // Get the center
    [XmlElement("Center")]
    public Point Center
    {
        get { return _center; }
        set
        {
            _center = value;
        }
    }

    // ******************************************************************
    // Get the radius
    [XmlElement]
    public double Radius
    {
        get { return _radius; }
        set { _radius = value; }
    }

    //// ******************************************************************
    //[XmlArrayItemAttribute("DoublePoint")]
    //public List<Point> Coordinates
    //{
    //    get { return _coordinates; }
    //}

    // ******************************************************************
    // Construct a circle without any specification
    public Circle()
    {
        _center.X = 0;
        _center.Y = 0;
        _radius = 0;
    }

    // ******************************************************************
    // Construct a circle without any specification
    public Circle(double radius)
    {
        _center.X = 0;
        _center.Y = 0;
        _radius = radius;
    }

    // ******************************************************************
    // Construct a circle with the specified circle
    public Circle(Circle circle)
    {
        _center = circle._center;
        _radius = circle._radius;
    }

    // ******************************************************************
    // Construct a circle with the specified center and radius
    public Circle(Point center, double radius)
    {
        _center = center;
        _radius = radius;
    }

    // ******************************************************************
    // Construct a circle based on one point
    public Circle(Point center)
    {
        _center = center;
        _radius = 0;
    }

    // ******************************************************************
    // Construct a circle based on two points
    public Circle(Point p1, Point p2)
    {
        Circle2Points(p1, p2);
    }

要求:

using System;

namespace Mathematic
{
    public static class DoubleExtension
    {
        // ******************************************************************
        // Base on Hans Passant Answer on:
        // http://stackoverflow.com/questions/2411392/double-epsilon-for-equality-greater-than-less-than-less-than-or-equal-to-gre

        /// <summary>
        /// Compare two double taking in account the double precision potential error.
        /// Take care: truncation errors accumulate on calculation. More you do, more you should increase the epsilon.
        public static bool AboutEquals(this double value1, double value2)
        {
            if (double.IsPositiveInfinity(value1))
                return double.IsPositiveInfinity(value2);

            if (double.IsNegativeInfinity(value1))
                return double.IsNegativeInfinity(value2);

            if (double.IsNaN(value1))
                return double.IsNaN(value2);

            double epsilon = Math.Max(Math.Abs(value1), Math.Abs(value2)) * 1E-15;
            return Math.Abs(value1 - value2) <= epsilon;
        }

        // ******************************************************************
        // Base on Hans Passant Answer on:
        // http://stackoverflow.com/questions/2411392/double-epsilon-for-equality-greater-than-less-than-less-than-or-equal-to-gre

        /// <summary>
        /// Compare two double taking in account the double precision potential error.
        /// Take care: truncation errors accumulate on calculation. More you do, more you should increase the epsilon.
        /// You get really better performance when you can determine the contextual epsilon first.
        /// </summary>
        /// <param name="value1"></param>
        /// <param name="value2"></param>
        /// <param name="precalculatedContextualEpsilon"></param>
        /// <returns></returns>
        public static bool AboutEquals(this double value1, double value2, double precalculatedContextualEpsilon)
        {
            if (double.IsPositiveInfinity(value1))
                return double.IsPositiveInfinity(value2);

            if (double.IsNegativeInfinity(value1))
                return double.IsNegativeInfinity(value2);

            if (double.IsNaN(value1))
                return double.IsNaN(value2);

            return Math.Abs(value1 - value2) <= precalculatedContextualEpsilon;
        }

        // ******************************************************************
        public static double GetContextualEpsilon(this double biggestPossibleContextualValue)
        {
            return biggestPossibleContextualValue * 1E-15;
        }

        // ******************************************************************
        /// <summary>
        /// Mathlab equivalent
        /// </summary>
        /// <param name="dividend"></param>
        /// <param name="divisor"></param>
        /// <returns></returns>
        public static double Mod(this double dividend, double divisor)
        {
            return dividend - System.Math.Floor(dividend / divisor) * divisor;
        }

        // ******************************************************************
    }
}

也许有另一种方法来解决这个问题,使用坐标系的旋转。

通常,如果一个线段是水平的或垂直的,这意味着平行于x轴或y轴,交点的求解很容易,因为我们已经知道交点的一个坐标,如果有的话。剩下的显然是用圆的方程找到另一个坐标。

受此启发,我们可以利用坐标系旋转,使一个轴的方向与线段的方向重合。

让我们以圆x^2+y^2=1和线段P1-P2为例,P1(-1.5,0.5)和P2(-0.5,-0.5)在x-y系统中。下面的方程提醒你旋转的原理,其中是逆时针方向的角度,x'-y'是旋转后的方程组:

x'=x*cos () + y*sin () y' = - x*sin () + y*cos ()

和反向

X = X ' * cos - y' * sin Y = x' * sin + Y ' * cos

考虑P1-P2方向(用-x表示为45°),我们可以取=45°。将第二个旋转方程转化为x-y系统中的圆方程:x^2+y^2=1,经过简单的运算,我们得到x'-y'系统中的“相同”方程:x'^2+y'^2=1。

利用第一个旋转方程=> P1(-根号(2)/2,根号(2)),P2(-根号(2)/ 2,0),线段端点变成x'-y'系统。

假设交点为p,在x'-y'中,Px = -根号2 /2。使用新的圆方程,我们得到Py = +根号(2)/2。将P转换成原始的x-y系统,最终得到P(-1,0)

为了实现这个数值,我们可以先看看线段的方向:水平,垂直或不垂直。如果它属于前两种情况,很简单。如果是最后一种情况,应用上述算法。

为了判断是否有交集,我们可以将解与端点坐标进行比较,看看它们之间是否有一个根。

我相信只要我们有了它的方程,这个方法也可以应用于其他曲线。唯一的缺点是,我们应该在x'-y'坐标系下解方程,这可能很难。

' VB.NET - Code

Function CheckLineSegmentCircleIntersection(x1 As Double, y1 As Double, x2 As Double, y2 As Double, xc As Double, yc As Double, r As Double) As Boolean
    Static xd As Double = 0.0F
    Static yd As Double = 0.0F
    Static t As Double = 0.0F
    Static d As Double = 0.0F
    Static dx_2_1 As Double = 0.0F
    Static dy_2_1 As Double = 0.0F

    dx_2_1 = x2 - x1
    dy_2_1 = y2 - y1

    t = ((yc - y1) * dy_2_1 + (xc - x1) * dx_2_1) / (dy_2_1 * dy_2_1 + dx_2_1 * dx_2_1)

    If 0 <= t And t <= 1 Then
        xd = x1 + t * dx_2_1
        yd = y1 + t * dy_2_1

        d = Math.Sqrt((xd - xc) * (xd - xc) + (yd - yc) * (yd - yc))
        Return d <= r
    Else
        d = Math.Sqrt((xc - x1) * (xc - x1) + (yc - y1) * (yc - y1))
        If d <= r Then
            Return True
        Else
            d = Math.Sqrt((xc - x2) * (xc - x2) + (yc - y2) * (yc - y2))
            If d <= r Then
                Return True
            Else
                Return False
            End If
        End If
    End If
End Function

我会用这个算法来计算点(圆心)和线(线AB)之间的距离。这可以用来确定直线与圆的交点。

假设有点A B c, Ax和Ay是A点的x和y分量。B和c也是一样,标量R是圆半径。

该算法要求A B C是不同的点,且R不为0。

这是算法

// compute the euclidean distance between A and B
LAB = sqrt( (Bx-Ax)²+(By-Ay)² )

// compute the direction vector D from A to B
Dx = (Bx-Ax)/LAB
Dy = (By-Ay)/LAB

// the equation of the line AB is x = Dx*t + Ax, y = Dy*t + Ay with 0 <= t <= LAB.

// compute the distance between the points A and E, where
// E is the point of AB closest the circle center (Cx, Cy)
t = Dx*(Cx-Ax) + Dy*(Cy-Ay)    

// compute the coordinates of the point E
Ex = t*Dx+Ax
Ey = t*Dy+Ay

// compute the euclidean distance between E and C
LEC = sqrt((Ex-Cx)²+(Ey-Cy)²)

// test if the line intersects the circle
if( LEC < R )
{
    // compute distance from t to circle intersection point
    dt = sqrt( R² - LEC²)

    // compute first intersection point
    Fx = (t-dt)*Dx + Ax
    Fy = (t-dt)*Dy + Ay

    // compute second intersection point
    Gx = (t+dt)*Dx + Ax
    Gy = (t+dt)*Dy + Ay
}

// else test if the line is tangent to circle
else if( LEC == R )
    // tangent point to circle is E

else
    // line doesn't touch circle

如果你找到了圆心(因为它是3D的,我想你是指球体而不是圆)和直线之间的距离,然后检查这个距离是否小于可以做到这一点的半径。

碰撞点显然是直线和球面之间最近的点(当你计算球面和直线之间的距离时,会计算出这个点)

点与线之间的距离: http://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html