我有一条从a到B的直线和一个半径为R的圆。

用什么算法来检查直线是否与圆相交?它在圆边的哪个坐标上?


当前回答

我发现这个解决方案似乎比其他一些解决方案更容易遵循。

采取:

p1 and p2 as the points for the line, and
c as the center point for the circle and r for the radius

我可以用斜截式来解直线方程。但是,我不想处理以c为点的复杂方程,所以我只是平移了坐标系使圆在(0,0)处

p3 = p1 - c
p4 = p2 - c

顺便说一下,当我相互减分的时候,我是在减去x再减去y,然后把它们放到一个新的点里,以防有人不知道。

不管怎样,我现在解出p3和p4的直线方程

m = (p4_y - p3_y) / (p4_x - p3) (the underscore is an attempt at subscript)
y = mx + b
y - mx = b (just put in a point for x and y, and insert the m we found)

好的。现在我需要让这两个方程相等。首先我需要解圆的x方程

x^2 + y^2 = r^2
y^2 = r^2 - x^2
y = sqrt(r^2 - x^2)

然后我让它们相等:

mx + b = sqrt(r^2 - x^2)

求二次方程(0 = ax^2 + bx + c)

(mx + b)^2 = r^2 - x^2
(mx)^2 + 2mbx + b^2 = r^2 - x^2
0 = m^2 * x^2 + x^2 + 2mbx + b^2 - r^2
0 = (m^2 + 1) * x^2 + 2mbx + b^2 - r^2

现在我有了a b c。

a = m^2 + 1
b = 2mb
c = b^2 - r^2

我把这个代入二次公式

(-b ± sqrt(b^2 - 4ac)) / 2a

用值代入,然后尽可能简化:

(-2mb ± sqrt(b^2 - 4ac)) / 2a
(-2mb ± sqrt((-2mb)^2 - 4(m^2 + 1)(b^2 - r^2))) / 2(m^2 + 1)
(-2mb ± sqrt(4m^2 * b^2 - 4(m^2 * b^2 - m^2 * r^2 + b^2 - r^2))) / 2m^2 + 2
(-2mb ± sqrt(4 * (m^2 * b^2 - (m^2 * b^2 - m^2 * r^2 + b^2 - r^2))))/ 2m^2 + 2
(-2mb ± sqrt(4 * (m^2 * b^2 - m^2 * b^2 + m^2 * r^2 - b^2 + r^2)))/ 2m^2 + 2
(-2mb ± sqrt(4 * (m^2 * r^2 - b^2 + r^2)))/ 2m^2 + 2
(-2mb ± sqrt(4) * sqrt(m^2 * r^2 - b^2 + r^2))/ 2m^2 + 2
(-2mb ± 2 * sqrt(m^2 * r^2 - b^2 + r^2))/ 2m^2 + 2
(-2mb ± 2 * sqrt(m^2 * r^2 + r^2 - b^2))/ 2m^2 + 2
(-2mb ± 2 * sqrt(r^2 * (m^2 + 1) - b^2))/ 2m^2 + 2

这几乎是化简的极限了。最后,分离出带有±的方程:

(-2mb + 2 * sqrt(r^2 * (m^2 + 1) - b^2))/ 2m^2 + 2 or     
(-2mb - 2 * sqrt(r^2 * (m^2 + 1) - b^2))/ 2m^2 + 2 

然后简单地将这两个方程的结果代入mx + b中的x。为了清晰起见,我写了一些JavaScript代码来演示如何使用这个:

function interceptOnCircle(p1,p2,c,r){
    //p1 is the first line point
    //p2 is the second line point
    //c is the circle's center
    //r is the circle's radius

    var p3 = {x:p1.x - c.x, y:p1.y - c.y} //shifted line points
    var p4 = {x:p2.x - c.x, y:p2.y - c.y}

    var m = (p4.y - p3.y) / (p4.x - p3.x); //slope of the line
    var b = p3.y - m * p3.x; //y-intercept of line

    var underRadical = Math.pow((Math.pow(r,2)*(Math.pow(m,2)+1)),2)-Math.pow(b,2)); //the value under the square root sign 

    if (underRadical < 0){
    //line completely missed
        return false;
    } else {
        var t1 = (-2*m*b+2*Math.sqrt(underRadical))/(2 * Math.pow(m,2) + 2); //one of the intercept x's
        var t2 = (-2*m*b-2*Math.sqrt(underRadical))/(2 * Math.pow(m,2) + 2); //other intercept's x
        var i1 = {x:t1,y:m*t1+b} //intercept point 1
        var i2 = {x:t2,y:m*t2+b} //intercept point 2
        return [i1,i2];
    }
}

我希望这能有所帮助!

附注:如果任何人发现任何错误或有任何建议,请评论。我是新手,欢迎大家的帮助/建议。

其他回答

You can find a point on a infinite line that is nearest to circle center by projecting vector AC onto vector AB. Calculate the distance between that point and circle center. If it is greater that R, there is no intersection. If the distance is equal to R, line is a tangent of the circle and the point nearest to circle center is actually the intersection point. If distance less that R, then there are 2 intersection points. They lie at the same distance from the point nearest to circle center. That distance can easily be calculated using Pythagorean theorem. Here's algorithm in pseudocode:

{
dX = bX - aX;
dY = bY - aY;
if ((dX == 0) && (dY == 0))
  {
  // A and B are the same points, no way to calculate intersection
  return;
  }

dl = (dX * dX + dY * dY);
t = ((cX - aX) * dX + (cY - aY) * dY) / dl;

// point on a line nearest to circle center
nearestX = aX + t * dX;
nearestY = aY + t * dY;

dist = point_dist(nearestX, nearestY, cX, cY);

if (dist == R)
  {
  // line segment touches circle; one intersection point
  iX = nearestX;
  iY = nearestY;

  if (t < 0 || t > 1)
    {
    // intersection point is not actually within line segment
    }
  }
else if (dist < R)
  {
  // two possible intersection points

  dt = sqrt(R * R - dist * dist) / sqrt(dl);

  // intersection point nearest to A
  t1 = t - dt;
  i1X = aX + t1 * dX;
  i1Y = aY + t1 * dY;
  if (t1 < 0 || t1 > 1)
    {
    // intersection point is not actually within line segment
    }

  // intersection point farthest from A
  t2 = t + dt;
  i2X = aX + t2 * dX;
  i2Y = aY + t2 * dY;
  if (t2 < 0 || t2 > 1)
    {
    // intersection point is not actually within line segment
    }
  }
else
  {
  // no intersection
  }
}

编辑:增加了代码来检查所找到的交点是否实际上在线段内。

好吧,我不会给你代码,但既然你已经标记了这个算法,我认为这对你来说无关紧要。 首先,你要得到一个垂直于这条直线的向量。

y = ax + c是一个未知变量c是未知变量 为了解决这个问题,计算直线经过圆心时的值。

也就是说, 将圆心的位置代入直线方程,解出c。 然后计算原直线与其法线的交点。

这样就能得到直线上离圆最近的点。 计算该点到圆中心之间的距离(使用矢量的大小)。 如果这个小于圆的半径,看,我们有一个交点!

这里是一个用golang写的解决方案。这个方法和这里发布的其他一些答案类似,但不完全相同。它易于实现,并已经过测试。以下是步骤:

Translate coordinates so that the circle is at the origin. Express the line segment as parametrized functions of t for both the x and y coordinates. If t is 0, the function's values are one end point of the segment, and if t is 1, the function's values are the other end point. Solve, if possible, the quadratic equation resulting from constraining values of t that produce x, y coordinates with distances from the origin equal to the circle's radius. Throw out solutions where t is < 0 or > 1 ( <= 0 or >= 1 for an open segment). Those points are not contained in the segment. Translate back to original coordinates.

这里导出了二次曲线的A、B和C的值,其中(n-et)和(m-dt)分别是直线x坐标和y坐标的方程。R是圆的半径。

(n-et)(n-et) + (m-dt)(m-dt) = rr
nn - 2etn + etet + mm - 2mdt + dtdt = rr
(ee+dd)tt - 2(en + dm)t + nn + mm - rr = 0

因此A = ee+dd, B = - 2(en + dm), C = nn + mm - rr。

下面是函数的golang代码:

package geom

import (
    "math"
)

// SegmentCircleIntersection return points of intersection between a circle and
// a line segment. The Boolean intersects returns true if one or
// more solutions exist. If only one solution exists, 
// x1 == x2 and y1 == y2.
// s1x and s1y are coordinates for one end point of the segment, and
// s2x and s2y are coordinates for the other end of the segment.
// cx and cy are the coordinates of the center of the circle and
// r is the radius of the circle.
func SegmentCircleIntersection(s1x, s1y, s2x, s2y, cx, cy, r float64) (x1, y1, x2, y2 float64, intersects bool) {
    // (n-et) and (m-dt) are expressions for the x and y coordinates
    // of a parameterized line in coordinates whose origin is the
    // center of the circle.
    // When t = 0, (n-et) == s1x - cx and (m-dt) == s1y - cy
    // When t = 1, (n-et) == s2x - cx and (m-dt) == s2y - cy.
    n := s2x - cx
    m := s2y - cy

    e := s2x - s1x
    d := s2y - s1y

    // lineFunc checks if the  t parameter is in the segment and if so
    // calculates the line point in the unshifted coordinates (adds back
    // cx and cy.
    lineFunc := func(t float64) (x, y float64, inBounds bool) {
        inBounds = t >= 0 && t <= 1 // Check bounds on closed segment
        // To check bounds for an open segment use t > 0 && t < 1
        if inBounds { // Calc coords for point in segment
            x = n - e*t + cx
            y = m - d*t + cy
        }
        return
    }

    // Since we want the points on the line distance r from the origin,
    // (n-et)(n-et) + (m-dt)(m-dt) = rr.
    // Expanding and collecting terms yeilds the following quadratic equation:
    A, B, C := e*e+d*d, -2*(e*n+m*d), n*n+m*m-r*r

    D := B*B - 4*A*C // discriminant of quadratic
    if D < 0 {
        return // No solution
    }
    D = math.Sqrt(D)

    var p1In, p2In bool
    x1, y1, p1In = lineFunc((-B + D) / (2 * A)) // First root
    if D == 0.0 {
        intersects = p1In
        x2, y2 = x1, y1
        return // Only possible solution, quadratic has one root.
    }

    x2, y2, p2In = lineFunc((-B - D) / (2 * A)) // Second root

    intersects = p1In || p2In
    if p1In == false { // Only x2, y2 may be valid solutions
        x1, y1 = x2, y2
    } else if p2In == false { // Only x1, y1 are valid solutions
        x2, y2 = x1, y1
    }
    return
}

我用这个函数进行了测试,确认解点在线段内和圆上。它创建了一个测试段,并围绕给定的圆进行扫描:

package geom_test

import (
    "testing"

    . "**put your package path here**"
)

func CheckEpsilon(t *testing.T, v, epsilon float64, message string) {
    if v > epsilon || v < -epsilon {
        t.Error(message, v, epsilon)
        t.FailNow()
    }
}

func TestSegmentCircleIntersection(t *testing.T) {
    epsilon := 1e-10      // Something smallish
    x1, y1 := 5.0, 2.0    // segment end point 1
    x2, y2 := 50.0, 30.0  // segment end point 2
    cx, cy := 100.0, 90.0 // center of circle
    r := 80.0

    segx, segy := x2-x1, y2-y1

    testCntr, solutionCntr := 0, 0

    for i := -100; i < 100; i++ {
        for j := -100; j < 100; j++ {
            testCntr++
            s1x, s2x := x1+float64(i), x2+float64(i)
            s1y, s2y := y1+float64(j), y2+float64(j)

            sc1x, sc1y := s1x-cx, s1y-cy
            seg1Inside := sc1x*sc1x+sc1y*sc1y < r*r
            sc2x, sc2y := s2x-cx, s2y-cy
            seg2Inside := sc2x*sc2x+sc2y*sc2y < r*r

            p1x, p1y, p2x, p2y, intersects := SegmentCircleIntersection(s1x, s1y, s2x, s2y, cx, cy, r)

            if intersects {
                solutionCntr++
                //Check if points are on circle
                c1x, c1y := p1x-cx, p1y-cy
                deltaLen1 := (c1x*c1x + c1y*c1y) - r*r
                CheckEpsilon(t, deltaLen1, epsilon, "p1 not on circle")

                c2x, c2y := p2x-cx, p2y-cy
                deltaLen2 := (c2x*c2x + c2y*c2y) - r*r
                CheckEpsilon(t, deltaLen2, epsilon, "p2 not on circle")

                // Check if points are on the line through the line segment
                // "cross product" of vector from a segment point to the point
                // and the vector for the segment should be near zero
                vp1x, vp1y := p1x-s1x, p1y-s1y
                crossProd1 := vp1x*segy - vp1y*segx
                CheckEpsilon(t, crossProd1, epsilon, "p1 not on line ")

                vp2x, vp2y := p2x-s1x, p2y-s1y
                crossProd2 := vp2x*segy - vp2y*segx
                CheckEpsilon(t, crossProd2, epsilon, "p2 not on line ")

                // Check if point is between points s1 and s2 on line
                // This means the sign of the dot prod of the segment vector
                // and point to segment end point vectors are opposite for
                // either end.
                wp1x, wp1y := p1x-s2x, p1y-s2y
                dp1v := vp1x*segx + vp1y*segy
                dp1w := wp1x*segx + wp1y*segy
                if (dp1v < 0 && dp1w < 0) || (dp1v > 0 && dp1w > 0) {
                    t.Error("point not contained in segment ", dp1v, dp1w)
                    t.FailNow()
                }

                wp2x, wp2y := p2x-s2x, p2y-s2y
                dp2v := vp2x*segx + vp2y*segy
                dp2w := wp2x*segx + wp2y*segy
                if (dp2v < 0 && dp2w < 0) || (dp2v > 0 && dp2w > 0) {
                    t.Error("point not contained in segment ", dp2v, dp2w)
                    t.FailNow()
                }

                if s1x == s2x && s2y == s1y { //Only one solution
                    // Test that one end of the segment is withing the radius of the circle
                    // and one is not
                    if seg1Inside && seg2Inside {
                        t.Error("Only one solution but both line segment ends inside")
                        t.FailNow()
                    }
                    if !seg1Inside && !seg2Inside {
                        t.Error("Only one solution but both line segment ends outside")
                        t.FailNow()
                    }

                }
            } else { // No intersection, check if both points outside or inside
                if (seg1Inside && !seg2Inside) || (!seg1Inside && seg2Inside) {
                    t.Error("No solution but only one point in radius of circle")
                    t.FailNow()
                }
            }
        }
    }
    t.Log("Tested ", testCntr, " examples and found ", solutionCntr, " solutions.")
}

下面是测试的输出:

=== RUN   TestSegmentCircleIntersection
--- PASS: TestSegmentCircleIntersection (0.00s)
    geom_test.go:105: Tested  40000  examples and found  7343  solutions.

最后,该方法很容易扩展到射线从一点开始,经过另一点并延伸到无穷远的情况,只需测试t > 0或t < 1,而不是两者都测试。

如果直线的坐标为A.x, A.y和B.x, B.y,圆心为C.x, C.y,则直线公式为:

x = A.x * t + B.x * (1 - t)

y = A.y * t + B.y * (1 - t)

0 < = t < = 1

这个圆是

(C.x - x)²+ (C.y - y)²= R²

如果你把直线的x和y公式代入圆公式,你会得到一个t的二阶方程,它的解是交点(如果有的话)。如果你得到的t小于0或大于1,那么它不是一个解,但它表明这条线“指向”圆的方向。

我根据chmike给出的答案为iOS创建了这个函数

+ (NSArray *)intersectionPointsOfCircleWithCenter:(CGPoint)center withRadius:(float)radius toLinePoint1:(CGPoint)p1 andLinePoint2:(CGPoint)p2
{
    NSMutableArray *intersectionPoints = [NSMutableArray array];

    float Ax = p1.x;
    float Ay = p1.y;
    float Bx = p2.x;
    float By = p2.y;
    float Cx = center.x;
    float Cy = center.y;
    float R = radius;


    // compute the euclidean distance between A and B
    float LAB = sqrt( pow(Bx-Ax, 2)+pow(By-Ay, 2) );

    // compute the direction vector D from A to B
    float Dx = (Bx-Ax)/LAB;
    float Dy = (By-Ay)/LAB;

    // Now the line equation is x = Dx*t + Ax, y = Dy*t + Ay with 0 <= t <= 1.

    // compute the value t of the closest point to the circle center (Cx, Cy)
    float t = Dx*(Cx-Ax) + Dy*(Cy-Ay);

    // This is the projection of C on the line from A to B.

    // compute the coordinates of the point E on line and closest to C
    float Ex = t*Dx+Ax;
    float Ey = t*Dy+Ay;

    // compute the euclidean distance from E to C
    float LEC = sqrt( pow(Ex-Cx, 2)+ pow(Ey-Cy, 2) );

    // test if the line intersects the circle
    if( LEC < R )
    {
        // compute distance from t to circle intersection point
        float dt = sqrt( pow(R, 2) - pow(LEC,2) );

        // compute first intersection point
        float Fx = (t-dt)*Dx + Ax;
        float Fy = (t-dt)*Dy + Ay;

        // compute second intersection point
        float Gx = (t+dt)*Dx + Ax;
        float Gy = (t+dt)*Dy + Ay;

        [intersectionPoints addObject:[NSValue valueWithCGPoint:CGPointMake(Fx, Fy)]];
        [intersectionPoints addObject:[NSValue valueWithCGPoint:CGPointMake(Gx, Gy)]];
    }

    // else test if the line is tangent to circle
    else if( LEC == R ) {
        // tangent point to circle is E
        [intersectionPoints addObject:[NSValue valueWithCGPoint:CGPointMake(Ex, Ey)]];
    }
    else {
        // line doesn't touch circle
    }

    return intersectionPoints;
}