Android系统中是否有一种方法可以检测软件(也就是Android。“软”)键盘在屏幕上可见吗?
当前回答
在我的情况下,我只有一个编辑文本来管理我的布局,所以我想出了这个解决方案。 它工作得很好,基本上它是一个自定义的EditText,它监听焦点,并在焦点改变或按下后退/完成按钮时发送本地广播。 要工作,你需要在你的布局与android: focableintouchmode ="true"和android:focusableInTouchMode="true",因为当你调用clearFocus()的焦点将被重新分配到第一个可聚焦的视图。 虚拟视图示例:
<View
android:layout_width="1dp"
android:layout_height="1dp"
android:focusable="true"
android:focusableInTouchMode="true"/>
额外的信息
检测布局变化差异的解决方案效果不太好,因为它强烈依赖于屏幕密度,因为100px在某些设备上可能很大,而在其他设备上可能没有,你可能会得到误报。 另外,不同的厂商有不同的键盘。
其他回答
使用androidx核心版本1.5.0-alpha02中的新特性WindowInsetsCompat,您可以轻松地检查软键盘的可见性,如下所示
摘自reddit评论
瓦尔View)。布尔keyboardIsVisible: 赢了 toWindowInsetsCompat (rootWindowInsets)。 isVisible (WindowInsetsCompat。。火车(型)
一些关于向后兼容性的说明,引用自发行说明
新功能 windowswinsetscompat api已经更新为平台中的api Android 11。这包括新的ime()插入类型,它允许 检查屏幕上键盘的可见性和大小。 一些关于ime()类型的警告,它在API 23+上工作非常可靠 当你的Activity使用adjuststresize窗口软输入模式时。 如果您使用的是adjustPan模式,它应该工作可靠 回到API 14。
参考文献
Twitter WindowInsetsCompat公告 Reddit的线程 Androidx Core 1.5.0-alpha02发布说明 WindowInsetsCompat文档
对于我所需要的需求来说,这要简单得多。希望这能有所帮助:
关于MainActivity:
public void dismissKeyboard(){
InputMethodManager imm =(InputMethodManager)this.getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(mSearchBox.getWindowToken(), 0);
mKeyboardStatus = false;
}
public void showKeyboard(){
InputMethodManager imm =(InputMethodManager)this.getSystemService(Context.INPUT_METHOD_SERVICE);
imm.toggleSoftInput(InputMethodManager.SHOW_FORCED, InputMethodManager.HIDE_IMPLICIT_ONLY);
mKeyboardStatus = true;
}
private boolean isKeyboardActive(){
return mKeyboardStatus;
}
mKeyboardStatus的默认基元布尔值将初始化为false。
然后检查如下值,并执行相应的操作:
mSearchBox.requestFocus();
if(!isKeyboardActive()){
showKeyboard();
}else{
dismissKeyboard();
}
这是如何在一个片段中使用软键盘状态监听器(适用于API 21及以上)
private var currentWindowInsets: WindowInsetsCompat = WindowInsetsCompat.Builder().build()
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
setWindowInsetsAnimationCallback(requireView().rootView, object : Callback(DISPATCH_MODE_CONTINUE_ON_SUBTREE) {
override fun onProgress(insets: WindowInsetsCompat, runningAnimations: MutableList<WindowInsetsAnimationCompat>): WindowInsetsCompat {
currentWindowInsets = insets
return insets
}
override fun onEnd(animation: WindowInsetsAnimationCompat) {
super.onEnd(animation)
val keyboardIsVisible = currentWindowInsets.isVisible(WindowInsetsCompat.Type.ime())
if (keyboardIsVisible) { //do your stuff }
}
})
}
There is a direct method to find this out. And, it does not require the layout changes. So it works in immersive fullscreen mode, too. But, unfortunately, it does not work on all devices. So you have to test it with your device(s). The trick is that you try to hide or show the soft keyboard and capture the result of that try. If it works correct then the keyboard is not really shown or hidden. We just ask for the state. To stay up-to-date, you simply repeat this operation, e.g. every 200 milliseconds, using a Handler. The implementation below does just a single check. If you do multiple checks, then you should enable all the (_keyboardVisible) tests.
public interface OnKeyboardShowHide
{
void onShowKeyboard( Object param );
void onHideKeyboard( Object param );
}
private static Handler _keyboardHandler = new Handler();
private boolean _keyboardVisible = false;
private OnKeyboardShowHide _keyboardCallback;
private Object _keyboardCallbackParam;
public void start( OnKeyboardShowHide callback, Object callbackParam )
{
_keyboardCallback = callback;
_keyboardCallbackParam = callbackParam;
//
View view = getCurrentFocus();
if (view != null)
{
InputMethodManager imm = (InputMethodManager) getSystemService( Activity.INPUT_METHOD_SERVICE );
imm.hideSoftInputFromWindow( view.getWindowToken(), InputMethodManager.HIDE_IMPLICIT_ONLY, _keyboardResultReceiver );
imm.showSoftInput( view, InputMethodManager.SHOW_IMPLICIT, _keyboardResultReceiver );
}
else // if (_keyboardVisible)
{
_keyboardVisible = false;
_keyboardCallback.onHideKeyboard( _keyboardCallbackParam );
}
}
private ResultReceiver _keyboardResultReceiver = new ResultReceiver( _keyboardHandler )
{
@Override
protected void onReceiveResult( int resultCode, Bundle resultData )
{
switch (resultCode)
{
case InputMethodManager.RESULT_SHOWN :
case InputMethodManager.RESULT_UNCHANGED_SHOWN :
// if (!_keyboardVisible)
{
_keyboardVisible = true;
_keyboardCallback.onShowKeyboard( _keyboardCallbackParam );
}
break;
case InputMethodManager.RESULT_HIDDEN :
case InputMethodManager.RESULT_UNCHANGED_HIDDEN :
// if (_keyboardVisible)
{
_keyboardVisible = false;
_keyboardCallback.onHideKeyboard( _keyboardCallbackParam );
}
break;
}
}
};
试试这个:
InputMethodManager imm = (InputMethodManager) getActivity()
.getSystemService(Context.INPUT_METHOD_SERVICE);
if (imm.isAcceptingText()) {
writeToLog("Software Keyboard was shown");
} else {
writeToLog("Software Keyboard was not shown");
}
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