给定两个包含范围[x1:x2]和[y1:y2],其中x1≤x2和y1≤y2,测试这两个范围是否有重叠的最有效方法是什么?

一个简单的实现如下:

bool testOverlap(int x1, int x2, int y1, int y2) {
  return (x1 >= y1 && x1 <= y2) ||
         (x2 >= y1 && x2 <= y2) ||
         (y1 >= x1 && y1 <= x2) ||
         (y2 >= x1 && y2 <= x2);
}

但是我希望有更有效的方法来计算这个。

就最少的操作而言,哪种方法是最有效的?


当前回答

以下是我的看法:

int xmin = min(x1,x2)
  , xmax = max(x1,x2)
  , ymin = min(y1,y2)
  , ymax = max(y1,y2);

for (int i = xmin; i < xmax; ++i)
    if (ymin <= i && i <= ymax)
        return true;

return false;

除非您正在对数十亿个宽间距整数运行一些高性能的范围检查器,否则我们的版本应该执行类似的操作。我的观点是,这是微观优化。

其他回答

重叠(X, Y):= if (X1 <= Y1) then (Y1 <= X2) else (X1 <= Y2)。

证明:

考虑X在Y之前或与Y左对齐的情况,即X1 <= Y1。那么Y要么在X内部开始,要么在X的末尾开始,即Y1 <= X2;或者Y远离x,第一个条件是重叠;第二个,不是。

在互补的情况下,Y在X之前,同样的逻辑适用于交换的实体。

So,

重叠(X, Y):= if (X1 <= Y) then (Y1 <= X2) else重叠(Y, X)。

但这似乎并不完全正确。在递归调用中,第一个测试是多余的,因为我们已经从第一个调用的第一个测试中知道了实体的相对位置。因此,我们实际上只需要测试第二个条件,即交换后(X1 <= Y2)。所以,

重叠(X, Y):= if (X1 <= Y1) then (Y1 <= X2) else (X1 <= Y2)。

QED.

Ada的实现:

   type Range_T is array (1 .. 2) of Integer;

   function Overlap (X, Y: Range_T) return Boolean is
     (if X(1) <= Y(1) then Y(1) <= X(2) else X(1) <= Y(2));

测试程序:

with Ada.Text_IO; use Ada.Text_IO;

procedure Main is

   type Range_T is array (1 .. 2) of Integer;

   function Overlap (X, Y: Range_T) return Boolean is
     (if X(1) <= Y(1) then Y(1) <= X(2) else X(1) <= Y(2));

   function Img (X: Range_T) return String is
     (" [" & X(1)'Img & X(2)'Img & " ] ");

   procedure Test (X, Y: Range_T; Expect: Boolean) is
      B: Boolean := Overlap (X, Y);
   begin
      Put_Line
        (Img (X) & " and " & Img (Y) &
         (if B then " overlap .......... "
               else " do not overlap ... ") &
         (if B = Expect then "PASS" else "FAIL"));
   end;
         
begin
   Test ( (1, 2), (2, 3), True);  --  chained
   Test ( (2, 3), (1, 2), True);

   Test ( (4, 9), (5, 7), True);  --  inside
   Test ( (5, 7), (4, 9), True);

   Test ( (1, 5), (3, 7), True);  --  proper overlap
   Test ( (3, 7), (1, 5), True);

   Test ( (1, 2), (3, 4), False);  -- back to back
   Test ( (3, 4), (1, 2), False);

   Test ( (1, 2), (5, 7), False);  -- disjoint
   Test ( (5, 7), (1, 2), False);
end;

以上程序输出:

 [ 1 2 ]  and  [ 2 3 ]  overlap .......... PASS
 [ 2 3 ]  and  [ 1 2 ]  overlap .......... PASS
 [ 4 9 ]  and  [ 5 7 ]  overlap .......... PASS
 [ 5 7 ]  and  [ 4 9 ]  overlap .......... PASS
 [ 1 5 ]  and  [ 3 7 ]  overlap .......... PASS
 [ 3 7 ]  and  [ 1 5 ]  overlap .......... PASS
 [ 1 2 ]  and  [ 3 4 ]  do not overlap ... PASS
 [ 3 4 ]  and  [ 1 2 ]  do not overlap ... PASS
 [ 1 2 ]  and  [ 5 7 ]  do not overlap ... PASS
 [ 5 7 ]  and  [ 1 2 ]  do not overlap ... PASS
return x2 >= y1 && x1 <= y2;

为什么这样做有效: 范围不重叠的唯一情况是当一个范围的结束在另一个范围的开始之前。所以我们想要!(x2 < y1 || x1 > y2)它等价于上面。

如果你正在处理,给定两个范围[x1:x2]和[y1:y2],自然/反自然顺序范围同时存在:

自然顺序:x1 <= x2 && y1 <= y2或 反自然顺序:x1 >= x2 && y1 >= y2

然后你可能想用这个来检查:

它们重叠<=> (y2 - x1) * (x2 - y1) >= 0

其中只涉及四个操作:

2倍 一个乘法 一个比较

我的情况不同。我要检查两个时间范围是否重叠。不应该有单位时间的重叠。这里是Go的实现。

    func CheckRange(as, ae, bs, be int) bool {
    return (as >= be) != (ae > bs)
    }

测试用例

if CheckRange(2, 8, 2, 4) != true {
        t.Error("Expected 2,8,2,4 to equal TRUE")
    }

    if CheckRange(2, 8, 2, 4) != true {
        t.Error("Expected 2,8,2,4 to equal TRUE")
    }

    if CheckRange(2, 8, 6, 9) != true {
        t.Error("Expected 2,8,6,9 to equal TRUE")
    }

    if CheckRange(2, 8, 8, 9) != false {
        t.Error("Expected 2,8,8,9 to equal FALSE")
    }

    if CheckRange(2, 8, 4, 6) != true {
        t.Error("Expected 2,8,4,6 to equal TRUE")
    }

    if CheckRange(2, 8, 1, 9) != true {
        t.Error("Expected 2,8,1,9 to equal TRUE")
    }

    if CheckRange(4, 8, 1, 3) != false {
        t.Error("Expected 4,8,1,3 to equal FALSE")
    }

    if CheckRange(4, 8, 1, 4) != false {
        t.Error("Expected 4,8,1,4 to equal FALSE")
    }

    if CheckRange(2, 5, 6, 9) != false {
        t.Error("Expected 2,5,6,9 to equal FALSE")
    }

    if CheckRange(2, 5, 5, 9) != false {
        t.Error("Expected 2,5,5,9 to equal FALSE")
    }

你可以在边界比较中看到异或模式

如果有人正在寻找计算实际重叠的一行程序:

int overlap = ( x2 > y1 || y2 < x1 ) ? 0 : (y2 >= y1 && x2 <= y1 ? y1 : y2) - ( x2 <= x1 && y2 >= x1 ? x1 : x2) + 1; //max 11 operations

如果你想要少一些操作,但多一些变量:

bool b1 = x2 <= y1;
bool b2 = y2 >= x1;
int overlap = ( !b1 || !b2 ) ? 0 : (y2 >= y1 && b1 ? y1 : y2) - ( x2 <= x1 && b2 ? x1 : x2) + 1; // max 9 operations