我尝试着创造一款带有骰子的游戏,我需要在其中添加一些随机数字(游戏邦注:即模拟骰子的边缘)。我知道如何在1到6之间

#include <cstdlib> 
#include <ctime> 
#include <iostream>

using namespace std;

int main() 
{ 
    srand((unsigned)time(0)); 
    int i;
    i = (rand()%6)+1; 
    cout << i << "\n"; 
}

并不是很好地工作,因为当我运行程序几次,这是我得到的输出:

6
1
1
1
1
1
2
2
2
2
5
2

所以我想要一个每次生成不同随机数的命令,而不是连续5次生成相同的随机数。是否有这样的命令?


当前回答

以下是我的5美分:

// System includes
#include <iostream>
#include <algorithm>
#include <chrono>
#include <random>

// Application includes

// Namespace
using namespace std;

// Constants
#define A_UNUSED(inVariable) (void)inVariable;


int main(int inCounter, char* inArguments[]) {

    A_UNUSED(inCounter);
    A_UNUSED(inArguments);

    std::random_device oRandomDevice;
    mt19937_64 oNumber;
    std::mt19937_64::result_type oSeed;
    std::mt19937_64::result_type oValue1;
    std::mt19937_64::result_type oValue2;

    for (int i = 0; i < 20; i++) {

        oValue1 = (std::mt19937_64::result_type) std::chrono::duration_cast<std::chrono::seconds>(
            std::chrono::system_clock::now().time_since_epoch()
        ).count();
        oValue2 = (std::mt19937_64::result_type) std::chrono::duration_cast<std::chrono::microseconds>(
            std::chrono::system_clock::now().time_since_epoch()
        ).count();
        oSeed = oRandomDevice() ^ (oValue1 + oValue2);
        oNumber.seed(oSeed);

        cout << "oNumber: " << oNumber << "\n";
        cout << "oNumber.default_seed: " << oNumber.default_seed << "\n";
        cout << "oNumber.initialization_multiplier: " << oNumber.initialization_multiplier << "\n";
        cout << "oNumber.mask_bits: " << oNumber.mask_bits << "\n";
        cout << "oNumber.max(): " << oNumber.max() << "\n";
        cout << "oNumber.min(): " << oNumber.min() << "\n";
        cout << "oNumber.shift_size: " << oNumber.shift_size << "\n";
        cout << "oNumber.state_size: " << oNumber.state_size << "\n";
        cout << "oNumber.tempering_b: " << oNumber.tempering_b << "\n";
        cout << "oNumber.tempering_c: " << oNumber.tempering_c << "\n";
        cout << "oNumber.tempering_d: " << oNumber.tempering_d << "\n";
        cout << "oNumber.tempering_l: " << oNumber.tempering_l << "\n";
        cout << "oNumber.tempering_s: " << oNumber.tempering_s << "\n";
        cout << "oNumber.tempering_t: " << oNumber.tempering_t << "\n";
        cout << "oNumber.tempering_u: " << oNumber.tempering_u << "\n";
        cout << "oNumber.word_size: " << oNumber.word_size << "\n";
        cout << "oNumber.xor_mask: " << oNumber.xor_mask << "\n";
        cout << "oNumber._Max: " << oNumber._Max << "\n";
        cout << "oNumber._Min: " << oNumber._Min << "\n";
    }

    cout << "Random v2" << endl;
    return 0;
}

其他回答

这是一个简单的随机生成器。在0附近产生正负值的概率相等:

  int getNextRandom(const size_t lim) 
  {
        int nextRand = rand() % lim;
        int nextSign = rand() % lim;
        if (nextSign < lim / 2)
            return -nextRand;
        return nextRand;
  }


   int main()
   {
        srand(time(NULL));
        int r = getNextRandom(100);
        cout << r << endl;
        return 0;
   }

我知道如何在c++中生成随机数,而不使用任何标头,编译器intrinsic或任何东西。

#include <cstdio> // Just for printf
int main() {
    auto val = new char[0x10000];
    auto num = reinterpret_cast<unsigned long long>(val);
    delete[] val;
    num = num / 0x1000 % 10;
    printf("%llu\n", num);
}

在运行一段时间后,我得到了以下数据:

0: 5268
1: 5284
2: 5279
3: 5242
4: 5191
5: 5135
6: 5183
7: 5236
8: 5372
9: 5343

看起来是随机的。

工作原理:

现代编译器使用ASLR(地址空间布局随机化)防止缓冲区溢出。 你可以不使用任何库生成一些随机数,这只是为了好玩。不要那样使用ASLR。

使用模数可能会在随机数中引入偏置,这取决于随机数生成器。更多信息请看这个问题。当然,在随机序列中得到重复的数字是完全可能的。

尝试一些c++ 11特性以获得更好的分发:

#include <random>
#include <iostream>

int main()
{
    std::random_device dev;
    std::mt19937 rng(dev());
    std::uniform_int_distribution<std::mt19937::result_type> dist6(1,6); // distribution in range [1, 6]

    std::cout << dist6(rng) << std::endl;
}

有关c++ 11随机数的更多信息,请参阅此问题/答案。上面的方法并不是唯一的方法,但它是一种方法。

以下是我的5美分:

// System includes
#include <iostream>
#include <algorithm>
#include <chrono>
#include <random>

// Application includes

// Namespace
using namespace std;

// Constants
#define A_UNUSED(inVariable) (void)inVariable;


int main(int inCounter, char* inArguments[]) {

    A_UNUSED(inCounter);
    A_UNUSED(inArguments);

    std::random_device oRandomDevice;
    mt19937_64 oNumber;
    std::mt19937_64::result_type oSeed;
    std::mt19937_64::result_type oValue1;
    std::mt19937_64::result_type oValue2;

    for (int i = 0; i < 20; i++) {

        oValue1 = (std::mt19937_64::result_type) std::chrono::duration_cast<std::chrono::seconds>(
            std::chrono::system_clock::now().time_since_epoch()
        ).count();
        oValue2 = (std::mt19937_64::result_type) std::chrono::duration_cast<std::chrono::microseconds>(
            std::chrono::system_clock::now().time_since_epoch()
        ).count();
        oSeed = oRandomDevice() ^ (oValue1 + oValue2);
        oNumber.seed(oSeed);

        cout << "oNumber: " << oNumber << "\n";
        cout << "oNumber.default_seed: " << oNumber.default_seed << "\n";
        cout << "oNumber.initialization_multiplier: " << oNumber.initialization_multiplier << "\n";
        cout << "oNumber.mask_bits: " << oNumber.mask_bits << "\n";
        cout << "oNumber.max(): " << oNumber.max() << "\n";
        cout << "oNumber.min(): " << oNumber.min() << "\n";
        cout << "oNumber.shift_size: " << oNumber.shift_size << "\n";
        cout << "oNumber.state_size: " << oNumber.state_size << "\n";
        cout << "oNumber.tempering_b: " << oNumber.tempering_b << "\n";
        cout << "oNumber.tempering_c: " << oNumber.tempering_c << "\n";
        cout << "oNumber.tempering_d: " << oNumber.tempering_d << "\n";
        cout << "oNumber.tempering_l: " << oNumber.tempering_l << "\n";
        cout << "oNumber.tempering_s: " << oNumber.tempering_s << "\n";
        cout << "oNumber.tempering_t: " << oNumber.tempering_t << "\n";
        cout << "oNumber.tempering_u: " << oNumber.tempering_u << "\n";
        cout << "oNumber.word_size: " << oNumber.word_size << "\n";
        cout << "oNumber.xor_mask: " << oNumber.xor_mask << "\n";
        cout << "oNumber._Max: " << oNumber._Max << "\n";
        cout << "oNumber._Min: " << oNumber._Min << "\n";
    }

    cout << "Random v2" << endl;
    return 0;
}

可以从这里获得生成随机数的完整随机类代码!

如果你在项目的不同部分需要随机数,你可以创建一个单独的类Randomer来封装它里面的所有随机内容。

就像这样:

class Randomer {
    // random seed by default
    std::mt19937 gen_;
    std::uniform_int_distribution<size_t> dist_;

public:
    /*  ... some convenient ctors ... */ 

    Randomer(size_t min, size_t max, unsigned int seed = std::random_device{}())
        : gen_{seed}, dist_{min, max} {
    }

    // if you want predictable numbers
    void SetSeed(unsigned int seed) {
        gen_.seed(seed);
    }

    size_t operator()() {
        return dist_(gen_);
    }
};

这样的类以后会很方便:

int main() {
    Randomer randomer{0, 10};
    std::cout << randomer() << "\n";
}

你可以检查这个链接作为一个例子,我如何使用这样的Randomer类生成随机字符串。如果你愿意,你也可以使用Randomer。