是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?
如果不是,是否可以用特定的语言请求资源?
我想让用户改变应用程序的语言从应用程序。
当前回答
我终于弄清楚如何设置它工作在两个=N安卓版本。
用你自己的抽象类扩展AppCompatActivity,比如:
abstract class MLAppCompatActivity : AppCompatActivity() {
override fun attachBaseContext(newBase: Context?) {
super.attachBaseContext(LocaleHelper.wrap(newBase))
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
LocaleHelper.wrap(this)
}
}
}
attachBaseContext在Android >=N版本上被调用,这样activity将使用正确的上下文。在Android <N上,我们必须以另一种方式调用这个函数,在设置内容视图之前。因此,我们重写onCreate函数来设置正确的上下文。 意思是,每当你创建一个新的Activity时,你必须扩展你的抽象类。比如这个:
class TermsActivity : MLAppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_terms)
}
}
最后LocaleHelper是这样的:
import android.annotation.TargetApi;
import android.content.Context;
import android.content.ContextWrapper;
import android.content.SharedPreferences;
import android.content.res.Configuration;
import android.content.res.Resources;
import android.os.Build;
import android.util.DisplayMetrics;
import com.at_zone.constants.SharedPreferencesKeys;
import java.util.Locale;
public class LocaleHelper extends ContextWrapper {
public LocaleHelper(Context base) {
super(base);
}
public static Context wrap(Context context) {
SharedPreferences sharedPreferences = context.getSharedPreferences(
SharedPreferencesKeys.SHARED_PREFERENCES, Context.MODE_PRIVATE
);
String language = sharedPreferences.getString(SharedPreferencesKeys.CURRENT_LANGUAGE, "default");
if (!language.equals("default")) {
Configuration config = context.getResources().getConfiguration();
if (!language.equals("")) {
Locale locale = new Locale(language);
Locale.setDefault(locale);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
setSystemLocale(config, locale);
} else {
setSystemLocaleLegacy(context, config, locale);
}
config.setLayoutDirection(locale);
context = context.createConfigurationContext(config);
}
return new LocaleHelper(context);
}
return context;
}
public static String getSystemLanguage(Context context) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
return getSystemLocale(context).getLanguage().toLowerCase();
} else {
return getSystemLocaleLegacy(context).getLanguage().toLowerCase();
}
}
public static Locale getSystemLocaleLegacy(Context context) {
Configuration config = context.getResources().getConfiguration();
return config.locale;
}
@TargetApi(Build.VERSION_CODES.N)
public static Locale getSystemLocale(Context context) {
return context.getResources().getConfiguration().getLocales().get(0);
}
public static void setSystemLocaleLegacy(Context context, Configuration config, Locale locale) {
config.locale = locale;
Resources res = context.getResources();
DisplayMetrics dm = res.getDisplayMetrics();
res.updateConfiguration(config, dm);
}
@TargetApi(Build.VERSION_CODES.N)
public static void setSystemLocale(Configuration config, Locale locale) {
config.setLocale(locale);
}
}
其他回答
/*change language at Run-time*/
//use method like that:
//setLocale("en");
public void setLocale(String lang) {
myLocale = new Locale(lang);
Resources res = getResources();
DisplayMetrics dm = res.getDisplayMetrics();
Configuration conf = res.getConfiguration();
conf.locale = myLocale;
res.updateConfiguration(conf, dm);
Intent refresh = new Intent(this, AndroidLocalize.class);
startActivity(refresh);
}
您可以要求用户在第一个屏幕中选择语言并将其保存在SharedPreferences中
SharedPreferences.Editor editor = getSharedPreferences("data", MODE_PRIVATE).edit();
editor.putString("lang", "si");
editor.apply();
recreate();
然后你可以在应用程序中的每个Activity中使用它。这里我设置了英语和僧伽罗语。
@Override
protected void attachBaseContext(Context base) {
SharedPreferences prefs = base.getSharedPreferences("uinfo", MODE_PRIVATE);
String restoredText = prefs.getString("lang", "No name defined");
if (restoredText.equals("si")){
super.attachBaseContext(LocaleHelper.localeUpdateResources(base, "si"));
}else{
super.attachBaseContext(LocaleHelper.localeUpdateResources(base, "en"));
}
}
这是你的localUpdateResources方法。把它放在LocalHelper类中
public class LocaleHelper {
public static Context localeUpdateResources(Context context, String languageCode) {
Context newContext = context;
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = context.getResources();
Configuration config = new Configuration(resources.getConfiguration());
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
config.setLocale(locale);
newContext = context.createConfigurationContext(config);
} else {
config.locale = locale;
resources.updateConfiguration(config, resources.getDisplayMetrics());
}
return newContext;
}
}
如果你正在使用片段,并且你想在Android中以编程方式更改应用程序语言,请使用此方法
public void setLocale(Activity activity, String languageCode) {
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = activity.getResources();
Configuration config = resources.getConfiguration();
config.setLocale(locale);
resources.updateConfiguration(config, resources.getDisplayMetrics());
SettingsFragment settingsFragment = new SettingsFragment();
FragmentManager fragmentManager = requireActivity().getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
activity.overridePendingTransition(0,0);
fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}
这样叫它
setLocale(requireActivity(),"fr");
只需要用你的片段名改变SettingsFragment,在你调用方法的地方,这基本上是刷新布局来获得视图上的新字符串 如果你想在另一个类上设置这个方法只需像这样添加context
public void setLocale(Activity activity, String languageCode,Context context) {
Locale locale = new Locale(languageCode);
Locale.setDefault(locale);
Resources resources = activity.getResources();
Configuration config = resources.getConfiguration();
config.setLocale(locale);
resources.updateConfiguration(config, resources.getDisplayMetrics());
SettingsFragment settingsFragment = new SettingsFragment();
FragmentManager fragmentManager = ((AppCompatActivity) context).getSupportFragmentManager();
FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
activity.overridePendingTransition(0,0);
fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}
我正在寻找一种以编程方式改变系统语言的方法。 虽然我完全理解一个正常的应用程序不应该这样做,而是:
用户应该(通过一个意图)指向系统设置手动更改它 应用程序应该自己处理本地化,就像Alex的回答中描述的那样
有必要从程序上真正改变系统的语言。
这是没有文档的API,因此不应该用于市场/最终用户应用程序!
不管怎样,这是我找到的解决方案:
Locale locale = new Locale(targetLocaleAsString);
Class amnClass = Class.forName("android.app.ActivityManagerNative");
Object amn = null;
Configuration config = null;
// amn = ActivityManagerNative.getDefault();
Method methodGetDefault = amnClass.getMethod("getDefault");
methodGetDefault.setAccessible(true);
amn = methodGetDefault.invoke(amnClass);
// config = amn.getConfiguration();
Method methodGetConfiguration = amnClass.getMethod("getConfiguration");
methodGetConfiguration.setAccessible(true);
config = (Configuration) methodGetConfiguration.invoke(amn);
// config.userSetLocale = true;
Class configClass = config.getClass();
Field f = configClass.getField("userSetLocale");
f.setBoolean(config, true);
// set the locale to the new value
config.locale = locale;
// amn.updateConfiguration(config);
Method methodUpdateConfiguration = amnClass.getMethod("updateConfiguration", Configuration.class);
methodUpdateConfiguration.setAccessible(true);
methodUpdateConfiguration.invoke(amn, config);
根据这篇文章。您需要下载那篇文章中引用的LocaleHelper.java。
Create MyApplication class that will extends Application Override attachBaseContext() to update language. Register this class in manifest. public class MyApplication extends Application { @Override protected void attachBaseContext(Context base) { super.attachBaseContext(LocaleHelper.onAttach(base, "en")); } } <application android:name="com.package.MyApplication" .../> Create BaseActivity and override onAttach() to update language. Needed for Android 6+ public class BaseActivity extends Activity { @Override protected void attachBaseContext(Context base) { super.attachBaseContext(LocaleHelper.onAttach(base)); } } Make all activities on your app extends from BaseActivity. public class LocaleHelper { private static final String SELECTED_LANGUAGE = "Locale.Helper.Selected.Language"; public static Context onAttach(Context context) { String lang = getPersistedData(context, Locale.getDefault().getLanguage()); return setLocale(context, lang); } public static Context onAttach(Context context, String defaultLanguage) { String lang = getPersistedData(context, defaultLanguage); return setLocale(context, lang); } public static String getLanguage(Context context) { return getPersistedData(context, Locale.getDefault().getLanguage()); } public static Context setLocale(Context context, String language) { persist(context, language); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { return updateResources(context, language); } return updateResourcesLegacy(context, language); } private static String getPersistedData(Context context, String defaultLanguage) { SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context); return preferences.getString(SELECTED_LANGUAGE, defaultLanguage); } private static void persist(Context context, String language) { SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context); SharedPreferences.Editor editor = preferences.edit(); editor.putString(SELECTED_LANGUAGE, language); editor.apply(); } @TargetApi(Build.VERSION_CODES.N) private static Context updateResources(Context context, String language) { Locale locale = new Locale(language); Locale.setDefault(locale); Configuration configuration = context.getResources().getConfiguration(); configuration.setLocale(locale); configuration.setLayoutDirection(locale); return context.createConfigurationContext(configuration); } @SuppressWarnings("deprecation") private static Context updateResourcesLegacy(Context context, String language) { Locale locale = new Locale(language); Locale.setDefault(locale); Resources resources = context.getResources(); Configuration configuration = resources.getConfiguration(); configuration.locale = locale; if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { configuration.setLayoutDirection(locale); } resources.updateConfiguration(configuration, resources.getDisplayMetrics()); return context; } }