是否有可能在使用Android资源的同时以编程方式改变应用程序的语言?

如果不是,是否可以用特定的语言请求资源?

我想让用户改变应用程序的语言从应用程序。


当前回答

如果你正在使用片段,并且你想在Android中以编程方式更改应用程序语言,请使用此方法

  public void setLocale(Activity activity, String languageCode) {
    Locale locale = new Locale(languageCode);
    Locale.setDefault(locale);
    Resources resources = activity.getResources();
    Configuration config = resources.getConfiguration();
    config.setLocale(locale);
    resources.updateConfiguration(config, resources.getDisplayMetrics());
     SettingsFragment settingsFragment = new SettingsFragment();
     FragmentManager fragmentManager = requireActivity().getSupportFragmentManager();
     FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
    activity.overridePendingTransition(0,0);
     fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}

这样叫它

setLocale(requireActivity(),"fr");

只需要用你的片段名改变SettingsFragment,在你调用方法的地方,这基本上是刷新布局来获得视图上的新字符串 如果你想在另一个类上设置这个方法只需像这样添加context

public void setLocale(Activity activity, String languageCode,Context context) {
    Locale locale = new Locale(languageCode);
    Locale.setDefault(locale);
    Resources resources = activity.getResources();
    Configuration config = resources.getConfiguration();
    config.setLocale(locale);
    resources.updateConfiguration(config, resources.getDisplayMetrics());
    SettingsFragment settingsFragment = new SettingsFragment();
    FragmentManager fragmentManager = ((AppCompatActivity) context).getSupportFragmentManager();
    FragmentTransaction fragmentTransaction = fragmentManager.beginTransaction();
    activity.overridePendingTransition(0,0);
    fragmentTransaction.replace(R.id.main, settingsFragment).commit();
}

其他回答

androidx。Appcompat: Appcompat用户,以上解决方案将在1.3.0版本后工作。 就像这里提到的。

添加LocaleHelper类

public class LocaleHelper{ 
private static final String SELECTED_LANGUAGE = "Locale.Helper.Selected.Language";
public static Context onAttach(Context context) {
    String lang = getPersistedData(context, Locale.getDefault().getLanguage());
    return setLocale(context, lang);
}

public static Context onAttach(Context context, String defaultLanguage) {
    String lang = getPersistedData(context, defaultLanguage);
    return setLocale(context, lang);
}

public static String getLanguage(Context context) {
    return getPersistedData(context, Locale.getDefault().getLanguage());
}
public static Context setLocale(Context context, String language) {
    persist(context, language);

    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
        return updateResources(context, language);
    }

    return updateResourcesLegacy(context, language);
}

private static String getPersistedData(Context context, String defaultLanguage) {
    SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
    return preferences.getString(SELECTED_LANGUAGE, defaultLanguage);
}

private static void persist(Context context, String language) {
    SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(context);
    SharedPreferences.Editor editor = preferences.edit();

    editor.putString(SELECTED_LANGUAGE, language);
    editor.apply();
}

@TargetApi(Build.VERSION_CODES.N)
private static Context updateResources(Context context, String language) {
    Locale locale = new Locale(language);
    Locale.setDefault(locale);

    Configuration configuration = context.getResources().getConfiguration();
    configuration.setLocale(locale);
    configuration.setLayoutDirection(locale);

    return context.createConfigurationContext(configuration);
}

@SuppressWarnings("deprecation")
private static Context updateResourcesLegacy(Context context, String language) {
    Locale locale = new Locale(language);
    Locale.setDefault(locale);

    Resources resources = context.getResources();

    Configuration configuration = resources.getConfiguration();
    configuration.locale = locale;
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
        configuration.setLayoutDirection(locale);
    }

    resources.updateConfiguration(configuration, resources.getDisplayMetrics());

    return context;
}
}

在活动或片段中

Context context = LocaleHelper.setLocale(this, App.getSharedPre().getLanguage());
Resource resources = context.getResources();

现在在每个文本上设置文本

TextView tv = findViewById(R.id.tv);
tv.setText(resources.getString(R.string.tv));

这段代码真的可以工作:

fa = 波斯语,en = 英语

注意:语言代码不能有“-”,必须是2个小写字母

在languageToLoad变量中输入您的语言代码:

import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;

public class Main extends Activity {
  /** Called when the activity is first created. */
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    String languageToLoad  = "fa"; // your language
    Locale locale = new Locale(languageToLoad); 
    Locale.setDefault(locale);
    Configuration config = new Configuration();
    config.locale = locale;
    getBaseContext().getResources().updateConfiguration(config, 
      getBaseContext().getResources().getDisplayMetrics());
    this.setContentView(R.layout.main);
  }
}

2021年6月更新(Kotlin):

class Main : Activity() {
    // Called when the activity is first created.
    public override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        
        val config = resources.configuration
        val lang = "fa" // your language code
        val locale = Locale(lang)
        Locale.setDefault(locale)
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1)
            config.setLocale(locale)
        else
            config.locale = locale

        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N)
            createConfigurationContext(config)
        resources.updateConfiguration(config, resources.displayMetrics)

        this.setContentView(R.layout.main)
    }
}

这是有可能的。您可以设置区域。然而,我不建议这样做。我们在早期阶段尝试过,基本上是在对抗这个系统。

我们对改变语言有同样的要求,但决定接受UI应该与手机UI相同的事实。它是通过设置locale工作,但太bug了。根据我的经验,每次输入活动(每个活动)时都必须设置它。这里是一个代码,如果你仍然需要这个(再次强调,我不推荐)

Resources res = context.getResources();
// Change locale settings in the app.
DisplayMetrics dm = res.getDisplayMetrics();
android.content.res.Configuration conf = res.getConfiguration();
conf.setLocale(new Locale(language_code.toLowerCase())); // API 17+ only.
// Use conf.locale = new Locale(...) if targeting lower versions
res.updateConfiguration(conf, dm);

如果您有特定于语言的内容-您可以根据设置更改它。


2020年3月26日更新

    public static void setLocale(Activity activity, String languageCode) {
        Locale locale = new Locale(languageCode);
        Locale.setDefault(locale);
        Resources resources = activity.getResources();
        Configuration config = resources.getConfiguration();
        config.setLocale(locale);
        resources.updateConfiguration(config, resources.getDisplayMetrics());
    }

注意:语言代码不能有“-”,必须是2个小写字母

对我来说,最好的解决办法是: https://www.bitcaal.com/how-to-change-the-app-language-programmatically-in-android/

package me.mehadih.multiplelanguage;

import androidx.appcompat.app.AppCompatActivity;

import android.content.res.Configuration;
import android.content.res.Resources;
import android.os.Build;
import android.os.Bundle;
import android.util.DisplayMetrics;

import java.util.Locale;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setApplicationLocale("az"); // short name of language. "en" for English
        setContentView(R.layout.activity_main);

    }

    private void setApplicationLocale(String locale) {
        Resources resources = getResources();
        DisplayMetrics dm = resources.getDisplayMetrics();
        Configuration config = resources.getConfiguration();
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
            config.setLocale(new Locale(locale.toLowerCase()));
        } else {
            config.locale = new Locale(locale.toLowerCase());
        }
        resources.updateConfiguration(config, dm);
    }
}