假设我有一个垂直线性布局:
[v1]
[v2]
默认情况下,v1已经可见= GONE。我想用一个展开动画显示v1,同时下推v2。
我是这样做的:
Animation a = new Animation()
{
int initialHeight;
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final int newHeight = (int)(initialHeight * interpolatedTime);
v.getLayoutParams().height = newHeight;
v.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
initialHeight = height;
}
@Override
public boolean willChangeBounds() {
return true;
}
};
但是用这个解决方案,当动画开始时我有一个眨眼。我认为这是由于v1在应用动画之前显示全尺寸。
用javascript,这是一行jQuery!android有什么简单的方法吗?
我创建的版本中,你不需要指定布局高度,因此它更容易和更干净的使用。解决方案是在动画的第一帧中获取高度(至少在我的测试中是可用的)。通过这种方式,您可以为视图提供任意高度和底边距。
在构造函数中还有一个小hack -底部边距被设置为-10000,以便视图在转换之前保持隐藏(防止闪烁)。
public class ExpandAnimation extends Animation {
private View mAnimatedView;
private ViewGroup.MarginLayoutParams mViewLayoutParams;
private int mMarginStart, mMarginEnd;
public ExpandAnimation(View view) {
mAnimatedView = view;
mViewLayoutParams = (ViewGroup.MarginLayoutParams) view.getLayoutParams();
mMarginEnd = mViewLayoutParams.bottomMargin;
mMarginStart = -10000; //hide before viewing by settings very high negative bottom margin (hack, but works nicely)
mViewLayoutParams.bottomMargin = mMarginStart;
mAnimatedView.setLayoutParams(mViewLayoutParams);
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
//view height is already known when the animation starts
if(interpolatedTime==0){
mMarginStart = -mAnimatedView.getHeight();
}
mViewLayoutParams.bottomMargin = (int)((mMarginEnd-mMarginStart) * interpolatedTime)+mMarginStart;
mAnimatedView.setLayoutParams(mViewLayoutParams);
}
}
这是我的解决方案。我认为这样更简单。它只是扩展了视图,但很容易扩展。
public class WidthExpandAnimation extends Animation
{
int _targetWidth;
View _view;
public WidthExpandAnimation(View view)
{
_view = view;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t)
{
if (interpolatedTime < 1.f)
{
int newWidth = (int) (_targetWidth * interpolatedTime);
_view.layout(_view.getLeft(), _view.getTop(),
_view.getLeft() + newWidth, _view.getBottom());
}
else
_view.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight)
{
super.initialize(width, height, parentWidth, parentHeight);
_targetWidth = width;
}
@Override
public boolean willChangeBounds() {
return true;
}
}
/**
* Animation that either expands or collapses a view by sliding it down to make
* it visible. Or by sliding it up so it will hide. It will look like it slides
* behind the view above.
*
*/
public class FinalExpandCollapseAnimation extends Animation
{
private View mAnimatedView;
private int mEndHeight;
private int mType;
public final static int COLLAPSE = 1;
public final static int EXPAND = 0;
private LinearLayout.LayoutParams mLayoutParams;
private RelativeLayout.LayoutParams mLayoutParamsRel;
private String layout;
private Context context;
/**
* Initializes expand collapse animation, has two types, collapse (1) and
* expand (0).
*
* @param view
* The view to animate
* @param type
* The type of animation: 0 will expand from gone and 0 size to
* visible and layout size defined in xml. 1 will collapse view
* and set to gone
*/
public FinalExpandCollapseAnimation(View view, int type, int height, String layout, Context context)
{
this.layout = layout;
this.context = context;
mAnimatedView = view;
mEndHeight = mAnimatedView.getMeasuredHeight();
if (layout.equalsIgnoreCase("linear"))
mLayoutParams = ((LinearLayout.LayoutParams) view.getLayoutParams());
else
mLayoutParamsRel = ((RelativeLayout.LayoutParams) view.getLayoutParams());
mType = type;
if (mType == EXPAND)
{
AppConstant.ANIMATED_VIEW_HEIGHT = height;
}
else
{
if (layout.equalsIgnoreCase("linear"))
mLayoutParams.topMargin = 0;
else
mLayoutParamsRel.topMargin = convertPixelsIntoDensityPixels(36);
}
setDuration(600);
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t)
{
super.applyTransformation(interpolatedTime, t);
if (interpolatedTime < 1.0f)
{
if (mType == EXPAND)
{
if (layout.equalsIgnoreCase("linear"))
{
mLayoutParams.height = AppConstant.ANIMATED_VIEW_HEIGHT
+ (-AppConstant.ANIMATED_VIEW_HEIGHT + (int) (AppConstant.ANIMATED_VIEW_HEIGHT * interpolatedTime));
}
else
{
mLayoutParamsRel.height = AppConstant.ANIMATED_VIEW_HEIGHT
+ (-AppConstant.ANIMATED_VIEW_HEIGHT + (int) (AppConstant.ANIMATED_VIEW_HEIGHT * interpolatedTime));
}
mAnimatedView.setVisibility(View.VISIBLE);
}
else
{
if (layout.equalsIgnoreCase("linear"))
mLayoutParams.height = mEndHeight - (int) (mEndHeight * interpolatedTime);
else
mLayoutParamsRel.height = mEndHeight - (int) (mEndHeight * interpolatedTime);
}
mAnimatedView.requestLayout();
}
else
{
if (mType == EXPAND)
{
if (layout.equalsIgnoreCase("linear"))
{
mLayoutParams.height = AppConstant.ANIMATED_VIEW_HEIGHT;
mLayoutParams.topMargin = 0;
}
else
{
mLayoutParamsRel.height = AppConstant.ANIMATED_VIEW_HEIGHT;
mLayoutParamsRel.topMargin = convertPixelsIntoDensityPixels(36);
}
mAnimatedView.setVisibility(View.VISIBLE);
mAnimatedView.requestLayout();
}
else
{
if (layout.equalsIgnoreCase("linear"))
mLayoutParams.height = 0;
else
mLayoutParamsRel.height = 0;
mAnimatedView.setVisibility(View.GONE);
mAnimatedView.requestLayout();
}
}
}
private int convertPixelsIntoDensityPixels(int pixels)
{
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
return (int) metrics.density * pixels;
}
}
该类可以通过以下方式调用
if (findViewById(R.id.ll_specailoffer_show_hide).getVisibility() == View.VISIBLE) {
((ImageView) findViewById(R.id.iv_specialhour_seemore)).setImageResource(R.drawable.white_dropdown_up);
FinalExpandCollapseAnimation finalExpandCollapseAnimation = new FinalExpandCollapseAnimation(
findViewById(R.id.ll_specailoffer_show_hide),
FinalExpandCollapseAnimation.COLLAPSE,
SpecialOfferHeight, "linear", this);
findViewById(R.id.ll_specailoffer_show_hide)
.startAnimation(finalExpandCollapseAnimation);
((View) findViewById(R.id.ll_specailoffer_show_hide).getParent()).invalidate();
} else {
((ImageView) findViewById(R.id.iv_specialhour_seemore)).setImageResource(R.drawable.white_dropdown);
FinalExpandCollapseAnimation finalExpandCollapseAnimation = new FinalExpandCollapseAnimation(
findViewById(R.id.ll_specailoffer_show_hide),
FinalExpandCollapseAnimation.EXPAND,
SpecialOfferHeight, "linear", this);
findViewById(R.id.ll_specailoffer_show_hide)
.startAnimation(finalExpandCollapseAnimation);
((View) findViewById(R.id.ll_specailoffer_show_hide).getParent()).invalidate();
}
我改编了汤姆·埃斯特兹(Tom Esterez)目前接受的答案,这个答案有效,但动画起伏不定,不太流畅。我的解决方案基本上是用ValueAnimator替换动画,它可以与你选择的Interpolator相匹配,以实现各种效果,如超调、反弹、加速等。
这个解决方案非常适用于具有动态高度的视图(即使用WRAP_CONTENT),因为它首先测量实际所需的高度,然后动画到该高度。
public static void expand(final View v) {
v.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
final int targetHeight = v.getMeasuredHeight();
// Older versions of android (pre API 21) cancel animations for views with a height of 0.
v.getLayoutParams().height = 1;
v.setVisibility(View.VISIBLE);
ValueAnimator va = ValueAnimator.ofInt(1, targetHeight);
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (Integer) animation.getAnimatedValue();
v.requestLayout();
}
});
va.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationEnd(Animator animation) {
v.getLayoutParams().height = ViewGroup.LayoutParams.WRAP_CONTENT;
}
@Override public void onAnimationStart(Animator animation) {}
@Override public void onAnimationCancel(Animator animation) {}
@Override public void onAnimationRepeat(Animator animation) {}
});
va.setDuration(300);
va.setInterpolator(new OvershootInterpolator());
va.start();
}
public static void collapse(final View v) {
final int initialHeight = v.getMeasuredHeight();
ValueAnimator va = ValueAnimator.ofInt(initialHeight, 0);
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (Integer) animation.getAnimatedValue();
v.requestLayout();
}
});
va.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationEnd(Animator animation) {
v.setVisibility(View.GONE);
}
@Override public void onAnimationStart(Animator animation) {}
@Override public void onAnimationCancel(Animator animation) {}
@Override public void onAnimationRepeat(Animator animation) {}
});
va.setDuration(300);
va.setInterpolator(new DecelerateInterpolator());
va.start();
}
然后你只需调用expand(myView);或崩溃(myView);。
我看到这个问题很受欢迎,所以我发布了我的实际解决方案。主要的优点是你不需要知道扩展的高度来应用动画,一旦视图被扩展,它会在内容改变时适应高度。这对我来说很有效。
public static void expand(final View v) {
int matchParentMeasureSpec = View.MeasureSpec.makeMeasureSpec(((View) v.getParent()).getWidth(), View.MeasureSpec.EXACTLY);
int wrapContentMeasureSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
v.measure(matchParentMeasureSpec, wrapContentMeasureSpec);
final int targetHeight = v.getMeasuredHeight();
// Older versions of android (pre API 21) cancel animations for views with a height of 0.
v.getLayoutParams().height = 1;
v.setVisibility(View.VISIBLE);
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
v.getLayoutParams().height = interpolatedTime == 1
? LayoutParams.WRAP_CONTENT
: (int)(targetHeight * interpolatedTime);
v.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Expansion speed of 1dp/ms
a.setDuration((int)(targetHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
public static void collapse(final View v) {
final int initialHeight = v.getMeasuredHeight();
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if(interpolatedTime == 1){
v.setVisibility(View.GONE);
}else{
v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
v.requestLayout();
}
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Collapse speed of 1dp/ms
a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
正如@Jefferson在评论中提到的,你可以通过改变动画的持续时间(以及速度)来获得更流畅的动画。目前,它已设置为1dp/ms的速度