假设我有一个垂直线性布局:
[v1]
[v2]
默认情况下,v1已经可见= GONE。我想用一个展开动画显示v1,同时下推v2。
我是这样做的:
Animation a = new Animation()
{
int initialHeight;
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final int newHeight = (int)(initialHeight * interpolatedTime);
v.getLayoutParams().height = newHeight;
v.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
initialHeight = height;
}
@Override
public boolean willChangeBounds() {
return true;
}
};
但是用这个解决方案,当动画开始时我有一个眨眼。我认为这是由于v1在应用动画之前显示全尺寸。
用javascript,这是一行jQuery!android有什么简单的方法吗?
这是一个片段,我用来调整一个视图(线性布局)的宽度与动画。
代码应该根据目标大小进行扩展或收缩。如果你想要一个fill_parent宽度,你必须在将标志设置为true时将父类. getmeasuredwidth作为目标宽度。
希望它能帮助到你们中的一些人。
public class WidthResizeAnimation extends Animation {
int targetWidth;
int originaltWidth;
View view;
boolean expand;
int newWidth = 0;
boolean fillParent;
public WidthResizeAnimation(View view, int targetWidth, boolean fillParent) {
this.view = view;
this.originaltWidth = this.view.getMeasuredWidth();
this.targetWidth = targetWidth;
newWidth = originaltWidth;
if (originaltWidth > targetWidth) {
expand = false;
} else {
expand = true;
}
this.fillParent = fillParent;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (expand && newWidth < targetWidth) {
newWidth = (int) (newWidth + (targetWidth - newWidth) * interpolatedTime);
}
if (!expand && newWidth > targetWidth) {
newWidth = (int) (newWidth - (newWidth - targetWidth) * interpolatedTime);
}
if (fillParent && interpolatedTime == 1.0) {
view.getLayoutParams().width = -1;
} else {
view.getLayoutParams().width = newWidth;
}
view.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
}
@Override
public boolean willChangeBounds() {
return true;
}
}
public static void expand(final View v, int duration, int targetHeight) {
v.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
v.getLayoutParams().height = 0;
v.setVisibility(View.VISIBLE);
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, targetHeight);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (int) animation.getAnimatedValue();
v.requestLayout();
}
});
valueAnimator.setInterpolator(new DecelerateInterpolator());
valueAnimator.setDuration(duration);
valueAnimator.start();
}
public static void collapse(final View v, int duration, int targetHeight) {
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, targetHeight);
valueAnimator.setInterpolator(new DecelerateInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (int) animation.getAnimatedValue();
v.requestLayout();
}
});
valueAnimator.setInterpolator(new DecelerateInterpolator());
valueAnimator.setDuration(duration);
valueAnimator.start();
}
我今天也遇到了同样的问题,我想这个问题的真正解决方案是这样的
<LinearLayout android:id="@+id/container"
android:animateLayoutChanges="true"
...
/>
您必须为所有涉及移位的最顶层布局设置此属性。如果你现在将一个布局的可见性设置为GONE,另一个将在消失的布局释放它时占据空间。会有一个默认的动画,这是某种“淡出”,但我认为你可以改变这个-但最后一个我没有测试,现在。
如果在RecyclerView项目中使用这个,在onBindViewHolder中设置视图的可见性来展开/折叠,并调用notifyItemChanged(position)来触发转换。
override fun onBindViewHolder(holder: ItemViewHolder, position: Int) {
...
holder.list.visibility = data[position].listVisibility
holder.expandCollapse.setOnClickListener {
data[position].listVisibility = if (data[position].listVisibility == View.GONE) View.VISIBLE else View.GONE
notifyItemChanged(position)
}
}
如果你在onBindViewHolder中执行昂贵的操作,你可以使用notifyItemChanged(位置,有效载荷)优化部分更改
private const val UPDATE_LIST_VISIBILITY = 1
override fun onBindViewHolder(holder: ItemViewHolder, position: Int, payloads: MutableList<Any>) {
if (payloads.contains(UPDATE_LIST_VISIBILITY)) {
holder.list.visibility = data[position].listVisibility
} else {
onBindViewHolder(holder, position)
}
}
override fun onBindViewHolder(holder: ItemViewHolder, position: Int) {
...
holder.list.visibility = data[position].listVisibility
holder.expandCollapse.setOnClickListener {
data[position].listVisibility = if (data[position].listVisibility == View.GONE) View.VISIBLE else View.GONE
notifyItemChanged(position, UPDATE_LIST_VISIBILITY)
}
}
我看到这个问题很受欢迎,所以我发布了我的实际解决方案。主要的优点是你不需要知道扩展的高度来应用动画,一旦视图被扩展,它会在内容改变时适应高度。这对我来说很有效。
public static void expand(final View v) {
int matchParentMeasureSpec = View.MeasureSpec.makeMeasureSpec(((View) v.getParent()).getWidth(), View.MeasureSpec.EXACTLY);
int wrapContentMeasureSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
v.measure(matchParentMeasureSpec, wrapContentMeasureSpec);
final int targetHeight = v.getMeasuredHeight();
// Older versions of android (pre API 21) cancel animations for views with a height of 0.
v.getLayoutParams().height = 1;
v.setVisibility(View.VISIBLE);
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
v.getLayoutParams().height = interpolatedTime == 1
? LayoutParams.WRAP_CONTENT
: (int)(targetHeight * interpolatedTime);
v.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Expansion speed of 1dp/ms
a.setDuration((int)(targetHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
public static void collapse(final View v) {
final int initialHeight = v.getMeasuredHeight();
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if(interpolatedTime == 1){
v.setVisibility(View.GONE);
}else{
v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
v.requestLayout();
}
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Collapse speed of 1dp/ms
a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
正如@Jefferson在评论中提到的,你可以通过改变动画的持续时间(以及速度)来获得更流畅的动画。目前,它已设置为1dp/ms的速度