假设我有一个垂直线性布局:
[v1]
[v2]
默认情况下,v1已经可见= GONE。我想用一个展开动画显示v1,同时下推v2。
我是这样做的:
Animation a = new Animation()
{
int initialHeight;
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final int newHeight = (int)(initialHeight * interpolatedTime);
v.getLayoutParams().height = newHeight;
v.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
initialHeight = height;
}
@Override
public boolean willChangeBounds() {
return true;
}
};
但是用这个解决方案,当动画开始时我有一个眨眼。我认为这是由于v1在应用动画之前显示全尺寸。
用javascript,这是一行jQuery!android有什么简单的方法吗?
好吧,我刚刚发现了一个非常丑陋的解决方案:
public static Animation expand(final View v, Runnable onEnd) {
try {
Method m = v.getClass().getDeclaredMethod("onMeasure", int.class, int.class);
m.setAccessible(true);
m.invoke(
v,
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(((View)v.getParent()).getMeasuredHeight(), MeasureSpec.AT_MOST)
);
} catch (Exception e){
Log.e("test", "", e);
}
final int initialHeight = v.getMeasuredHeight();
Log.d("test", "initialHeight="+initialHeight);
v.getLayoutParams().height = 0;
v.setVisibility(View.VISIBLE);
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final int newHeight = (int)(initialHeight * interpolatedTime);
v.getLayoutParams().height = newHeight;
v.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
a.setDuration(5000);
v.startAnimation(a);
return a;
}
请随意提出一个更好的解决方案!
这是我的解决方案。我认为这样更简单。它只是扩展了视图,但很容易扩展。
public class WidthExpandAnimation extends Animation
{
int _targetWidth;
View _view;
public WidthExpandAnimation(View view)
{
_view = view;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t)
{
if (interpolatedTime < 1.f)
{
int newWidth = (int) (_targetWidth * interpolatedTime);
_view.layout(_view.getLeft(), _view.getTop(),
_view.getLeft() + newWidth, _view.getBottom());
}
else
_view.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight)
{
super.initialize(width, height, parentWidth, parentHeight);
_targetWidth = width;
}
@Override
public boolean willChangeBounds() {
return true;
}
}
我看到这个问题很受欢迎,所以我发布了我的实际解决方案。主要的优点是你不需要知道扩展的高度来应用动画,一旦视图被扩展,它会在内容改变时适应高度。这对我来说很有效。
public static void expand(final View v) {
int matchParentMeasureSpec = View.MeasureSpec.makeMeasureSpec(((View) v.getParent()).getWidth(), View.MeasureSpec.EXACTLY);
int wrapContentMeasureSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
v.measure(matchParentMeasureSpec, wrapContentMeasureSpec);
final int targetHeight = v.getMeasuredHeight();
// Older versions of android (pre API 21) cancel animations for views with a height of 0.
v.getLayoutParams().height = 1;
v.setVisibility(View.VISIBLE);
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
v.getLayoutParams().height = interpolatedTime == 1
? LayoutParams.WRAP_CONTENT
: (int)(targetHeight * interpolatedTime);
v.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Expansion speed of 1dp/ms
a.setDuration((int)(targetHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
public static void collapse(final View v) {
final int initialHeight = v.getMeasuredHeight();
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if(interpolatedTime == 1){
v.setVisibility(View.GONE);
}else{
v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
v.requestLayout();
}
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Collapse speed of 1dp/ms
a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
正如@Jefferson在评论中提到的,你可以通过改变动画的持续时间(以及速度)来获得更流畅的动画。目前,它已设置为1dp/ms的速度
我改编了汤姆·埃斯特兹(Tom Esterez)目前接受的答案,这个答案有效,但动画起伏不定,不太流畅。我的解决方案基本上是用ValueAnimator替换动画,它可以与你选择的Interpolator相匹配,以实现各种效果,如超调、反弹、加速等。
这个解决方案非常适用于具有动态高度的视图(即使用WRAP_CONTENT),因为它首先测量实际所需的高度,然后动画到该高度。
public static void expand(final View v) {
v.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
final int targetHeight = v.getMeasuredHeight();
// Older versions of android (pre API 21) cancel animations for views with a height of 0.
v.getLayoutParams().height = 1;
v.setVisibility(View.VISIBLE);
ValueAnimator va = ValueAnimator.ofInt(1, targetHeight);
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (Integer) animation.getAnimatedValue();
v.requestLayout();
}
});
va.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationEnd(Animator animation) {
v.getLayoutParams().height = ViewGroup.LayoutParams.WRAP_CONTENT;
}
@Override public void onAnimationStart(Animator animation) {}
@Override public void onAnimationCancel(Animator animation) {}
@Override public void onAnimationRepeat(Animator animation) {}
});
va.setDuration(300);
va.setInterpolator(new OvershootInterpolator());
va.start();
}
public static void collapse(final View v) {
final int initialHeight = v.getMeasuredHeight();
ValueAnimator va = ValueAnimator.ofInt(initialHeight, 0);
va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (Integer) animation.getAnimatedValue();
v.requestLayout();
}
});
va.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationEnd(Animator animation) {
v.setVisibility(View.GONE);
}
@Override public void onAnimationStart(Animator animation) {}
@Override public void onAnimationCancel(Animator animation) {}
@Override public void onAnimationRepeat(Animator animation) {}
});
va.setDuration(300);
va.setInterpolator(new DecelerateInterpolator());
va.start();
}
然后你只需调用expand(myView);或崩溃(myView);。