假设我有一个垂直线性布局:

[v1]
[v2]

默认情况下,v1已经可见= GONE。我想用一个展开动画显示v1,同时下推v2。

我是这样做的:

Animation a = new Animation()
{
    int initialHeight;

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final int newHeight = (int)(initialHeight * interpolatedTime);
        v.getLayoutParams().height = newHeight;
        v.requestLayout();
    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        initialHeight = height;
    }

    @Override
    public boolean willChangeBounds() {
        return true;
    }
};

但是用这个解决方案,当动画开始时我有一个眨眼。我认为这是由于v1在应用动画之前显示全尺寸。

用javascript,这是一行jQuery!android有什么简单的方法吗?


当前回答

这是一个片段,我用来调整一个视图(线性布局)的宽度与动画。

代码应该根据目标大小进行扩展或收缩。如果你想要一个fill_parent宽度,你必须在将标志设置为true时将父类. getmeasuredwidth作为目标宽度。

希望它能帮助到你们中的一些人。

public class WidthResizeAnimation extends Animation {
int targetWidth;
int originaltWidth;
View view;
boolean expand;
int newWidth = 0;
boolean fillParent;

public WidthResizeAnimation(View view, int targetWidth, boolean fillParent) {
    this.view = view;
    this.originaltWidth = this.view.getMeasuredWidth();
    this.targetWidth = targetWidth;
    newWidth = originaltWidth;
    if (originaltWidth > targetWidth) {
        expand = false;
    } else {
        expand = true;
    }
    this.fillParent = fillParent;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    if (expand && newWidth < targetWidth) {
        newWidth = (int) (newWidth + (targetWidth - newWidth) * interpolatedTime);
    }

    if (!expand && newWidth > targetWidth) {
        newWidth = (int) (newWidth - (newWidth - targetWidth) * interpolatedTime);
    }
    if (fillParent && interpolatedTime == 1.0) {
        view.getLayoutParams().width = -1;

    } else {
        view.getLayoutParams().width = newWidth;
    }
    view.requestLayout();
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);
}

@Override
public boolean willChangeBounds() {
    return true;
}

}

其他回答

我认为最简单的解决方案是设置android:animateLayoutChanges="true"到你的LinearLayout,然后通过设置其可见性来显示/隐藏视图。工作就像一个魅力,但你无法控制动画持续时间

好吧,我刚刚发现了一个非常丑陋的解决方案:

public static Animation expand(final View v, Runnable onEnd) {
    try {
        Method m = v.getClass().getDeclaredMethod("onMeasure", int.class, int.class);
        m.setAccessible(true);
        m.invoke(
            v,
            MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
            MeasureSpec.makeMeasureSpec(((View)v.getParent()).getMeasuredHeight(), MeasureSpec.AT_MOST)
        );
    } catch (Exception e){
        Log.e("test", "", e);
    }
    final int initialHeight = v.getMeasuredHeight();
    Log.d("test", "initialHeight="+initialHeight);

    v.getLayoutParams().height = 0;
    v.setVisibility(View.VISIBLE);
    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            final int newHeight = (int)(initialHeight * interpolatedTime);
            v.getLayoutParams().height = newHeight;
            v.requestLayout();
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };
    a.setDuration(5000);
    v.startAnimation(a);
    return a;
}

请随意提出一个更好的解决方案!

如果你不想扩展或折叠所有的方式-这里是一个简单的HeightAnimation -

import android.view.View;
import android.view.animation.Animation;
import android.view.animation.Transformation;

public class HeightAnimation extends Animation {
    protected final int originalHeight;
    protected final View view;
    protected float perValue;

    public HeightAnimation(View view, int fromHeight, int toHeight) {
        this.view = view;
        this.originalHeight = fromHeight;
        this.perValue = (toHeight - fromHeight);
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        view.getLayoutParams().height = (int) (originalHeight + perValue * interpolatedTime);
        view.requestLayout();
    }

    @Override
    public boolean willChangeBounds() {
        return true;
    }
}

用法:

HeightAnimation heightAnim = new HeightAnimation(view, view.getHeight(), viewPager.getHeight() - otherView.getHeight());
heightAnim.setDuration(1000);
view.startAnimation(heightAnim);

我看到这个问题很受欢迎,所以我发布了我的实际解决方案。主要的优点是你不需要知道扩展的高度来应用动画,一旦视图被扩展,它会在内容改变时适应高度。这对我来说很有效。

public static void expand(final View v) {
    int matchParentMeasureSpec = View.MeasureSpec.makeMeasureSpec(((View) v.getParent()).getWidth(), View.MeasureSpec.EXACTLY);
    int wrapContentMeasureSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
    v.measure(matchParentMeasureSpec, wrapContentMeasureSpec);
    final int targetHeight = v.getMeasuredHeight();
    
    // Older versions of android (pre API 21) cancel animations for views with a height of 0.
    v.getLayoutParams().height = 1;
    v.setVisibility(View.VISIBLE);
    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            v.getLayoutParams().height = interpolatedTime == 1
                    ? LayoutParams.WRAP_CONTENT
                    : (int)(targetHeight * interpolatedTime);
            v.requestLayout();
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };
    
    // Expansion speed of 1dp/ms
    a.setDuration((int)(targetHeight / v.getContext().getResources().getDisplayMetrics().density));
    v.startAnimation(a);
}

public static void collapse(final View v) {
    final int initialHeight = v.getMeasuredHeight();

    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            if(interpolatedTime == 1){
                v.setVisibility(View.GONE);
            }else{
                v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
                v.requestLayout();
            }
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };
    
    // Collapse speed of 1dp/ms
    a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
    v.startAnimation(a);
}

正如@Jefferson在评论中提到的,你可以通过改变动画的持续时间(以及速度)来获得更流畅的动画。目前,它已设置为1dp/ms的速度

另一种选择是使用以下缩放因子的缩放动画进行扩展:

ScaleAnimation anim = new ScaleAnimation(1, 1, 0, 1);

至于坍塌:

ScaleAnimation anim = new ScaleAnimation(1, 1, 1, 0);