假设我有一个垂直线性布局:

[v1]
[v2]

默认情况下,v1已经可见= GONE。我想用一个展开动画显示v1,同时下推v2。

我是这样做的:

Animation a = new Animation()
{
    int initialHeight;

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final int newHeight = (int)(initialHeight * interpolatedTime);
        v.getLayoutParams().height = newHeight;
        v.requestLayout();
    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        initialHeight = height;
    }

    @Override
    public boolean willChangeBounds() {
        return true;
    }
};

但是用这个解决方案,当动画开始时我有一个眨眼。我认为这是由于v1在应用动画之前显示全尺寸。

用javascript,这是一行jQuery!android有什么简单的方法吗?


当前回答

根据@Tom Esterez和@Seth Nelson的解决方案,我对它们进行了简化。与原始解决方案一样,它不依赖于开发人员选项(动画设置)。

private void resizeWithAnimation(final View view, int duration, final int targetHeight) {
    final int initialHeight = view.getMeasuredHeight();
    final int distance = targetHeight - initialHeight;

    view.setVisibility(View.VISIBLE);

    Animation a = new Animation() {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            if (interpolatedTime == 1 && targetHeight == 0) {
                view.setVisibility(View.GONE);
            }
            view.getLayoutParams().height = (int) (initialHeight + distance * interpolatedTime);
            view.requestLayout();
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };

    a.setDuration(duration);
    view.startAnimation(a);
}

其他回答

这是一个片段,我用来调整一个视图(线性布局)的宽度与动画。

代码应该根据目标大小进行扩展或收缩。如果你想要一个fill_parent宽度,你必须在将标志设置为true时将父类. getmeasuredwidth作为目标宽度。

希望它能帮助到你们中的一些人。

public class WidthResizeAnimation extends Animation {
int targetWidth;
int originaltWidth;
View view;
boolean expand;
int newWidth = 0;
boolean fillParent;

public WidthResizeAnimation(View view, int targetWidth, boolean fillParent) {
    this.view = view;
    this.originaltWidth = this.view.getMeasuredWidth();
    this.targetWidth = targetWidth;
    newWidth = originaltWidth;
    if (originaltWidth > targetWidth) {
        expand = false;
    } else {
        expand = true;
    }
    this.fillParent = fillParent;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    if (expand && newWidth < targetWidth) {
        newWidth = (int) (newWidth + (targetWidth - newWidth) * interpolatedTime);
    }

    if (!expand && newWidth > targetWidth) {
        newWidth = (int) (newWidth - (newWidth - targetWidth) * interpolatedTime);
    }
    if (fillParent && interpolatedTime == 1.0) {
        view.getLayoutParams().width = -1;

    } else {
        view.getLayoutParams().width = newWidth;
    }
    view.requestLayout();
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);
}

@Override
public boolean willChangeBounds() {
    return true;
}

}

另一种选择是使用以下缩放因子的缩放动画进行扩展:

ScaleAnimation anim = new ScaleAnimation(1, 1, 0, 1);

至于坍塌:

ScaleAnimation anim = new ScaleAnimation(1, 1, 1, 0);

我采用了@LenaYan的解决方案,但它并没有正常工作 对我来说(因为它在折叠和/或扩展之前将视图转换为0高度视图)并做了一些更改。

现在它工作得很好,通过获取视图之前的高度并开始扩展这个大小。坍缩也是一样的。

你可以简单地复制和粘贴下面的代码:

public static void expand(final View v, int duration, int targetHeight) {

    int prevHeight  = v.getHeight();

    v.setVisibility(View.VISIBLE);
    ValueAnimator valueAnimator = ValueAnimator.ofInt(prevHeight, targetHeight);
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            v.getLayoutParams().height = (int) animation.getAnimatedValue();
            v.requestLayout();
        }
    });
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.setDuration(duration);
    valueAnimator.start();
}

public static void collapse(final View v, int duration, int targetHeight) {
    int prevHeight  = v.getHeight();
    ValueAnimator valueAnimator = ValueAnimator.ofInt(prevHeight, targetHeight);
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            v.getLayoutParams().height = (int) animation.getAnimatedValue();
            v.requestLayout();
        }
    });
    valueAnimator.setInterpolator(new DecelerateInterpolator());
    valueAnimator.setDuration(duration);
    valueAnimator.start();
}

用法:

//Expanding the View
   expand(yourView, 2000, 200);

// Collapsing the View     
   collapse(yourView, 2000, 100);

很容易!

感谢LenaYan提供的初始代码!

我看到这个问题很受欢迎,所以我发布了我的实际解决方案。主要的优点是你不需要知道扩展的高度来应用动画,一旦视图被扩展,它会在内容改变时适应高度。这对我来说很有效。

public static void expand(final View v) {
    int matchParentMeasureSpec = View.MeasureSpec.makeMeasureSpec(((View) v.getParent()).getWidth(), View.MeasureSpec.EXACTLY);
    int wrapContentMeasureSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
    v.measure(matchParentMeasureSpec, wrapContentMeasureSpec);
    final int targetHeight = v.getMeasuredHeight();
    
    // Older versions of android (pre API 21) cancel animations for views with a height of 0.
    v.getLayoutParams().height = 1;
    v.setVisibility(View.VISIBLE);
    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            v.getLayoutParams().height = interpolatedTime == 1
                    ? LayoutParams.WRAP_CONTENT
                    : (int)(targetHeight * interpolatedTime);
            v.requestLayout();
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };
    
    // Expansion speed of 1dp/ms
    a.setDuration((int)(targetHeight / v.getContext().getResources().getDisplayMetrics().density));
    v.startAnimation(a);
}

public static void collapse(final View v) {
    final int initialHeight = v.getMeasuredHeight();

    Animation a = new Animation()
    {
        @Override
        protected void applyTransformation(float interpolatedTime, Transformation t) {
            if(interpolatedTime == 1){
                v.setVisibility(View.GONE);
            }else{
                v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
                v.requestLayout();
            }
        }

        @Override
        public boolean willChangeBounds() {
            return true;
        }
    };
    
    // Collapse speed of 1dp/ms
    a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
    v.startAnimation(a);
}

正如@Jefferson在评论中提到的,你可以通过改变动画的持续时间(以及速度)来获得更流畅的动画。目前,它已设置为1dp/ms的速度

我想对上面非常有用的答案补充一些东西。如果你不知道你最终得到的高度,因为你的views .getHeight()返回0,你可以做下面的事情来获得高度:

contentView.measure(DUMMY_HIGH_DIMENSION, DUMMY_HIGH_DIMENSION);
int finalHeight = view.getMeasuredHeight();

其中DUMMY_HIGH_DIMENSIONS是宽度/高度(以像素为单位),您的视图被限制为…当视图被ScrollView封装时,有这么大的数字是合理的。