假设我有一个垂直线性布局:
[v1]
[v2]
默认情况下,v1已经可见= GONE。我想用一个展开动画显示v1,同时下推v2。
我是这样做的:
Animation a = new Animation()
{
int initialHeight;
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final int newHeight = (int)(initialHeight * interpolatedTime);
v.getLayoutParams().height = newHeight;
v.requestLayout();
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
initialHeight = height;
}
@Override
public boolean willChangeBounds() {
return true;
}
};
但是用这个解决方案,当动画开始时我有一个眨眼。我认为这是由于v1在应用动画之前显示全尺寸。
用javascript,这是一行jQuery!android有什么简单的方法吗?
这是我的解决方案,我的ImageView从100%增长到200%,并返回到原来的大小,使用res/anim/文件夹中的两个动画文件
anim_grow.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/accelerate_interpolator">
<scale
android:fromXScale="1.0"
android:toXScale="2.0"
android:fromYScale="1.0"
android:toYScale="2.0"
android:duration="3000"
android:pivotX="50%"
android:pivotY="50%"
android:startOffset="2000" />
</set>
anim_shrink.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/accelerate_interpolator">
<scale
android:fromXScale="2.0"
android:toXScale="1.0"
android:fromYScale="2.0"
android:toYScale="1.0"
android:duration="3000"
android:pivotX="50%"
android:pivotY="50%"
android:startOffset="2000" />
</set>
发送一个ImageView到setAnimationGrowShrink()方法
ImageView img1 = (ImageView)findViewById(R.id.image1);
setAnimationGrowShrink(img1);
setAnimationGrowShrink()方法:
private void setAnimationGrowShrink(final ImageView imgV){
final Animation animationEnlarge = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.anim_grow);
final Animation animationShrink = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.anim_shrink);
imgV.startAnimation(animationEnlarge);
animationEnlarge.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
imgV.startAnimation(animationShrink);
}
});
animationShrink.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {}
@Override
public void onAnimationRepeat(Animation animation) {}
@Override
public void onAnimationEnd(Animation animation) {
imgV.startAnimation(animationEnlarge);
}
});
}
我看到这个问题很受欢迎,所以我发布了我的实际解决方案。主要的优点是你不需要知道扩展的高度来应用动画,一旦视图被扩展,它会在内容改变时适应高度。这对我来说很有效。
public static void expand(final View v) {
int matchParentMeasureSpec = View.MeasureSpec.makeMeasureSpec(((View) v.getParent()).getWidth(), View.MeasureSpec.EXACTLY);
int wrapContentMeasureSpec = View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED);
v.measure(matchParentMeasureSpec, wrapContentMeasureSpec);
final int targetHeight = v.getMeasuredHeight();
// Older versions of android (pre API 21) cancel animations for views with a height of 0.
v.getLayoutParams().height = 1;
v.setVisibility(View.VISIBLE);
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
v.getLayoutParams().height = interpolatedTime == 1
? LayoutParams.WRAP_CONTENT
: (int)(targetHeight * interpolatedTime);
v.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Expansion speed of 1dp/ms
a.setDuration((int)(targetHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
public static void collapse(final View v) {
final int initialHeight = v.getMeasuredHeight();
Animation a = new Animation()
{
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if(interpolatedTime == 1){
v.setVisibility(View.GONE);
}else{
v.getLayoutParams().height = initialHeight - (int)(initialHeight * interpolatedTime);
v.requestLayout();
}
}
@Override
public boolean willChangeBounds() {
return true;
}
};
// Collapse speed of 1dp/ms
a.setDuration((int)(initialHeight / v.getContext().getResources().getDisplayMetrics().density));
v.startAnimation(a);
}
正如@Jefferson在评论中提到的,你可以通过改变动画的持续时间(以及速度)来获得更流畅的动画。目前,它已设置为1dp/ms的速度
根据@Tom Esterez和@Seth Nelson的解决方案,我对它们进行了简化。与原始解决方案一样,它不依赖于开发人员选项(动画设置)。
private void resizeWithAnimation(final View view, int duration, final int targetHeight) {
final int initialHeight = view.getMeasuredHeight();
final int distance = targetHeight - initialHeight;
view.setVisibility(View.VISIBLE);
Animation a = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (interpolatedTime == 1 && targetHeight == 0) {
view.setVisibility(View.GONE);
}
view.getLayoutParams().height = (int) (initialHeight + distance * interpolatedTime);
view.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
a.setDuration(duration);
view.startAnimation(a);
}
public static void expand(final View v, int duration, int targetHeight) {
v.measure(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT);
v.getLayoutParams().height = 0;
v.setVisibility(View.VISIBLE);
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, targetHeight);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (int) animation.getAnimatedValue();
v.requestLayout();
}
});
valueAnimator.setInterpolator(new DecelerateInterpolator());
valueAnimator.setDuration(duration);
valueAnimator.start();
}
public static void collapse(final View v, int duration, int targetHeight) {
ValueAnimator valueAnimator = ValueAnimator.ofInt(0, targetHeight);
valueAnimator.setInterpolator(new DecelerateInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
v.getLayoutParams().height = (int) animation.getAnimatedValue();
v.requestLayout();
}
});
valueAnimator.setInterpolator(new DecelerateInterpolator());
valueAnimator.setDuration(duration);
valueAnimator.start();
}