更新:到目前为止表现最好的算法是这个。


这个问题探讨了在实时时间序列数据中检测突然峰值的稳健算法。

考虑以下示例数据:

这个数据的例子是Matlab格式的(但这个问题不是关于语言,而是关于算法):

p = [1 1 1.1 1 0.9 1 1 1.1 1 0.9 1 1.1 1 1 0.9 1 1 1.1 1 1 1 1 1.1 0.9 1 1.1 1 1 0.9, ...
     1 1.1 1 1 1.1 1 0.8 0.9 1 1.2 0.9 1 1 1.1 1.2 1 1.5 1 3 2 5 3 2 1 1 1 0.9 1 1, ... 
     3 2.6 4 3 3.2 2 1 1 0.8 4 4 2 2.5 1 1 1];

你可以清楚地看到有三个大峰和一些小峰。这个数据集是问题所涉及的时间序列数据集类的一个特定示例。这类数据集有两个一般特征:

有一种具有一般平均值的基本噪声 有很大的“峰值”或“更高的数据点”明显偏离噪声。

让我们假设以下情况:

峰的宽度不能事先确定 峰的高度明显偏离其他值 算法实时更新(因此每个新数据点都会更新)

对于这种情况,需要构造一个触发信号的边值。但是,边界值不能是静态的,必须通过算法实时确定。


我的问题是:什么是实时计算这些阈值的好算法?有没有针对这种情况的特定算法?最著名的算法是什么?


健壮的算法或有用的见解都受到高度赞赏。(可以用任何语言回答:这是关于算法的)


当前回答

我在我的机器人项目中需要这样的东西。我想我可以归还Kotlin实现。

/**
* Smoothed zero-score alogrithm shamelessly copied from https://stackoverflow.com/a/22640362/6029703
* Uses a rolling mean and a rolling deviation (separate) to identify peaks in a vector
*
* @param y - The input vector to analyze
* @param lag - The lag of the moving window (i.e. how big the window is)
* @param threshold - The z-score at which the algorithm signals (i.e. how many standard deviations away from the moving mean a peak (or signal) is)
* @param influence - The influence (between 0 and 1) of new signals on the mean and standard deviation (how much a peak (or signal) should affect other values near it)
* @return - The calculated averages (avgFilter) and deviations (stdFilter), and the signals (signals)
*/
fun smoothedZScore(y: List<Double>, lag: Int, threshold: Double, influence: Double): Triple<List<Int>, List<Double>, List<Double>> {
    val stats = SummaryStatistics()
    // the results (peaks, 1 or -1) of our algorithm
    val signals = MutableList<Int>(y.size, { 0 })
    // filter out the signals (peaks) from our original list (using influence arg)
    val filteredY = ArrayList<Double>(y)
    // the current average of the rolling window
    val avgFilter = MutableList<Double>(y.size, { 0.0 })
    // the current standard deviation of the rolling window
    val stdFilter = MutableList<Double>(y.size, { 0.0 })
    // init avgFilter and stdFilter
    y.take(lag).forEach { s -> stats.addValue(s) }
    avgFilter[lag - 1] = stats.mean
    stdFilter[lag - 1] = Math.sqrt(stats.populationVariance) // getStandardDeviation() uses sample variance (not what we want)
    stats.clear()
    //loop input starting at end of rolling window
    (lag..y.size - 1).forEach { i ->
        //if the distance between the current value and average is enough standard deviations (threshold) away
        if (Math.abs(y[i] - avgFilter[i - 1]) > threshold * stdFilter[i - 1]) {
            //this is a signal (i.e. peak), determine if it is a positive or negative signal
            signals[i] = if (y[i] > avgFilter[i - 1]) 1 else -1
            //filter this signal out using influence
            filteredY[i] = (influence * y[i]) + ((1 - influence) * filteredY[i - 1])
        } else {
            //ensure this signal remains a zero
            signals[i] = 0
            //ensure this value is not filtered
            filteredY[i] = y[i]
        }
        //update rolling average and deviation
        (i - lag..i - 1).forEach { stats.addValue(filteredY[it]) }
        avgFilter[i] = stats.getMean()
        stdFilter[i] = Math.sqrt(stats.getPopulationVariance()) //getStandardDeviation() uses sample variance (not what we want)
        stats.clear()
    }
    return Triple(signals, avgFilter, stdFilter)
}

带有验证图的示例项目可以在github上找到。

其他回答

我们尝试在我们的数据集上使用平滑的z-score算法,这导致了过度敏感或不敏感(取决于参数如何调整),几乎没有中间地带。在我们站点的交通信号中,我们观察到一个低频基线,它代表了每天的周期,即使有最好的可能参数(如下所示),它仍然在第4天下降,特别是因为大多数数据点被认为是异常的。

在原始z-score算法的基础上,我们提出了一种通过反向滤波来解决这个问题的方法。改进后的算法及其在电视商业流量归因中的应用详见我们的团队博客。

下面是在Golang中实现的Smoothed z-score算法(上图)。它假设一个[]int16 (PCM 16bit样本)的切片。你可以在这里找到要点。

/*
Settings (the ones below are examples: choose what is best for your data)
set lag to 5;          # lag 5 for the smoothing functions
set threshold to 3.5;  # 3.5 standard deviations for signal
set influence to 0.5;  # between 0 and 1, where 1 is normal influence, 0.5 is half
*/

// ZScore on 16bit WAV samples
func ZScore(samples []int16, lag int, threshold float64, influence float64) (signals []int16) {
    //lag := 20
    //threshold := 3.5
    //influence := 0.5

    signals = make([]int16, len(samples))
    filteredY := make([]int16, len(samples))
    for i, sample := range samples[0:lag] {
        filteredY[i] = sample
    }
    avgFilter := make([]int16, len(samples))
    stdFilter := make([]int16, len(samples))

    avgFilter[lag] = Average(samples[0:lag])
    stdFilter[lag] = Std(samples[0:lag])

    for i := lag + 1; i < len(samples); i++ {

        f := float64(samples[i])

        if float64(Abs(samples[i]-avgFilter[i-1])) > threshold*float64(stdFilter[i-1]) {
            if samples[i] > avgFilter[i-1] {
                signals[i] = 1
            } else {
                signals[i] = -1
            }
            filteredY[i] = int16(influence*f + (1-influence)*float64(filteredY[i-1]))
            avgFilter[i] = Average(filteredY[(i - lag):i])
            stdFilter[i] = Std(filteredY[(i - lag):i])
        } else {
            signals[i] = 0
            filteredY[i] = samples[i]
            avgFilter[i] = Average(filteredY[(i - lag):i])
            stdFilter[i] = Std(filteredY[(i - lag):i])
        }
    }

    return
}

// Average a chunk of values
func Average(chunk []int16) (avg int16) {
    var sum int64
    for _, sample := range chunk {
        if sample < 0 {
            sample *= -1
        }
        sum += int64(sample)
    }
    return int16(sum / int64(len(chunk)))
}

c++实现

#include <iostream>
#include <vector>
#include <algorithm>
#include <unordered_map>
#include <cmath>
#include <iterator>
#include <numeric>

using namespace std;

typedef long double ld;
typedef unsigned int uint;
typedef std::vector<ld>::iterator vec_iter_ld;

/**
 * Overriding the ostream operator for pretty printing vectors.
 */
template<typename T>
std::ostream &operator<<(std::ostream &os, std::vector<T> vec) {
    os << "[";
    if (vec.size() != 0) {
        std::copy(vec.begin(), vec.end() - 1, std::ostream_iterator<T>(os, " "));
        os << vec.back();
    }
    os << "]";
    return os;
}

/**
 * This class calculates mean and standard deviation of a subvector.
 * This is basically stats computation of a subvector of a window size qual to "lag".
 */
class VectorStats {
public:
    /**
     * Constructor for VectorStats class.
     *
     * @param start - This is the iterator position of the start of the window,
     * @param end   - This is the iterator position of the end of the window,
     */
    VectorStats(vec_iter_ld start, vec_iter_ld end) {
        this->start = start;
        this->end = end;
        this->compute();
    }

    /**
     * This method calculates the mean and standard deviation using STL function.
     * This is the Two-Pass implementation of the Mean & Variance calculation.
     */
    void compute() {
        ld sum = std::accumulate(start, end, 0.0);
        uint slice_size = std::distance(start, end);
        ld mean = sum / slice_size;
        std::vector<ld> diff(slice_size);
        std::transform(start, end, diff.begin(), [mean](ld x) { return x - mean; });
        ld sq_sum = std::inner_product(diff.begin(), diff.end(), diff.begin(), 0.0);
        ld std_dev = std::sqrt(sq_sum / slice_size);

        this->m1 = mean;
        this->m2 = std_dev;
    }

    ld mean() {
        return m1;
    }

    ld standard_deviation() {
        return m2;
    }

private:
    vec_iter_ld start;
    vec_iter_ld end;
    ld m1;
    ld m2;
};

/**
 * This is the implementation of the Smoothed Z-Score Algorithm.
 * This is direction translation of https://stackoverflow.com/a/22640362/1461896.
 *
 * @param input - input signal
 * @param lag - the lag of the moving window
 * @param threshold - the z-score at which the algorithm signals
 * @param influence - the influence (between 0 and 1) of new signals on the mean and standard deviation
 * @return a hashmap containing the filtered signal and corresponding mean and standard deviation.
 */
unordered_map<string, vector<ld>> z_score_thresholding(vector<ld> input, int lag, ld threshold, ld influence) {
    unordered_map<string, vector<ld>> output;

    uint n = (uint) input.size();
    vector<ld> signals(input.size());
    vector<ld> filtered_input(input.begin(), input.end());
    vector<ld> filtered_mean(input.size());
    vector<ld> filtered_stddev(input.size());

    VectorStats lag_subvector_stats(input.begin(), input.begin() + lag);
    filtered_mean[lag - 1] = lag_subvector_stats.mean();
    filtered_stddev[lag - 1] = lag_subvector_stats.standard_deviation();

    for (int i = lag; i < n; i++) {
        if (abs(input[i] - filtered_mean[i - 1]) > threshold * filtered_stddev[i - 1]) {
            signals[i] = (input[i] > filtered_mean[i - 1]) ? 1.0 : -1.0;
            filtered_input[i] = influence * input[i] + (1 - influence) * filtered_input[i - 1];
        } else {
            signals[i] = 0.0;
            filtered_input[i] = input[i];
        }
        VectorStats lag_subvector_stats(filtered_input.begin() + (i - lag), filtered_input.begin() + i);
        filtered_mean[i] = lag_subvector_stats.mean();
        filtered_stddev[i] = lag_subvector_stats.standard_deviation();
    }

    output["signals"] = signals;
    output["filtered_mean"] = filtered_mean;
    output["filtered_stddev"] = filtered_stddev;

    return output;
};

int main() {
    vector<ld> input = {1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0,
                        1.0, 1.0, 1.0, 1.1, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9, 1.0, 1.1, 1.0, 1.0, 1.1, 1.0, 0.8, 0.9, 1.0,
                        1.2, 0.9, 1.0, 1.0, 1.1, 1.2, 1.0, 1.5, 1.0, 3.0, 2.0, 5.0, 3.0, 2.0, 1.0, 1.0, 1.0, 0.9, 1.0,
                        1.0, 3.0, 2.6, 4.0, 3.0, 3.2, 2.0, 1.0, 1.0, 0.8, 4.0, 4.0, 2.0, 2.5, 1.0, 1.0, 1.0};

    int lag = 30;
    ld threshold = 5.0;
    ld influence = 0.0;
    unordered_map<string, vector<ld>> output = z_score_thresholding(input, lag, threshold, influence);
    cout << output["signals"] << endl;
}

下面是平滑z-score算法的Groovy (Java)实现(见上面的答案)。

/**
 * "Smoothed zero-score alogrithm" shamelessly copied from https://stackoverflow.com/a/22640362/6029703
 *  Uses a rolling mean and a rolling deviation (separate) to identify peaks in a vector
 *
 * @param y - The input vector to analyze
 * @param lag - The lag of the moving window (i.e. how big the window is)
 * @param threshold - The z-score at which the algorithm signals (i.e. how many standard deviations away from the moving mean a peak (or signal) is)
 * @param influence - The influence (between 0 and 1) of new signals on the mean and standard deviation (how much a peak (or signal) should affect other values near it)
 * @return - The calculated averages (avgFilter) and deviations (stdFilter), and the signals (signals)
 */

public HashMap<String, List<Object>> thresholdingAlgo(List<Double> y, Long lag, Double threshold, Double influence) {
    //init stats instance
    SummaryStatistics stats = new SummaryStatistics()

    //the results (peaks, 1 or -1) of our algorithm
    List<Integer> signals = new ArrayList<Integer>(Collections.nCopies(y.size(), 0))
    //filter out the signals (peaks) from our original list (using influence arg)
    List<Double> filteredY = new ArrayList<Double>(y)
    //the current average of the rolling window
    List<Double> avgFilter = new ArrayList<Double>(Collections.nCopies(y.size(), 0.0d))
    //the current standard deviation of the rolling window
    List<Double> stdFilter = new ArrayList<Double>(Collections.nCopies(y.size(), 0.0d))
    //init avgFilter and stdFilter
    (0..lag-1).each { stats.addValue(y[it as int]) }
    avgFilter[lag - 1 as int] = stats.getMean()
    stdFilter[lag - 1 as int] = Math.sqrt(stats.getPopulationVariance()) //getStandardDeviation() uses sample variance (not what we want)
    stats.clear()
    //loop input starting at end of rolling window
    (lag..y.size()-1).each { i ->
        //if the distance between the current value and average is enough standard deviations (threshold) away
        if (Math.abs((y[i as int] - avgFilter[i - 1 as int]) as Double) > threshold * stdFilter[i - 1 as int]) {
            //this is a signal (i.e. peak), determine if it is a positive or negative signal
            signals[i as int] = (y[i as int] > avgFilter[i - 1 as int]) ? 1 : -1
            //filter this signal out using influence
            filteredY[i as int] = (influence * y[i as int]) + ((1-influence) * filteredY[i - 1 as int])
        } else {
            //ensure this signal remains a zero
            signals[i as int] = 0
            //ensure this value is not filtered
            filteredY[i as int] = y[i as int]
        }
        //update rolling average and deviation
        (i - lag..i-1).each { stats.addValue(filteredY[it as int] as Double) }
        avgFilter[i as int] = stats.getMean()
        stdFilter[i as int] = Math.sqrt(stats.getPopulationVariance()) //getStandardDeviation() uses sample variance (not what we want)
        stats.clear()
    }

    return [
        signals  : signals,
        avgFilter: avgFilter,
        stdFilter: stdFilter
    ]
}

下面是同一个数据集上的测试,其结果与上面的Python / numpy实现相同。

    // Data
    def y = [1d, 1d, 1.1d, 1d, 0.9d, 1d, 1d, 1.1d, 1d, 0.9d, 1d, 1.1d, 1d, 1d, 0.9d, 1d, 1d, 1.1d, 1d, 1d,
         1d, 1d, 1.1d, 0.9d, 1d, 1.1d, 1d, 1d, 0.9d, 1d, 1.1d, 1d, 1d, 1.1d, 1d, 0.8d, 0.9d, 1d, 1.2d, 0.9d, 1d,
         1d, 1.1d, 1.2d, 1d, 1.5d, 1d, 3d, 2d, 5d, 3d, 2d, 1d, 1d, 1d, 0.9d, 1d,
         1d, 3d, 2.6d, 4d, 3d, 3.2d, 2d, 1d, 1d, 0.8d, 4d, 4d, 2d, 2.5d, 1d, 1d, 1d]

    // Settings
    def lag = 30
    def threshold = 5
    def influence = 0


    def thresholdingResults = thresholdingAlgo((List<Double>) y, (Long) lag, (Double) threshold, (Double) influence)

    println y.size()
    println thresholdingResults.signals.size()
    println thresholdingResults.signals

    thresholdingResults.signals.eachWithIndex { x, idx ->
        if (x) {
            println y[idx]
        }
    }

下面是ZSCORE算法的PHP实现:

<?php
$y = array(1,7,1.1,1,0.9,1,1,1.1,1,0.9,1,1.1,1,1,0.9,1,1,1.1,1,1,1,1,1.1,0.9,1,1.1,1,1,0.9,
       1,1.1,1,1,1.1,1,0.8,0.9,1,1.2,0.9,1,1,1.1,1.2,1,1.5,10,3,2,5,3,2,1,1,1,0.9,1,1,3,
       2.6,4,3,3.2,2,1,1,0.8,4,4,2,2.5,1,1,1);

function mean($data, $start, $len) {
    $avg = 0;
    for ($i = $start; $i < $start+ $len; $i ++)
        $avg += $data[$i];
    return $avg / $len;
}
    
function stddev($data, $start,$len) {
    $mean = mean($data,$start,$len);
    $dev = 0;
    for ($i = $start; $i < $start+$len; $i++) 
        $dev += (($data[$i] - $mean) * ($data[$i] - $mean));
    return sqrt($dev / $len);
}

function zscore($data, $len, $lag= 20, $threshold = 1, $influence = 1) {

    $signals = array();
    $avgFilter = array();
    $stdFilter = array();
    $filteredY = array();
    $avgFilter[$lag - 1] = mean($data, 0, $lag);
    $stdFilter[$lag - 1] = stddev($data, 0, $lag);
    
    for ($i = 0; $i < $len; $i++) {
        $filteredY[$i] = $data[$i];
        $signals[$i] = 0;
    }


    for ($i=$lag; $i < $len; $i++) {
        if (abs($data[$i] - $avgFilter[$i-1]) > $threshold * $stdFilter[$lag - 1]) {
            if ($data[$i] > $avgFilter[$i-1]) {
                $signals[$i] = 1;
            }
            else {
                $signals[$i] = -1;
            }
            $filteredY[$i] = $influence * $data[$i] + (1 - $influence) * $filteredY[$i-1];
        } 
        else {
            $signals[$i] = 0;
            $filteredY[$i] = $data[$i];
        }
        
        $avgFilter[$i] = mean($filteredY, $i - $lag, $lag);
        $stdFilter[$i] = stddev($filteredY, $i - $lag, $lag);
    }
    return $signals;
}

$sig = zscore($y, count($y));

print_r($y); echo "<br><br>";
print_r($sig); echo "<br><br>";

for ($i = 0; $i < count($y); $i++) echo $i. " " . $y[$i]. " ". $sig[$i]."<br>";