更新:到目前为止表现最好的算法是这个。


这个问题探讨了在实时时间序列数据中检测突然峰值的稳健算法。

考虑以下示例数据:

这个数据的例子是Matlab格式的(但这个问题不是关于语言,而是关于算法):

p = [1 1 1.1 1 0.9 1 1 1.1 1 0.9 1 1.1 1 1 0.9 1 1 1.1 1 1 1 1 1.1 0.9 1 1.1 1 1 0.9, ...
     1 1.1 1 1 1.1 1 0.8 0.9 1 1.2 0.9 1 1 1.1 1.2 1 1.5 1 3 2 5 3 2 1 1 1 0.9 1 1, ... 
     3 2.6 4 3 3.2 2 1 1 0.8 4 4 2 2.5 1 1 1];

你可以清楚地看到有三个大峰和一些小峰。这个数据集是问题所涉及的时间序列数据集类的一个特定示例。这类数据集有两个一般特征:

有一种具有一般平均值的基本噪声 有很大的“峰值”或“更高的数据点”明显偏离噪声。

让我们假设以下情况:

峰的宽度不能事先确定 峰的高度明显偏离其他值 算法实时更新(因此每个新数据点都会更新)

对于这种情况,需要构造一个触发信号的边值。但是,边界值不能是静态的,必须通过算法实时确定。


我的问题是:什么是实时计算这些阈值的好算法?有没有针对这种情况的特定算法?最著名的算法是什么?


健壮的算法或有用的见解都受到高度赞赏。(可以用任何语言回答:这是关于算法的)


当前回答

我在我的机器人项目中需要这样的东西。我想我可以归还Kotlin实现。

/**
* Smoothed zero-score alogrithm shamelessly copied from https://stackoverflow.com/a/22640362/6029703
* Uses a rolling mean and a rolling deviation (separate) to identify peaks in a vector
*
* @param y - The input vector to analyze
* @param lag - The lag of the moving window (i.e. how big the window is)
* @param threshold - The z-score at which the algorithm signals (i.e. how many standard deviations away from the moving mean a peak (or signal) is)
* @param influence - The influence (between 0 and 1) of new signals on the mean and standard deviation (how much a peak (or signal) should affect other values near it)
* @return - The calculated averages (avgFilter) and deviations (stdFilter), and the signals (signals)
*/
fun smoothedZScore(y: List<Double>, lag: Int, threshold: Double, influence: Double): Triple<List<Int>, List<Double>, List<Double>> {
    val stats = SummaryStatistics()
    // the results (peaks, 1 or -1) of our algorithm
    val signals = MutableList<Int>(y.size, { 0 })
    // filter out the signals (peaks) from our original list (using influence arg)
    val filteredY = ArrayList<Double>(y)
    // the current average of the rolling window
    val avgFilter = MutableList<Double>(y.size, { 0.0 })
    // the current standard deviation of the rolling window
    val stdFilter = MutableList<Double>(y.size, { 0.0 })
    // init avgFilter and stdFilter
    y.take(lag).forEach { s -> stats.addValue(s) }
    avgFilter[lag - 1] = stats.mean
    stdFilter[lag - 1] = Math.sqrt(stats.populationVariance) // getStandardDeviation() uses sample variance (not what we want)
    stats.clear()
    //loop input starting at end of rolling window
    (lag..y.size - 1).forEach { i ->
        //if the distance between the current value and average is enough standard deviations (threshold) away
        if (Math.abs(y[i] - avgFilter[i - 1]) > threshold * stdFilter[i - 1]) {
            //this is a signal (i.e. peak), determine if it is a positive or negative signal
            signals[i] = if (y[i] > avgFilter[i - 1]) 1 else -1
            //filter this signal out using influence
            filteredY[i] = (influence * y[i]) + ((1 - influence) * filteredY[i - 1])
        } else {
            //ensure this signal remains a zero
            signals[i] = 0
            //ensure this value is not filtered
            filteredY[i] = y[i]
        }
        //update rolling average and deviation
        (i - lag..i - 1).forEach { stats.addValue(filteredY[it]) }
        avgFilter[i] = stats.getMean()
        stdFilter[i] = Math.sqrt(stats.getPopulationVariance()) //getStandardDeviation() uses sample variance (not what we want)
        stats.clear()
    }
    return Triple(signals, avgFilter, stdFilter)
}

带有验证图的示例项目可以在github上找到。

其他回答

一个python/numpy的迭代版本的答案https://stackoverflow.com/a/22640362/6029703在这里。对于大数据(100000+),此代码比计算平均和标准偏差的速度更快。

def peak_detection_smoothed_zscore_v2(x, lag, threshold, influence):
    '''
    iterative smoothed z-score algorithm
    Implementation of algorithm from https://stackoverflow.com/a/22640362/6029703
    '''
    import numpy as np
    labels = np.zeros(len(x))
    filtered_y = np.array(x)
    avg_filter = np.zeros(len(x))
    std_filter = np.zeros(len(x))
    var_filter = np.zeros(len(x))

    avg_filter[lag - 1] = np.mean(x[0:lag])
    std_filter[lag - 1] = np.std(x[0:lag])
    var_filter[lag - 1] = np.var(x[0:lag])
    for i in range(lag, len(x)):
        if abs(x[i] - avg_filter[i - 1]) > threshold * std_filter[i - 1]:
            if x[i] > avg_filter[i - 1]:
                labels[i] = 1
            else:
                labels[i] = -1
            filtered_y[i] = influence * x[i] + (1 - influence) * filtered_y[i - 1]
        else:
            labels[i] = 0
            filtered_y[i] = x[i]
        # update avg, var, std
        avg_filter[i] = avg_filter[i - 1] + 1. / lag * (filtered_y[i] - filtered_y[i - lag])
        var_filter[i] = var_filter[i - 1] + 1. / lag * ((filtered_y[i] - avg_filter[i - 1]) ** 2 - (
            filtered_y[i - lag] - avg_filter[i - 1]) ** 2 - (filtered_y[i] - filtered_y[i - lag]) ** 2 / lag)
        std_filter[i] = np.sqrt(var_filter[i])

    return dict(signals=labels,
                avgFilter=avg_filter,
                stdFilter=std_filter)

@Jean-Paul Smoothed Z Score算法的Dart版本:

class SmoothedZScore {
  int lag = 5;
  num threshold = 10;
  num influence = 0.5;

  num sum(List<num> a) {
    num s = 0;
    for (int i = 0; i < a.length; i++) s += a[i];
    return s;
  }

  num mean(List<num> a) {
    return sum(a) / a.length;
  }

  num stddev(List<num> arr) {
    num arrMean = mean(arr);
    num dev = 0;
    for (int i = 0; i < arr.length; i++) dev += (arr[i] - arrMean) * (arr[i] - arrMean);
    return sqrt(dev / arr.length);
  }

  List<int> smoothedZScore(List<num> y) {
    if (y.length < lag + 2) {
      throw 'y data array too short($y.length) for given lag of $lag';
    }

    // init variables
    List<int> signals = List.filled(y.length, 0);
    List<num> filteredY = List<num>.from(y);
    List<num> leadIn = y.sublist(0, lag);

    var avgFilter = List<num>.filled(y.length, 0);
    var stdFilter = List<num>.filled(y.length, 0);
    avgFilter[lag - 1] = mean(leadIn);
    stdFilter[lag - 1] = stddev(leadIn);

    for (var i = lag; i < y.length; i++) {
      if ((y[i] - avgFilter[i - 1]).abs() > (threshold * stdFilter[i - 1])) {
        signals[i] = y[i] > avgFilter[i - 1] ? 1 : -1;
        // make influence lower
        filteredY[i] = influence * y[i] + (1 - influence) * filteredY[i - 1];
      } else {
        signals[i] = 0; // no signal
        filteredY[i] = y[i];
      }

      // adjust the filters
      List<num> yLag = filteredY.sublist(i - lag, i);
      avgFilter[i] = mean(yLag);
      stdFilter[i] = stddev(yLag);
    }

    return signals;
  }
}

根据@Jean-Paul提出的解决方案,我用c#实现了他的算法

public class ZScoreOutput
{
    public List<double> input;
    public List<int> signals;
    public List<double> avgFilter;
    public List<double> filtered_stddev;
}

public static class ZScore
{
    public static ZScoreOutput StartAlgo(List<double> input, int lag, double threshold, double influence)
    {
        // init variables!
        int[] signals = new int[input.Count];
        double[] filteredY = new List<double>(input).ToArray();
        double[] avgFilter = new double[input.Count];
        double[] stdFilter = new double[input.Count];

        var initialWindow = new List<double>(filteredY).Skip(0).Take(lag).ToList();

        avgFilter[lag - 1] = Mean(initialWindow);
        stdFilter[lag - 1] = StdDev(initialWindow);

        for (int i = lag; i < input.Count; i++)
        {
            if (Math.Abs(input[i] - avgFilter[i - 1]) > threshold * stdFilter[i - 1])
            {
                signals[i] = (input[i] > avgFilter[i - 1]) ? 1 : -1;
                filteredY[i] = influence * input[i] + (1 - influence) * filteredY[i - 1];
            }
            else
            {
                signals[i] = 0;
                filteredY[i] = input[i];
            }

            // Update rolling average and deviation
            var slidingWindow = new List<double>(filteredY).Skip(i - lag).Take(lag+1).ToList();

            var tmpMean = Mean(slidingWindow);
            var tmpStdDev = StdDev(slidingWindow);

            avgFilter[i] = Mean(slidingWindow);
            stdFilter[i] = StdDev(slidingWindow);
        }

        // Copy to convenience class 
        var result = new ZScoreOutput();
        result.input = input;
        result.avgFilter       = new List<double>(avgFilter);
        result.signals         = new List<int>(signals);
        result.filtered_stddev = new List<double>(stdFilter);

        return result;
    }

    private static double Mean(List<double> list)
    {
        // Simple helper function! 
        return list.Average();
    }

    private static double StdDev(List<double> values)
    {
        double ret = 0;
        if (values.Count() > 0)
        {
            double avg = values.Average();
            double sum = values.Sum(d => Math.Pow(d - avg, 2));
            ret = Math.Sqrt((sum) / (values.Count() - 1));
        }
        return ret;
    }
}

使用示例:

var input = new List<double> {1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0, 0.9, 1.0,
    1.1, 1.0, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0, 1.0, 1.0, 1.0, 1.1, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9,
    1.0, 1.1, 1.0, 1.0, 1.1, 1.0, 0.8, 0.9, 1.0, 1.2, 0.9, 1.0, 1.0, 1.1, 1.2, 1.0, 1.5, 1.0,
    3.0, 2.0, 5.0, 3.0, 2.0, 1.0, 1.0, 1.0, 0.9, 1.0, 1.0, 3.0, 2.6, 4.0, 3.0, 3.2, 2.0, 1.0,
    1.0, 0.8, 4.0, 4.0, 2.0, 2.5, 1.0, 1.0, 1.0};

int lag = 30;
double threshold = 5.0;
double influence = 0.0;

var output = ZScore.StartAlgo(input, lag, threshold, influence);

下面是我尝试为“Smoothed z-score算法”创建一个Ruby解决方案:

module ThresholdingAlgoMixin
  def mean(array)
    array.reduce(&:+) / array.size.to_f
  end

  def stddev(array)
    array_mean = mean(array)
    Math.sqrt(array.reduce(0.0) { |a, b| a.to_f + ((b.to_f - array_mean) ** 2) } / array.size.to_f)
  end

  def thresholding_algo(lag: 5, threshold: 3.5, influence: 0.5)
    return nil if size < lag * 2
    Array.new(size, 0).tap do |signals|
      filtered = Array.new(self)

      initial_slice = take(lag)
      avg_filter = Array.new(lag - 1, 0.0) + [mean(initial_slice)]
      std_filter = Array.new(lag - 1, 0.0) + [stddev(initial_slice)]
      (lag..size-1).each do |idx|
        prev = idx - 1
        if (fetch(idx) - avg_filter[prev]).abs > threshold * std_filter[prev]
          signals[idx] = fetch(idx) > avg_filter[prev] ? 1 : -1
          filtered[idx] = (influence * fetch(idx)) + ((1-influence) * filtered[prev])
        end

        filtered_slice = filtered[idx-lag..prev]
        avg_filter[idx] = mean(filtered_slice)
        std_filter[idx] = stddev(filtered_slice)
      end
    end
  end
end

以及示例用法:

test_data = [
  1, 1, 1.1, 1, 0.9, 1, 1, 1.1, 1, 0.9, 1, 1.1, 1, 1, 0.9, 1,
  1, 1.1, 1, 1, 1, 1, 1.1, 0.9, 1, 1.1, 1, 1, 0.9, 1, 1.1, 1,
  1, 1.1, 1, 0.8, 0.9, 1, 1.2, 0.9, 1, 1, 1.1, 1.2, 1, 1.5,
  1, 3, 2, 5, 3, 2, 1, 1, 1, 0.9, 1, 1, 3, 2.6, 4, 3, 3.2, 2,
  1, 1, 0.8, 4, 4, 2, 2.5, 1, 1, 1
].extend(ThresholdingAlgoMixin)

puts test_data.thresholding_algo.inspect

# Output: [
#   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
#   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0,
#   0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1,
#   1, 1, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0
# ]

c++实现

#include <iostream>
#include <vector>
#include <algorithm>
#include <unordered_map>
#include <cmath>
#include <iterator>
#include <numeric>

using namespace std;

typedef long double ld;
typedef unsigned int uint;
typedef std::vector<ld>::iterator vec_iter_ld;

/**
 * Overriding the ostream operator for pretty printing vectors.
 */
template<typename T>
std::ostream &operator<<(std::ostream &os, std::vector<T> vec) {
    os << "[";
    if (vec.size() != 0) {
        std::copy(vec.begin(), vec.end() - 1, std::ostream_iterator<T>(os, " "));
        os << vec.back();
    }
    os << "]";
    return os;
}

/**
 * This class calculates mean and standard deviation of a subvector.
 * This is basically stats computation of a subvector of a window size qual to "lag".
 */
class VectorStats {
public:
    /**
     * Constructor for VectorStats class.
     *
     * @param start - This is the iterator position of the start of the window,
     * @param end   - This is the iterator position of the end of the window,
     */
    VectorStats(vec_iter_ld start, vec_iter_ld end) {
        this->start = start;
        this->end = end;
        this->compute();
    }

    /**
     * This method calculates the mean and standard deviation using STL function.
     * This is the Two-Pass implementation of the Mean & Variance calculation.
     */
    void compute() {
        ld sum = std::accumulate(start, end, 0.0);
        uint slice_size = std::distance(start, end);
        ld mean = sum / slice_size;
        std::vector<ld> diff(slice_size);
        std::transform(start, end, diff.begin(), [mean](ld x) { return x - mean; });
        ld sq_sum = std::inner_product(diff.begin(), diff.end(), diff.begin(), 0.0);
        ld std_dev = std::sqrt(sq_sum / slice_size);

        this->m1 = mean;
        this->m2 = std_dev;
    }

    ld mean() {
        return m1;
    }

    ld standard_deviation() {
        return m2;
    }

private:
    vec_iter_ld start;
    vec_iter_ld end;
    ld m1;
    ld m2;
};

/**
 * This is the implementation of the Smoothed Z-Score Algorithm.
 * This is direction translation of https://stackoverflow.com/a/22640362/1461896.
 *
 * @param input - input signal
 * @param lag - the lag of the moving window
 * @param threshold - the z-score at which the algorithm signals
 * @param influence - the influence (between 0 and 1) of new signals on the mean and standard deviation
 * @return a hashmap containing the filtered signal and corresponding mean and standard deviation.
 */
unordered_map<string, vector<ld>> z_score_thresholding(vector<ld> input, int lag, ld threshold, ld influence) {
    unordered_map<string, vector<ld>> output;

    uint n = (uint) input.size();
    vector<ld> signals(input.size());
    vector<ld> filtered_input(input.begin(), input.end());
    vector<ld> filtered_mean(input.size());
    vector<ld> filtered_stddev(input.size());

    VectorStats lag_subvector_stats(input.begin(), input.begin() + lag);
    filtered_mean[lag - 1] = lag_subvector_stats.mean();
    filtered_stddev[lag - 1] = lag_subvector_stats.standard_deviation();

    for (int i = lag; i < n; i++) {
        if (abs(input[i] - filtered_mean[i - 1]) > threshold * filtered_stddev[i - 1]) {
            signals[i] = (input[i] > filtered_mean[i - 1]) ? 1.0 : -1.0;
            filtered_input[i] = influence * input[i] + (1 - influence) * filtered_input[i - 1];
        } else {
            signals[i] = 0.0;
            filtered_input[i] = input[i];
        }
        VectorStats lag_subvector_stats(filtered_input.begin() + (i - lag), filtered_input.begin() + i);
        filtered_mean[i] = lag_subvector_stats.mean();
        filtered_stddev[i] = lag_subvector_stats.standard_deviation();
    }

    output["signals"] = signals;
    output["filtered_mean"] = filtered_mean;
    output["filtered_stddev"] = filtered_stddev;

    return output;
};

int main() {
    vector<ld> input = {1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9, 1.0, 1.0, 1.1, 1.0,
                        1.0, 1.0, 1.0, 1.1, 0.9, 1.0, 1.1, 1.0, 1.0, 0.9, 1.0, 1.1, 1.0, 1.0, 1.1, 1.0, 0.8, 0.9, 1.0,
                        1.2, 0.9, 1.0, 1.0, 1.1, 1.2, 1.0, 1.5, 1.0, 3.0, 2.0, 5.0, 3.0, 2.0, 1.0, 1.0, 1.0, 0.9, 1.0,
                        1.0, 3.0, 2.6, 4.0, 3.0, 3.2, 2.0, 1.0, 1.0, 0.8, 4.0, 4.0, 2.0, 2.5, 1.0, 1.0, 1.0};

    int lag = 30;
    ld threshold = 5.0;
    ld influence = 0.0;
    unordered_map<string, vector<ld>> output = z_score_thresholding(input, lag, threshold, influence);
    cout << output["signals"] << endl;
}