最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Python:

没有分隔符表示块的结束会导致歧义,这样自动缩进就不能处理格式不佳的代码。 没有宏(修饰符不算) 没有像haskell的cabal或perl的CPAN那样的库自动获取 不能声明变量const(是的,可以自己定义变量,但是…) 元编程被削弱 差点忘了全局解释器锁

其他回答

JavaScript

Function object syntax: f = new Function( "foo", "bar", "return foo+bar;" ); (It takes n arguments, the first n-1 are arguments for the function, then nth is the actual function, in string form. Which is just silly.) Function arguments can be repeated. f = new Function( "foo", "foo", "return foo;" ); The last repetition is the only one ever used, though: f( "bye", "hi" ) // returns "hi" f( "hi" ) // returns undefined E4X should just die. My users are always complaining that it doesn't work the way they think it will. Let's face it, when you need a page and a half of psuedocode for a setter, it's time to rethink things. A standard notion of stdin/stdout/stderr (and files!) would be nice. null != undefined It's irritating to have to handle them both. Sometimes it's useful, but most languages manage to limp along fine with one.

我自己最讨厌c++的5个地方:

自动生成构造函数、析构函数和赋值操作符。伙计,每当我在课上没有声明什么东西时,这意味着我不需要它,而不是我忘记了。你们这些编辑们,听到了吗?!

[4]模板语法。哦,我真的需要输入所有这些“<”和“>”,每当我决定从类主体提取定义?

[3]字符串。天啊,我受够了“const char*”,我必须处理NULL情况,我必须浪费O(N)来获得它的长度,我必须为concat操作分配缓冲区。

[2] Macroprocessing。每当我不明白,什么是我的编译器,我开始寻找宏。

[1]操作符重载。我看到代码“A + B * C”,在我看到A、B和C的实际类型之前,我说不出这个代码是关于什么的。

C是我最喜欢的,但也很糟糕。

It has the worst pre-processor ever. Why didn't they use something like m4? The whole header vs source file model is broken. Pascal got it right with units. It needs case ranges in the switch statement. Unions and casts from void* break the type system. This makes garbage collectors impossible. No nested functions. GNU C has this, but it should be standard. No boundary checking for allocated memory. There are tools that discover this but they don't detect errors where a piece of code miscalculates an address and writes to an allocated region which isn't related at all. I hate the whole pointer arithmetic. No bounds checking for arrays. Too many issues regarding portability. Even wchar_t differs across platforms.

C++

The inconsistencies in the libraries related to char* and std::string. All C++ libs should take std::strings. Characters are not bytes with respect to iostream. I do a lot of byte-oriented work. Having a "byte" type and a "character" type would significantly make it simpler. That, too, would permit scaling to Unicode somewhat easier. Bit operations should be easy on a value. I should be able to access and set the n'th bit of a value without playing AND/OR dancing. The lack of a standardized interface for GUIs. This is where Microsoft has really been able to position themselves well with C#. A standard interface binding that OS makers provide would go really far for my work.

c#(好吧,我猜一部分是VisualStudio IDE):

No covariance (yet), like Class<D> cannot be used in place of Class<B> even though type D derives from type B. Graphic designers don't support generic based inheritance (or inheritance from abstract classes), even though the inheritance itself works just fine if you work around the designer problems by adding extra inheritance levels just so designers always see concrete non-generic variants of your code. No constructor inheritance No constructors in where clauses of generic type parameters VisualStudio seems to have a tendency to mysteriously check out files (like project files and/or unit test definitions) when opening a solution, even though the files do not seem to actually get altered.

如果你明天再问我,可能会有不同的名单。即使协方差和设计师的麻烦将在我的前5名,直到他们被解决(随着方差添加到c# 4.0,这似乎已经发生了至少一个…)