最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

我不敢相信,我最讨厌的Python竟然还没被提到:

(Prior to 3.x) Relative imports look like absolute imports. import foo Does this import foo from the directory you're standing in or from the sys.path? Zipped eggs, leading to a sys.path full of shite. Zipped eggs means you can't use grep and find (to among other things debug problem 1)! Fortunately, there's pip. Use pip. Some of the included batteries are unpythonic. It grates to use them. Might be the fault of distro's and packagers, but still: sourcefile-encoding set to fscking ASCII on install/compile. WTF? Means I have to put the "# coding: UTF-8"-stuff in every single .py I ever make.

Py3k解决了我的其他几个讨厌的问题,例如坚持字符串是unicode的,8位的东西是不同的……

其他回答

C#

当被枚举的集合中的对象发生变化时,foreach命令弹出, UI控件吐出假人,因为它们在错误的线程上访问。当然是所有的调度员。调用可以移动到CLR管道, PInvoke,编组等, 我浪费了两年时间学习远程遥控, 它没有露比性感。

我最喜欢的是c#,但是已经有很多关于c#的答案了,所以我将选择我的下一个“最喜欢的”:

t - sql

The GO statement, and the fact that you need it for all manner of DDL/DML scripting, and the fact that it also breaks transaction semantics, making it far more difficult than it needs to be to write an atomic script, which you really need to have in order to upgrade a production database. Inconsistent semicolon semantics. 99% of the syntax doesn't need it, MERGE statement has to end with it, WITH statement has to begin with it... make up your mind! WITH CHECK CHECK / WITH NOCHECK CHECK. Uuuu-gly. Optional parameters in UDFs aren't really optional. Caller must specify DEFAULT (and don't even try using NULL instead). Compare to SPs where they are truly optional. "...may cause cycles or multiple cascade paths." HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE

VB。网

默认情况下弱类型(Option Strict修复了这个问题,但默认情况下没有启用) 在方法上不需要括号(myFunction而不是myFunction()等等) 是否使用括号来定义数组/使用(myArray(12)而不是myArray[12]) 不支持直接递增(i++) 是否支持遗留的On Error关键字和整个VB6-Namespace

Clojure

Lack of built-in syntax for optional and keyword parameters in function definitions. Sure, you can add it easily enough, but that means library writers don't use it. Pervasive destructuring hasn't proven to be a good substitute yet Lack of method combination (before/after/around methods of the sort found in Common Lisp) Too much reliance on Java interop, e.g. there's no built-in file IO Sometimes I want static typing. This one isn't pure hate; I usually prefer dynamic, and attempts to mix the two have been largely unsatisfactory There's no built-in fast binary serialization format for the built-in data structures, though I hear people are working on it

C#

Reference types are nullable by default; in-language null keyword is untyped. Lack of discriminated unions Exceptions as default, non-exceptional error handling method - there's not much of an alternative. archaic switch statement syntax and limitations Needless distinction between constructors + static methods Static methods can't be part of an interface Lack of by-shape interface implementation rather than explicit interface implementation - leading to numerous language design hacks such as the linq query syntax, foreach, collection & object initializers -- none of which can be flexibly reused. For example, the object initializer syntax may be nice, but plays poorly with immutable objects. Cannot inherit "interface" of a class independently of implementation - leading to code duplications and overarchitected code that provides interfaces, abstract base classes, a few common implementations, and no way to pick and choose the bits of each to use. Also; leads to too many code that's tightly coupled to a particular implementation since it's common to explicitly refer to the implementation type rather than an interface. Cannot multiply inherit via composition since a classes "interface" is tightly coupled to it's implementation; effectively lack of mixins. The above limitations of interfaces lead to a proliferation of virtually identical interfaces that don't overlap naturally in any kind of type hierarchy. IComparable vs. IEquatable vs. IComparable<T> vs object.Equals vs. operator == etc. etc. By extension, making a custom type that satisfies all these things is a lot more work than necessary (in particular for collection classes). Obviously, the language designers realize this, hence the various workarounds for things like linq, foreach and collection initializers which work by-shape rather than by-interface. Redundant use of parentheses and braces rather than layout-is-structure. Return values can be ignored, limiting the effectiveness of type inference. Enums aren't a normal type and can't have methods. Also, enum values aren't typesafe and may be initialized to 0 despite not having a 0 value. Mixing metaphors by lumping flag and non-flag enums together. Lack of proper value type support. Value types can't be inherited, have different constructor semantics, and perform poorly due to CLR limitations. Also, confusing semantics regarding value types: some values are really values (and can't be modified), and others are really non-aliased, non-null references (variables). This gets particularly confusing with regards to the next issue: Semantic distinction between fields and properties, particularly in conjunction with lack of mutability modifier (ala C++'s const) Can't specialize generics Cannot provide default generic type parameters (e.g. factory generics) lack of typedef makes generics a pain to use (using is a limited but good-to-know substitute!) Can't genericize over things other than types (e.g. functions, plain values, or names). This means you can't do something like make a generic implementation of a dependancy property leading to, well, nasty implementations of things like dependancy properties and the overuse of code-snippets and poorly readable code as a result. Limited capability to specify generic type requirements e.g. generic sum method that takes both int, double and a bigint (without tricky and often slow hacks). An interface method implementation or virtual method override cannot return a more specific type or accept a more general type; i.e. limited co/contravariance support even in C# 4.