让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

这是ThrowIfNull的另一个实现:

[ThreadStatic]
private static string lastMethodName = null;

[ThreadStatic]
private static int lastParamIndex = 0;

[MethodImpl(MethodImplOptions.NoInlining)]
public static void ThrowIfNull<T>(this T parameter)
{
    var currentStackFrame = new StackFrame(1);
    var props = currentStackFrame.GetMethod().GetParameters();

    if (!String.IsNullOrEmpty(lastMethodName)) {
        if (currentStackFrame.GetMethod().Name != lastMethodName) {
            lastParamIndex = 0;
        } else if (lastParamIndex >= props.Length - 1) {
            lastParamIndex = 0;
        } else {
            lastParamIndex++;
        }
    } else {
        lastParamIndex = 0;
    }

    if (!typeof(T).IsValueType) {
        for (int i = lastParamIndex; i &lt; props.Length; i++) {
            if (props[i].ParameterType.IsValueType) {
                lastParamIndex++;
            } else {
                break;
            }
        }
    }

    if (parameter == null) {
        string paramName = props[lastParamIndex].Name;
        throw new ArgumentNullException(paramName);
    }

    lastMethodName = currentStackFrame.GetMethod().Name;
}

它不像其他实现那样高效,但有更干净的用法:

public void Foo()
{
    Bar(1, 2, "Hello", "World"); //no exception
    Bar(1, 2, "Hello", null); //exception
    Bar(1, 2, null, "World"); //exception
}

public void Bar(int x, int y, string someString1, string someString2)
{
    //will also work with comments removed
    //x.ThrowIfNull();
    //y.ThrowIfNull();
    someString1.ThrowIfNull();
    someString2.ThrowIfNull();

    //Do something incredibly useful here!
}

改变参数为int?也会起作用。

其他回答

public static class DictionaryExtensions
{
    public static Nullable<TValue> GetValueOrNull<TKey, TValue>(this Dictionary<TKey, TValue> dictionary, TKey key)
        where TValue : struct
    {
        TValue result;
        if (dictionary.TryGetValue(key, out result))
            return result;
        else
            return null;
    }
}

免费使用,只需在代码中提到我的名字(Janko Röbisch)。

您可以从Random类中获得许多功能。

下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。

// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
    AlphabeticLower,
    AlphabeticUpper,
    AlphabeticAny,
    AlphanumericLower,
    AlphanumericUpper,
    AlphanumericAny,
    Numeric
}

public static class RandomExtensions {
    // 10 digits vs. 52 alphabetic characters (upper & lower);
    // probability of being numeric: 10 / 62 = 0.1612903225806452
    private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;

    // 10 digits vs. 26 alphabetic characters (upper OR lower);
    // probability of being numeric: 10 / 36 = 0.2777777777777778
    private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;

    public static bool NextBool(this Random random, double probability) {
        return random.NextDouble() <= probability;
    }

    public static bool NextBool(this Random random) {
        return random.NextDouble() <= 0.5;
    }

    public static char NextChar(this Random random, CharType mode) {
        switch (mode) {
            case CharType.AlphabeticAny:
                return random.NextAlphabeticChar();
            case CharType.AlphabeticLower:
                return random.NextAlphabeticChar(false);
            case CharType.AlphabeticUpper:
                return random.NextAlphabeticChar(true);
            case CharType.AlphanumericAny:
                return random.NextAlphanumericChar();
            case CharType.AlphanumericLower:
                return random.NextAlphanumericChar(false);
            case CharType.AlphanumericUpper:
                return random.NextAlphanumericChar(true);
            case CharType.Numeric:
                return random.NextNumericChar();
            default:
                return random.NextAlphanumericChar();
        }
    }

    public static char NextChar(this Random random) {
        return random.NextChar(CharType.AlphanumericAny);
    }

    private static char NextAlphanumericChar(this Random random, bool uppercase) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(uppercase);
    }

    private static char NextAlphanumericChar(this Random random) {
        bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);

        if (numeric)
            return random.NextNumericChar();
        else
            return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextAlphabeticChar(this Random random, bool uppercase) {
        if (uppercase)
            return (char)random.Next(65, 91);
        else
            return (char)random.Next(97, 123);
    }

    private static char NextAlphabeticChar(this Random random) {
        return random.NextAlphabeticChar(random.NextBool());
    }

    private static char NextNumericChar(this Random random) {
        return (char)random.Next(48, 58);
    }

    public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
        return DateTime.FromOADate(
            random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
        );
    }

    public static DateTime NextDateTime(this Random random) {
        return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
    }

    public static double NextDouble(this Random random, double minValue, double maxValue) {
        if (maxValue < minValue)
            throw new ArgumentException("Minimum value must be less than maximum value.");

        double difference = maxValue - minValue;
        if (!double.IsInfinity(difference))
            return minValue + (random.NextDouble() * difference);

        else {
            // to avoid evaluating to Double.Infinity, we split the range into two halves:
            double halfDifference = (maxValue * 0.5) - (minValue * 0.5);

            // 50/50 chance of returning a value from the first or second half of the range
            if (random.NextBool())
                return minValue + (random.NextDouble() * halfDifference);
            else
                return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
        }
    }

    public static string NextString(this Random random, int numChars, CharType mode) {
        char[] chars = new char[numChars];

        for (int i = 0; i < numChars; ++i)
            chars[i] = random.NextChar(mode);

        return new string(chars);
    }

    public static string NextString(this Random random, int numChars) {
        return random.NextString(numChars, CharType.AlphanumericAny);
    }

    public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
        return TimeSpan.FromMilliseconds(
            random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
        );
    }

    public static TimeSpan NextTimeSpan(this Random random) {
        return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
    }
}

IEnumerable < >洗牌

我用Fisher-Yates算法实现了一个shuffle函数。

通过使用yield return和将代码分解为两个函数,它实现了适当的参数验证和延迟执行。(谢谢丹,在我的第一个版本中指出了这个缺陷)

static public IEnumerable<T> Shuffle<T>(this IEnumerable<T> source)
{
    if (source == null) throw new ArgumentNullException("source");

    return ShuffleIterator(source);
}

static private IEnumerable<T> ShuffleIterator<T>(this IEnumerable<T> source)
{
    T[] array = source.ToArray();
    Random rnd = new Random();          
    for (int n = array.Length; n > 1;)
    {
        int k = rnd.Next(n--); // 0 <= k < n

        //Swap items
        if (n != k)
        {
            T tmp = array[k];
            array[k] = array[n];
            array[n] = tmp;
        }
    }

    foreach (var item in array) yield return item;
}

也许我写过和用过的最有用的扩展方法是:

http://www.codeproject.com/KB/cs/fun-with-cs-extensions.aspx?msg=2838918#xx2838918xx

我喜欢这些NUnit Assert扩展:http://svn.caffeine-it.com/openrasta/trunk/src/Rasta.Testing/AssertExtensions.cs