让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

到目前为止,我刚刚浏览了所有4页,我很惊讶,我没有看到这种方式来缩短检查InvokeRequired:

using System;
using System.Windows.Forms;

/// <summary>
/// Extension methods acting on Control objects.
/// </summary>
internal static class ControlExtensionMethods
{
    /// <summary>
    /// Invokes the given action on the given control's UI thread, if invocation is needed.
    /// </summary>
    /// <param name="control">Control on whose UI thread to possibly invoke.</param>
    /// <param name="action">Action to be invoked on the given control.</param>
    public static void MaybeInvoke(this Control control, Action action)
    {
        if (control != null && control.InvokeRequired)
        {
            control.Invoke(action);
        }
        else
        {
            action();
        }
    }

    /// <summary>
    /// Maybe Invoke a Func that returns a value.
    /// </summary>
    /// <typeparam name="T">Return type of func.</typeparam>
    /// <param name="control">Control on which to maybe invoke.</param>
    /// <param name="func">Function returning a value, to invoke.</param>
    /// <returns>The result of the call to func.</returns>
    public static T MaybeInvoke<T>(this Control control, Func<T> func)
    {
        if (control != null && control.InvokeRequired)
        {
            return (T)(control.Invoke(func));
        }
        else
        {
            return func();
        }
    }
}

用法:

myForm.MaybeInvoke(() => this.Text = "Hello world");

// Sometimes the control might be null, but that's okay.
var dialogResult = this.Parent.MaybeInvoke(() => MessageBox.Show(this, "Yes or no?", "Choice", MessageBoxButtons.YesNo));

其他回答

这个很有用:

    public static IEnumerable<TResult> Zip<TFirst, TSecond, TResult>(this IEnumerable<TFirst> first, IEnumerable<TSecond> second, Func<TFirst, TSecond, TResult> selector)
    {
        if (first == null)
            throw new ArgumentNullException("first");
        if (second == null)
            throw new ArgumentNullException("second");
        if (selector == null)
            throw new ArgumentNullException("selector");

        using (var enum1 = first.GetEnumerator())
        using (var enum2 = second.GetEnumerator())
        {
            while (enum1.MoveNext() && enum2.MoveNext())
            {
                yield return selector(enum1.Current, enum2.Current);
            }
        }
    }

它在。net 4.0中被添加到Enumerable类中,但是在3.5中使用它很方便。

例子:

var names = new[] { "Joe", "Jane", "Jack", "John" };
var ages = new[] { 42, 22, 18, 33 };

var persons = names.Zip(ages, (n, a) => new { Name = n, Age = a });

foreach (var p in persons)
{
    Console.WriteLine("{0} is {1} years old", p.Name, p.Age);
}

比较两个对象的相等性,而不必重写Equals或实现IEquatable<>。

你为什么要这么做?当你真的想知道两个对象是否相等,但你懒得重写Equals(object)或实现IEquatable<T>。或者,更现实地说,如果您有一个非常复杂的类,手工实现Equals将非常乏味、容易出错,维护起来也不有趣。如果您不太关心性能,它也会有所帮助。

我目前使用IsEqualTo是因为第二个原因——我有一个具有许多属性的类,这些属性的类型是其他用户定义的类,每个类都有许多其他属性,这些属性的类型是其他用户定义的类,一直到无限。在许多这样的类中加入一堆集合,实现Equals(object)真的变成了一场噩梦。

用法:

if (myTerriblyComplexObject.IsEqualTo(myOtherTerriblyComplexObject))
{
    // Do something terribly interesting.
}

为了确定相等,我做了很多比较。我尽一切努力按照“正确”的顺序做“正确”的事。比较顺序如下:

Use the static Equals(object, object) method. If it returns true, return true. It will return true if the references are the same. It will also return true if thisObject overrides Equals(object). If thisObject is null, return false. No further comparisons can be made if it is null. If thisObject has overridden Equals(object), return false. Since it overrides Equals, it must mean that Equals was executed at step #1 and returned false. If someone has bothered to override Equals, we should respect that and return what Equals returns. If thisObject inherits from IEquatable<T>, where otherObject can be assigned to T, get the Equals(T) method using reflection. Invoke that method and return its return value. If both objects are IEnumerable, return whether contain the same items, in the same order, using IsEqualTo to compare the items. If the objects have different types, return false. Since we know now that thisObject does not have an Equals method, there isn't any way to realistically evaluate two object of different types to be true. If the objects are a value type (primitive or struct) or a string, return false. We have already failed the Equals(object) test - enough said. For each property of thisObject, test its value with IsEqualTo. If any return false, return false. If all return true, return true.

字符串比较可能更好,但很容易实现。此外,我不能100%确定我处理结构正确。

话不多说,下面是扩展方法:

/// <summary>
/// Provides extension methods to determine if objects are equal.
/// </summary>
public static class EqualsEx
{
    /// <summary>
    /// The <see cref="Type"/> of <see cref="string"/>.
    /// </summary>
    private static readonly Type StringType = typeof(string);

    /// <summary>
    /// The <see cref="Type"/> of <see cref="object"/>.
    /// </summary>
    private static readonly Type ObjectType = typeof(object);

    /// <summary>
    /// The <see cref="Type"/> of <see cref="IEquatable{T}"/>.
    /// </summary>
    private static readonly Type EquatableType = typeof(IEquatable<>);

    /// <summary>
    /// Determines whether <paramref name="thisObject"/> is equal to <paramref name="otherObject"/>.
    /// </summary>
    /// <param name="thisObject">
    /// This object.
    /// </param>
    /// <param name="otherObject">
    /// The other object.
    /// </param>
    /// <returns>
    /// True, if they are equal, otherwise false.
    /// </returns>
    public static bool IsEqualTo(this object thisObject, object otherObject)
    {
        if (Equals(thisObject, otherObject))
        {
            // Always check Equals first. If the object has overridden Equals, use it. This will also capture the case where both are the same reference.
            return true;
        }

        if (thisObject == null)
        {
            // Because Equals(object, object) returns true if both are null, if either is null, return false.
            return false;
        }

        var thisObjectType = thisObject.GetType();
        var equalsMethod = thisObjectType.GetMethod("Equals", BindingFlags.Public | BindingFlags.Instance, null, new[] { ObjectType }, null);
        if (equalsMethod.DeclaringType == thisObjectType)
        {
            // thisObject overrides Equals, and we have already failed the Equals test, so return false.
            return false;
        }

        var otherObjectType = otherObject == null ? null : otherObject.GetType();

        // If thisObject inherits from IEquatable<>, and otherObject can be passed into its Equals method, use it.
        var equatableTypes = thisObjectType.GetInterfaces().Where(                                          // Get interfaces of thisObjectType that...
            i => i.IsGenericType                                                                            // ...are generic...
            && i.GetGenericTypeDefinition() == EquatableType                                                // ...and are IEquatable of some type...
            && (otherObjectType ==  null || i.GetGenericArguments()[0].IsAssignableFrom(otherObjectType))); // ...and otherObjectType can be assigned to the IEquatable's type.

        if (equatableTypes.Any())
        {
            // If we found any interfaces that meed our criteria, invoke the Equals method for each interface.
            // If any return true, return true. If all return false, return false.
            return equatableTypes
                .Select(equatableType => equatableType.GetMethod("Equals", BindingFlags.Public | BindingFlags.Instance))
                .Any(equatableEqualsMethod => (bool)equatableEqualsMethod.Invoke(thisObject, new[] { otherObject }));
        }

        if (thisObjectType != StringType && thisObject is IEnumerable && otherObject is IEnumerable)
        {
            // If both are IEnumerable, check their items.
            var thisEnumerable = ((IEnumerable)thisObject).Cast<object>();
            var otherEnumerable = ((IEnumerable)otherObject).Cast<object>();

            return thisEnumerable.SequenceEqual(otherEnumerable, IsEqualToComparer.Instance);
        }

        if (thisObjectType != otherObjectType)
        {
            // If they have different types, they cannot be equal.
            return false;
        }

        if (thisObjectType.IsValueType || thisObjectType == StringType)
        {
            // If it is a value type, we have already determined that they are not equal, so return false.
            return false;
        }

        // Recurse into each public property: if any are not equal, return false. If all are true, return true.
        return !(from propertyInfo in thisObjectType.GetProperties()
                 let thisPropertyValue = propertyInfo.GetValue(thisObject, null)
                 let otherPropertyValue = propertyInfo.GetValue(otherObject, null)
                 where !thisPropertyValue.IsEqualTo(otherPropertyValue)
                 select thisPropertyValue).Any();
    }

    /// <summary>
    /// A <see cref="IEqualityComparer{T}"/> to be used when comparing sequences of collections.
    /// </summary>
    private class IsEqualToComparer : IEqualityComparer<object>
    {
        /// <summary>
        /// The singleton instance of <see cref="IsEqualToComparer"/>.
        /// </summary>
        public static readonly IsEqualToComparer Instance;

        /// <summary>
        /// Initializes static members of the <see cref="EqualsEx.IsEqualToComparer"/> class.
        /// </summary>
        static IsEqualToComparer()
        {
            Instance = new IsEqualToComparer();
        }

        /// <summary>
        /// Prevents a default instance of the <see cref="EqualsEx.IsEqualToComparer"/> class from being created.
        /// </summary>
        private IsEqualToComparer()
        {
        }

        /// <summary>
        /// Determines whether the specified objects are equal.
        /// </summary>
        /// <param name="x">
        /// The first object to compare.
        /// </param>
        /// <param name="y">
        /// The second object to compare.
        /// </param>
        /// <returns>
        /// true if the specified objects are equal; otherwise, false.
        /// </returns>
        bool IEqualityComparer<object>.Equals(object x, object y)
        {
            return x.IsEqualTo(y);
        }

        /// <summary>
        /// Not implemented - throws an <see cref="NotImplementedException"/>.
        /// </summary>
        /// <param name="obj">
        /// The <see cref="object"/> for which a hash code is to be returned.
        /// </param>
        /// <returns>
        /// A hash code for the specified object.
        /// </returns>
        int IEqualityComparer<object>.GetHashCode(object obj)
        {
            throw new NotImplementedException();
        }
    }
}

IEnumerable < >洗牌

我用Fisher-Yates算法实现了一个shuffle函数。

通过使用yield return和将代码分解为两个函数,它实现了适当的参数验证和延迟执行。(谢谢丹,在我的第一个版本中指出了这个缺陷)

static public IEnumerable<T> Shuffle<T>(this IEnumerable<T> source)
{
    if (source == null) throw new ArgumentNullException("source");

    return ShuffleIterator(source);
}

static private IEnumerable<T> ShuffleIterator<T>(this IEnumerable<T> source)
{
    T[] array = source.ToArray();
    Random rnd = new Random();          
    for (int n = array.Length; n > 1;)
    {
        int k = rnd.Next(n--); // 0 <= k < n

        //Swap items
        if (n != k)
        {
            T tmp = array[k];
            array[k] = array[n];
            array[n] = tmp;
        }
    }

    foreach (var item in array) yield return item;
}

讨厌这种代码?

CloneableClass cc1 = new CloneableClass ();
CloneableClass cc2 = null;
CloneableClass cc3 = null;

cc3 = (CloneableClass) cc1.Clone (); // this is ok
cc3 = cc2.Clone (); // this throws null ref exception
// code to handle both cases
cc3 = cc1 != null ? (CloneableClass) cc1.Clone () : null;

它有点笨拙,所以我用这个扩展替换它,我称之为CloneOrNull -

public static T CloneOrNull<T> (this T self) where T : class, ICloneable
{
    if (self == null) return null;
    return (T) self.Clone ();
}

用法如下:

CloneableClass cc1 = new CloneableClass ();
CloneableClass cc2 = null;
CloneableClass cc3 = null;

cc3 = cc1.CloneOrNull (); // clone of cc1
cc3 = cc2.CloneOrNull (); // null
// look mom, no casts!

请随意在任何地方使用这个!

字符串。As<T>,可用于将字符串值转换为某种类型(主要用于支持IConvertable的原语和类型)。工作伟大的空类型,甚至枚举!

public static partial class StringExtensions
{
    /// <summary>
    /// Converts the string to the specified type, using the default value configured for the type.
    /// </summary>
    /// <typeparam name="T">Type the string will be converted to. The type must implement IConvertable.</typeparam>
    /// <param name="original">The original string.</param>
    /// <returns>The converted value.</returns>
    public static T As<T>(this String original)
    {
        return As(original, CultureInfo.CurrentCulture,
                  default(T));
    }

    /// <summary>
    /// Converts the string to the specified type, using the default value configured for the type.
    /// </summary>
    /// <typeparam name="T">Type the string will be converted to.</typeparam>
    /// <param name="original">The original string.</param>
    /// <param name="defaultValue">The default value to use in case the original string is null or empty, or can't be converted.</param>
    /// <returns>The converted value.</returns>
    public static T As<T>(this String original, T defaultValue)
    {
        return As(original, CultureInfo.CurrentCulture, defaultValue);
    }

    /// <summary>
    /// Converts the string to the specified type, using the default value configured for the type.
    /// </summary>
    /// <typeparam name="T">Type the string will be converted to.</typeparam>
    /// <param name="original">The original string.</param>
    /// <param name="provider">Format provider used during the type conversion.</param>
    /// <returns>The converted value.</returns>
    public static T As<T>(this String original, IFormatProvider provider)
    {
        return As(original, provider, default(T));
    }

    /// <summary>
    /// Converts the string to the specified type.
    /// </summary>
    /// <typeparam name="T">Type the string will be converted to.</typeparam>
    /// <param name="original">The original string.</param>
    /// <param name="provider">Format provider used during the type conversion.</param>
    /// <param name="defaultValue">The default value to use in case the original string is null or empty, or can't be converted.</param>
    /// <returns>The converted value.</returns>
    /// <remarks>
    /// If an error occurs while converting the specified value to the requested type, the exception is caught and the default is returned. It is strongly recommended you
    /// do NOT use this method if it is important that conversion failures are not swallowed up.
    ///
    /// This method is intended to be used to convert string values to primatives, not for parsing, converting, or deserializing complex types.
    /// </remarks>
    public static T As<T>(this String original, IFormatProvider provider,
                          T defaultValue)
    {
        T result;
        Type type = typeof (T);

        if (String.IsNullOrEmpty(original)) result = defaultValue;
        else
        {
            // need to get the underlying type if T is Nullable<>.

            if (type.IsNullableType())
            {
                type = Nullable.GetUnderlyingType(type);
            }

            try
            {
                // ChangeType doesn't work properly on Enums
                result = type.IsEnum
                             ? (T) Enum.Parse(type, original, true)
                             : (T) Convert.ChangeType(original, type, provider);
            }
            catch // HACK: what can we do to minimize or avoid raising exceptions as part of normal operation? custom string parsing (regex?) for well-known types? it would be best to know if you can convert to the desired type before you attempt to do so.
            {
                result = defaultValue;
            }
        }

        return result;
    }
}

这依赖于Type的另一个简单扩展:

/// <summary>
/// Extension methods for <see cref="Type"/>.
/// </summary>
public static class TypeExtensions
{
    /// <summary>
    /// Returns whether or not the specified type is <see cref="Nullable{T}"/>.
    /// </summary>
    /// <param name="type">A <see cref="Type"/>.</param>
    /// <returns>True if the specified type is <see cref="Nullable{T}"/>; otherwise, false.</returns>
    /// <remarks>Use <see cref="Nullable.GetUnderlyingType"/> to access the underlying type.</remarks>
    public static bool IsNullableType(this Type type)
    {
        if (type == null) throw new ArgumentNullException("type");

        return type.IsGenericType && type.GetGenericTypeDefinition().Equals(typeof (Nullable<>));
    }
}

用法:

var someInt = "1".As<int>();
var someIntDefault = "bad value".As(1); // "bad value" won't convert, so the default value 1 is returned.
var someEnum = "Sunday".As<DayOfWeek>();
someEnum = "0".As<DayOfWeek>(); // returns Sunday
var someNullableEnum = "".As<DayOfWeek?>(null); // returns a null value since "" can't be converted